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If Elite remains centered around ageing hippies with arthritis, poor eye sight and a 20 year old keyboard and mouse setup ............
Good way to make yourself look like a complete and utter ............ (row of dots)
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If Elite remains centered around ageing hippies with arthritis, poor eye sight and a 20 year old keyboard and mouse setup ............
... The only choice they have is to ensure that the new G5 mods are better in every way than the old god rolls ...
Intended goal is not getting fast access to max grade?
Sandro Sammarco said:Suggested Improvements to Engineering
With this in mind, we’re looking to overhaul the system to try to achieve the following goals:
- Guaranteed improvement. We want to make sure that when you upgrade a module the end result is always better. There’s a significant time/resource investment in engineering so we want to make sure that you feel it’s worthwhile before you even begin, so you can make informed decisions on whether to take part or not.
- Increase efficiency. There’s always going to be a significant time cost to upgrading your ship, but we want to look at ways of sometimes mitigating where we think it’s appropriate.
For me, it is the material acquisition and its associated gameplay (aka grind) that is the issue, not the engineers roulette wheel of misfortune. With lots of materials you can keep spinning the wheel to get the desired outcome. So if materials are easy to acquire then it should be more palatable. But more senseless grind needed to achieve the same end-point seems a step in the wrong direction - for me as an average player not particularly interested in the absolute best rolls.
The whole approach to engineering upgrades seems to grate with many players. Can only speculate about why FD are apparently so intransigent, but recognise it is a key component of the gameplay that makes up ED and therefore probably working as intended - which is perhaps the real issue. I find the whole process of trolling around space etc waiting for RNGeus to smile on me a pathetic excuse for gameplay, but not as pathetic as me for doing it.
... I also believe that Sandro and the rest of FD don't REALLY understand what is possible with engineering right now. I have some modules that may not be completely maxed out, but they're high, like a powerplant that is 40.5% increased power output while only having 20% increased heat. I have no doubt that the new system will allow me to easily get 41% increased power output, but I think the fixed negative effects will mean that I will have higher than 20% heat ...
... So I did what any multi-billionaire with 6,000ish engineer rolls would do. I flew directly to Jameson Memorial and bought EIGHTEEN new ships. I made exact copies of about 14 of my ships and made slight alterations to 4 others. Then I set out to put ONE G5 engineer roll on every single module. I completed this task just a couple days ago. I call them my "Grandfathered Fleet". When the new engineering comes out I will convert these 18 ships to the new system and roll them to the max and see how that compares to my old ships. If the new ships are better, then great. If not, then I still have my old ones. I now have around 7,000 engineer rolls haha ...
This new system seems like a lose/lose for casuals and also for hardcore engineering CMDRs. It seems to me the only players who will really benefit from the new system are the PVP players who want to be able to fight each other in fully engineered, but identical ships. And that seems silly to me, if you want to fight in identical ships, just don't engineer them ...
It's hard to get that tongue in cheek tone across on the internet, and I didn't intend to be mean, but I was trying to make a bit of a harsh point: This game is played by a LOT of people, many of whom are not seasoned gamers with lightning fast reactions and are in this for the experience rather than any gameplay challenge. If the game is ONLY balanced around these players then it will naturally become very easy very quickly for the vast majority of regular gamers. And note that I'm not talking about casuals vs hardcore gamers here, but simply the difference between those who play the game for a challenge and want it to be hard(er), vs those who are just enjoying the space ship experience that is Elite.Good way to make yourself look like a complete and utter ............ (row of dots)
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I totally agree, but I can't see any way around it. You can't have a game where new players are forever at a disadvantage simply because they started playing it too late. I can't think of a single online game that nerfed an item or weapon but still allowed players to keep the old version, forever.This again would give all those the finger who put hundreds and hundreds of hours in engineering their fleet already.
Even if the new mods will only be equal to the current god-rolls, whatever that's supposed to mean.
You still treat it as G5 shop - ergo it is min maxing already. You don't need G5. You need upgrade.
You still treat it as G5 shop - ergo it is min maxing already. You don't need G5. You need upgrade.
Also you know that effect of god rolls will be mitigated mostly right? Power disparity will be much more on par.
This is a bit pointless discussion and just shows how people just see crafting very, very differently. I personally don't know people get obsessed with ship's meta and frankly I don't care that much. I just keep finding this 'I need all G5 rolls and fast' goal daft.
This is a bit pointless discussion and just shows how people just see crafting very, very differently. I personally don't know people get obsessed with ship's meta and frankly I don't care that much. I just keep finding this 'I need all G5 rolls and fast' goal daft.
Immense grindwall ?
I have missed this one.
If somebody feel like need to do 100 rolls, well, its his joice to grind the mats for it.
Getting mats for 5 rolls , and having some luck, is nothing of grinding. You can collect the stuff you need sidewise while doing other stuff.
Well assuming you want to be rolling G5 mods mate, you'll get a chance to experience the immense grind wall soon. You know, when you need to roll multiple rolls for grades 1 to 4 first every time you want to roll your five grade five rolls. Even if you're applying the same modification to two identical pieces of kit at the same engineer!
It is not nonsense, I don't feel grind, you do. It is state of mind, nothing else. Because you want to *achieve* something, but I play ED to *feel* something, to *enjoy* something.
Or it is just part of game's life, you take upon journey, you take those moments, gathering resources, rank, rep along the way.
I play that way and it works for me. So I am playing wrong? Or there's something different in my approach that works what doesn't in yours?
What is actual game content? If you would compare what I expect and what you expect from the game you would realize that's why we see this big difference.
For me moment by moment gameplay IS content. Granted, there are things that can be heavily improved (thus Beyond), but other than that? It is really something more of different perspective.
You want to beat boss at endgame. I want toy around tee and see if I can take on it with my pesky Cobra.
Hey, it's just another 25 mat's to find and then cart around with you, along with all the G5 mat's you actually want, and then go and make 12 pointless rolls, reject them and then make the rolls you actually want.
For every module, weapon and utility on your ship.
It's not like you'd have anything better to do, amirite?
Hey, it's just another 25 mat's to find and then cart around with you, along with all the G5 mat's you actually want, and then go and make 12 pointless rolls, reject them and then make the rolls you actually want.
For every module, weapon and utility on your ship.
It's not like you'd have anything better to do, amirite?
The great thing about Elite is that it can easily accommodate all types of players, with three easy changes:
1. Make system security levels matter. High sec is safe as anything, quick security response and low level pirates. Medium is harder. Low sec is pretty damn dangerous. Anarchy is for engineered ships only, expect no help and pirates and murderers that are out to hurt you.
2. Make the missions clearly state the security level of the system you are heading to. Make the difficulty level of the mission clearly understandable by the player, allowing them to tailor their own experience.
3. Make the tougher missions pay more, in both credits and materials. Reward skill rather than time investment (grind).
This way you have stuff to do for every single player type. If you are a PvP legend, well then take super tough missions to anarchy systems and battle engineered NPC's like we haven't seen since the glory days of 2.1. You will be rewarded with high end materials and credits to cover your inevitable rebuys. Are you a relaxed player, out to enjoy the scenery in your newly acquired Cobra, stick to high sec systems, or head outside of the bubble and go exploring. All basic "types" of missions could be available to all players, but scaled for difficulty based on the players choice, with similarly scaled rewards.