Modes The modes are brilliant!

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The bit he's challenging is that none but a handful of PvE players seem to be able to discuss the matter without instantly attacking the poster as a sicko griefer, regardless of discussion or context. And I'm sorry but that just reeks of far more insecurity than any in-game attacks.

Any reasonable discussion on PvP, "we don't care because dirty griefing". PvP bounty hunting? "We don't care because dirty griefing". Lovingly done piracy? "We don't care because dirty griefing". Game continuity? "We don't care because dirty griefing". Players need to create survivable ships, even in PvE? "We don't care because dirty griefing", despite the fact FD developers themselves continually state this is a dangerous galaxy (ironic that people keep complaining when people refer to Elite:Dangerous, because dangerous is still the word the devs tout time after time when introducing something mildly hazardous).

Helluva post, but thankyou for proving everything jasonbarron said.

Okay so, here's my attitude...

PvP Bounty Hunting - I have no problem with this. Go right on ahead. If you ever see me in Open (and I do play in Open), and I have a sizeable bounty on my head, come at me bro. This is not griefing, it is legit and part of the game. However, if I get interdicted by a "bounty hunter" who proceeds to blast at me for absolutely no reason - e.g. I am clean and have no bounties - then that's a paddlin'

Lovingly done piracy - I have no problem with this. Go right on ahead. If a player pirate catches me with the motherlode of goods, and wishes to free some of it from me, I'll happily donate some to them. However, if I get interdicted under the pretence of piracy and I get shot at with absolutely zero communication, or if I hand over goods and then get shot at - that's a paddlin'

"Game continuity?" - I don't know what you mean by that.

Players need to create survivable ships, even in PvE? - I fully agree with this and have in fact stated such in the past to my fellow explorers, some of whom openly scoffed at the very concept, so frak those guys.

Any reasonable discussion on PvP - I've generally found that reasonable discussion about PvP is rare on these forums. Especially recently there appears to be a large push by a vocal minority to try to get more players to somehow embrace PvP even if they don't fancy the idea. It is also generally unreasonable to try to convert this indirect-PvP game into a direct-PvP game.

Helluva post, but thankyou for proving everything jasonbarron said.

My post proves nothing of the sort. Have an awesome day.
 

Goose4291

Banned
With my SWG smuggler I always remember the day someone who I misold a vibro-blade as a lightsabre on the market (you could change the name during sale) and someone caught up with me in the Cantina and tried to accuse me of cheating him...

It was all like...

captain-jack-sparrow-jack-sparrow-johnny-depp-orlando-bloom-pirate-Favim.com-235077.gif


Good times :D
 
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Everything that you described can be avoidable with proper oitfitting and situational awareness.
90% of the player base are simply horrible at this game and dont even understand the basics, and some of them are Elite im combat.

Back to the issue, PvP was always meaningless since its avoidable by jumping into a safe spot. It cannot be used as in game tool because people can bypass not with skills but with cheap broken game mechanics that caters to the weak.

I dont have any issues with people who are not intrested in PvP to be playing in SOLO. If they want to grind rank or credits without purposely affecting the whole galaxy, be it if they only support their own player faction, I have no issues here.

What I have a problem with is when people who play in open in PP or BGS wars and purposely take the path with the least resistance to avoid the biggest challange in the game which is direct opposition from other players. When such mechanic exists, the game openly states that it is more beneficial to play in SOLO even if you are playing with a multiplayer content.

Open should be made more profitable, more lucrative and provide a reward for people who chose to use skill and fly in this mode.
Teaders should be rewarded, pirates should be rewarded, player bounty hunters should be rewarded and even criminals should be rewarded.

Balance! Balance and more balance! It doesn't exist in this game. Open mode is contentless wild west not because of the players, but because Fdev didnt balance the modes. Solo is a clear winner, path with the least resistsnce giving same rewards as in open, the path with the most resistance.


Four things:

1. Nope.
Not everything I describe can be avoided by everyone. You *know* this, so you are being economical with the truth. What I described about station camping cannot be avoided by players who are not as skilled as the other 50% or do not have the credit funds to tank a bigger ship. Yet those players I described are there *positively* to exploit those very same players. You know this too. Those players actually target the most vulnerable. Or, as you label them, those that are "horrible at [your] game". Pretty low exploit, which you know, yet you appear to be defending it. Which is why I mentioned reap what ye sow. I changed your quote to say [your] game because that in all honesty probably isn't the game that the players who are targeted are playing. They are playing Elite differently for their own enjoyment and reasons. Many just don't expect to be station camp exploded because they have never seen it before, so no wonder you say they are horrible at [your] game. If you were to be honest with us for just a few seconds you would agree that station camping *shouldn't really* be a thing in Elite. Just that the programmers have no idea how to stop it. Yet you appear to be condoning it just because it is possible, even though in all honesty, it shouldn't really be so easily exploitable.

Similarly, I was rammed outside a station recently by a well known ram player. Only thing is, I had no idea that this was still a thing and could be so easily exploitable. It's been going on since the game went online. Searching after the incident informed me that low exploits are commonly being used. I escaped the station guns in my 'conda, so the ram itself wasn't successful in it's aim, but still got me a 20MCr PF bounty because an unshielded sidewinder rammed me from behind. Which is absolutely no problem, you understand, none at all, I've more than broken even on the CGs again even if I pay that 20MCr. Why I was exceeding the 100m/s limit? Because there were FdLs loitering outside the NFZ, so I was accelerating to wake and honestly had no idea a ram from behind would be considered my fault. But there you go. Learning has taken place. I could now do one of several things. Block the guy(s) who is(are) clearly exploiting the rules, because this game-play has no place in Elite; I could dock and undock not in Open, even if I continue to fly in Open; or I could simply use another mode. Which do you think? And WHY?

Moreover, not everyone owns Horizons. True fact. I was helping another player yesterday and gifted him over 1.5MCr so that he could buy his first FdL. On friends list today he told me he bought Horizons only today. Those who don't own Horizons are even less able to equip themselves for station camped FdL wings.

2. "horrible", "weak". Are you getting this bile, jasonbarron?

3. Again and again, PvP is not *meaningless" for those who choose to engage in it - if all who participate are *choosing* to engage in it. It isn't the game or the modes that make PvP meaningless, it is the actions of PvP players who engage in meaningless PvP. There is a distinct difference.

4. Open mode isn't "wild west" because "FDev didn't balance modes". I would be taking bets that even if there were a single mode there would still be the same station ramming exploit going on and still be the same station camping in wings of FdLs taking out less well equipped singleton players. And I think you know this would still be the case. In fact, I really think it would be *more* prevalent if we only had a single mode which was as Open is now. Except, that wouldn't last for long, because a great many players would simply up sticks and leave. Hence modes being a brilliant move by FDev right from the get-go.


Last thing here and I didn't really want to divulge this. I have a real life reason to not want to shoot back at other human players. I will never fire back at another CMDR. I will just "walk" away. End of. If I can't escape, I will have my ship destroyed, but that's fine too, but I will never pull the trigger against another player. I strongly believe that this would only add to the victor's sense of victory in a great many cases, too, adding to their epeen that their victim didn't even have time or skill to deploy hard-points. That would be inaccurate, but they'd probably still tell themselves that. Where's the "competition" in that. If it were a football match it would be desperately, desperately tedious to watch a Premiership side take on a local pub team who didn't have a goalkeeper on the pitch. It would be just as tedious for the Premiership side if they had any group sportsmanlike character. Yet in E: D it apparently isn't tedious to shoot at an open goal with your premiership side. Go figure.

Bearing that in mind, if even I can find ways of labelling PvP "meaningful", despite not indulging in it myself, I'm pretty sure you could too. Or you could simply feel free to keep on foisting the transparent smokescreen of "meaningless" at your leisure while maintaining that players who don't really want to PvP are rubbish at PvP combat.


Yours Aye

Mark H
 
Back to the issue, PvP was always meaningless since its avoidable by jumping into a safe spot. It cannot be used as in game tool because people can bypass not with skills but with cheap broken game mechanics that caters to the weak.
In this thread the issue is that the modes are brilliant. And they are!

You can take your empty "I deserve more because I are awsom" belly-acking to one of the many whining threads around.

In here, the modes are brilliant and I enjoy them on a daily basis.
 
Genar, what part of me suggesting that scientists hire an escort didn't you get?

A: None - i.e. I got all of it. :)

The point being that the explorer/scientist types are simply not interested in playing out that kind of scenario. So, the solution is to go private group and do all the Science! stuff together, or to go Solo. Simples.

If you guys would pool your resources you could probably afford a decent wing.

Afford? Anyway as above, the Science! types are simply not interested in that kind of scenario.

Heck, I'd even come back and lend a hand if there was a chance at some serious, emergent gameplay.

The Science! types aren't interested in 'emergent' gameplay in the sense that they don't want their ships to be shot at for no good reason other than mining salt. They're more interested in the emerging in-game story, and that, unfortunately, doesn't include being griefed at a vulnerable spot or guarded/defended by a bunch of players they don't know and who could turn against them at any point.



And before you laugh, remember that I was trustworthy enough to go all the way to BP with the DWE, parking my Anaconda right next to such luminaries as Olivia/Erimus/Dr Kaii/Agony Aunt on over a dozen occasions with no harm befalling them.

Honestly, jason, that's genuinely great, and I hope you thoroughly enjoyed the experience!

The problem, the fatal flaw as it were, with your assessment of the character of PvPers in real life is that it is far too inclusive and black and white. The truth is more complex and varied, and you are nowhere near it. And with your narrow viewpoint, you probably will never get any closer, either.

I think you misunderstand me. I have no problem with PvP'ers who know when and where to draw the line. It's the griefers I have a problem with, and that's who I refer to when railing against them. I hope that clarifies my stance. :)
 
I think you misunderstand me. I have no problem with PvP'ers who know when and where to draw the line. It's the griefers I have a problem with, and that's who I refer to when railing against them.
It's funny how any criticism towards griefers is always extended by the usual suspects towards all PvPers.

Someone should tell these people that only a small part of the PvP community engages in griefing. PvPers don't deserve to be equated with griefers.
 
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It's funny how any criticism towards griefers is always extended by the usual suspects towards all PvPers.

Someone should tell these people that only a small part of the PvP community engages in griefing. PvPers don't deserve to be equated with griefers.

You'd think the PvP community would be able to police themselves, spot the minority who engage in actual griefing, and do something about it - after all, it'll be PvP.

Alas, we get the likes of [SELF-REDACTED TO PREEMPT INFRACTION] on the forums constantly bragging that they'll just keep on griefing due to $reasons, and spewing bile and generally refusing to comprehend that their selfish psychological need to grief in order to cause others to not enjoy the game, is self-defeating.
 
It's funny how any criticism towards griefers is always extended by the usual suspects towards all PvPers.

Someone should tell these people that only a small part of the PvP community engages in griefing. PvPers don't deserve to be equated with griefers.

I've also said this before in which I asked why they hadn't "denounced" such behavior. You'd think they would do so given that it damages their reputations.

Instead what you see a lot of is rep-giving and back-slapping.
 
It's funny how any criticism towards griefers is always extended by the usual suspects towards all PvPers.

Someone should tell these people that only a small part of the PvP community engages in griefing. PvPers don't deserve to be equated with griefers.

Very true, however the big problem there is identifying actual PVP'ers as the griefers/exploiters without exception all seem to genuinely regard what they do as being legitimate PVP no matter how laughable that claim is.

The real PVP'ers need to start calling out those who have sullied their once good name.
 
Very true, however the big problem there is identifying actual PVP'ers as the griefers/exploiters without exception all seem to genuinely regard what they do as being legitimate PVP no matter how laughable that claim is.

The real PVP'ers need to start calling out those who have sullied their once good name.

Completely agreed with all of this. If their intention is to truly get more people back into Open, you'd think this would be priority #1, instead of bashing people in the forums for wanting to do PvE.
 
Very true, however the big problem there is identifying actual PVP'ers as the griefers/exploiters without exception all seem to genuinely regard what they do as being legitimate PVP no matter how laughable that claim is.

The real PVP'ers need to start calling out those who have sullied their once good name.
Disagree. Guild by association is ballcocks in my opinion. A PvPer is a PvPer by default, and only their actions could make the term griefer (whatever it means) applicable.

They could do with a little less baseless: us PvPers are so discriminated against by the meanie PvE mods. That sort of self-pity does not belong in the hairy chested world of PvP.
 
Disagree. Guild by association is ballcocks in my opinion. A PvPer is a PvPer by default, and only their actions could make the term griefer (whatever it means) applicable.

They could do with a little less baseless: us PvPers are so discriminated against by the meanie PvE mods. That sort of self-pity does not belong in the hairy chested world of PvP.

Hairy chests are verboten, you gotta shave and oil your torso to properly click on open in a really manly way.
 

Goose4291

Banned
It's funny how any criticism towards griefers is always extended by the usual suspects towards all PvPers.

Someone should tell these people that only a small part of the PvP community engages in griefing. PvPers don't deserve to be equated with griefers.

It's funny how any criticism towards Mode exploiters is always extended by the usual suspects towards all PvEers

Someone should tell these people that only a small part of the PvE community engages in Mode exploiting. PvEers don't deserve to be equated with Exploiters.
 
It's funny how any criticism towards Mode exploiters is always extended by the usual suspects towards all PvEers

Someone should tell these people that only a small part of the PvE community engages in Mode exploiting. PvEers don't deserve to be equated with Exploiters.

I need mats to synthesize more rep.
 
It's funny how any criticism towards Mode exploiters is always extended by the usual suspects towards all PvEers

Someone should tell these people that only a small part of the PvE community engages in Mode exploiting. PvEers don't deserve to be equated with Exploiters.

Please give an example of where PvErs went into Open or a Private PvP Group to "exploit" PvPers?
 
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