Modes How to incentivise Open without buffing its rewards

Okay, I've got an idea everyone will love.....

Open gets it's 'open only' bonus, that being an extra 10 credits for every star system scanned in full over 10,000ly from the bubble - deal?

:D

Mate, you propose that and I wouldn't be surprised if it were still shouted down as violently unfair.

EDIT: That said, it IS practically doubling exploration income... ;)

Srs bsns, I know this is thread is somewhat facetious, but arbitrary handwavium bonuses will never be the answer. Aside from that it'll never be accepted, I couldn't care less for an incentive that boils down to moar credits. I'd rather be incentivised with engaging gameplay - the mindless credits are already taken care of by PvE.
 
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I have seen a lot of posts about adding increased rewards to counter the increased risk of playing in Open.

These are usually shouted down by people who feel that this shouldn't be the case or by others who come up with elaborate reasons why it would be exploited. Some even claim they would modify the settings in their router to achieve this.

So giving that it is a given that the general populous feel that an increase in rewards for Open play is a no go, there is a simple answer that so far appears over looked.

Nerf rewards in the other modes!


This way, there would be no exploitable credit mechanics for those playing in open!

Basically you have fixed the game.

Plays who play with a lower risk, get a lower reward.

People who play in the main mode get the standard rewards.

Its a simple solution to an on going problem.


Should organise an elite group of noble top rated commaders to for a couple of 'anti-griefer' squadons, to patrol areas where players are preyed upon by griefers
 
Should organise an elite group of noble top rated commaders to for a couple of 'anti-griefer' squadons, to patrol areas where players are preyed upon by griefers

Don't know if facetious or not but PvP groups cannot recommend this enough. The only problem up to this stage is that engineering makes it impossible for anything but dedicated PvP players to take a stand against a reasonable gank wing.

Here's to the engineering improvements. Provided they rescind the decision to grandfather modules.
 
Can people not just accept a mission in Open and then switch?

I do wanna see incentives to trade in Open but not sure how we can do it in a way that will be taken on.

One current incentive is to shame greifers, rolling with all Ion Disruptor and Reverberating Cascade mine launchers. FA off, boost, then hit that record button and have a good laugh..
 
Don't know if facetious or not but PvP groups cannot recommend this enough. The only problem up to this stage is that engineering makes it impossible for anything but dedicated PvP players to take a stand against a reasonable gank wing.

Here's to the engineering improvements. Provided they rescind the decision to grandfather modules.

All the clogging gankers do doesn't help much either.
 

skinnered

Banned
About the OP>
I am intrigued why someone would be so concerned about another player not playing in open, or indeed playing another game – not elite, to the extent that they suggest such players should be penalised for doing so. Fascinating.
 
All the clogging gankers do doesn't help much either.

I agree with this, but then again anyone with a modicum of self respect should. Any PvP group I am aware of disdains murderers that CL and will ridicule them as much, or more, than anyone else.

CLing is cheating. Trader or murderer, if you intentionally task kill, you should have yer backside whipped.
 

Powderpanic

Banned
*Citation needed.

https://www.pcgamesn.com/elite-dang...space-professionals+&cd=7&hl=en&ct=clnk&gl=uk

40,000 / 1,500,000 = 0.026

#QuickMaths

NhSVyrh.jpg
 
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About the OP>
I am intrigued why someone would be so concerned about another player not playing in open, or indeed playing another game – not elite, to the extent that they suggest such players should be penalised for doing so. Fascinating.

Because you cannot have interesting inter-faction conflict with the current equal mode system... just tedius grind vs countergrind. If one faction attacks another faction's territory, the weaker group at PvP will just start working from solo & private groups and the whole thing unravels into a boring % watching show.

There's a fairly vocal group on the forums who don't want this to change, presumably because it benefits their own particular playstyle, even though giving an advantage to playing open to affect the open world would make sense in any other mmo on the market.

I started a thread a little while back about trying to change this side of the game, but it turned into a big argument so first got moved out of the suggestions subforum (even though it was a suggestion) and then got closed for pretty much no reason.
 
There's a fairly vocal group on the forums who don't want this to change, presumably because it benefits their own particular playstyle, even though giving an advantage to playing open to affect the open world would make sense in any other mmo on the market.

The most vocal group is also the smallest group, and they are the ones trying to unbalance the game and demand more fish in their barrels.
It has nothing to do with making the game better and never has
 

ALGOMATIC

Banned
The most vocal group is also the smallest group, and they are the ones trying to unbalance the game and demand more fish in their barrels.
It has nothing to do with making the game better and never has

Ha, the game is already unbalanced beyond means, you cannot unbalance it any more.
 
Ha, the game is already unbalanced beyond means, you cannot unbalance it any more.

What you mean is PvP doesn't get any special bonuses here.

Balance is when we all have the same opportunities available to us, and currently we do.
Every part of the game is open to every player. That is a perfect balance.
 
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