To whom it may concern,
As a huge fan of "Elite" I tend to defend almost everything Frontier Developments does. Even the most broken, disappointing, or plain and simply boring features are for me just "first steps" which are about to be updated and reworked as soon as possible. I said this to myself for example when Multicrew was released and I saw how disappointing it was. I thought "don't worry, they’ll fix it". Apparently, this was in April, and there is still no improvement to it. Therefore, I feel the urgent need to whine about this on the forums, whah whah. So, let’s make this quick:
- Co-pilot should be able to start, disable, restart and repair modules like a proper co-pilot. This is useful in any kind of situation. To avoid trolls, helm should be able to disable module controls like gunner controls in functions-panel
- Allow SRV use in multicrew, either with pilot in SRV and co-pilot flying the ship or the other way around. Imagine dropping your co-pilot on a planet. He collects materials for a next jump while you as a pilot scan all the other planets in this system. Multicrew/Exploring would finally have a purpose.
- Allow the co-pilot to plot routes, like a proper co-pilot should do.
- You should be able to let your co-pilot fly the ship if you want to. He has a flippin’ HOTAS on his chair, what the heck is it for? For the fighters? At least give those fighter pilots a proper VR headset for Randomious’ sake. The Helm should be able to take a gunner seat or a fighter if he wants to and trusts his co-pilot to fly his ship. Honestly, I wouldn’t let a complete stranger do that, but I would use it with close friends. I mean I let Abbigail, my Crew CMDR fly my ship, but as soon as I invite a CMDR to my ship, she is suddenly “not good enough”. Not cool FDev. Not cool.
Anyways FDev, you are still doing a good job. This is just my input on ten months of Multicrew. I hope this gives you some insight of what I think, is lacking in the game.
Have a happy new year and fly save.
As a huge fan of "Elite" I tend to defend almost everything Frontier Developments does. Even the most broken, disappointing, or plain and simply boring features are for me just "first steps" which are about to be updated and reworked as soon as possible. I said this to myself for example when Multicrew was released and I saw how disappointing it was. I thought "don't worry, they’ll fix it". Apparently, this was in April, and there is still no improvement to it. Therefore, I feel the urgent need to whine about this on the forums, whah whah. So, let’s make this quick:
- Co-pilot should be able to start, disable, restart and repair modules like a proper co-pilot. This is useful in any kind of situation. To avoid trolls, helm should be able to disable module controls like gunner controls in functions-panel
- Allow SRV use in multicrew, either with pilot in SRV and co-pilot flying the ship or the other way around. Imagine dropping your co-pilot on a planet. He collects materials for a next jump while you as a pilot scan all the other planets in this system. Multicrew/Exploring would finally have a purpose.
- Allow the co-pilot to plot routes, like a proper co-pilot should do.
- You should be able to let your co-pilot fly the ship if you want to. He has a flippin’ HOTAS on his chair, what the heck is it for? For the fighters? At least give those fighter pilots a proper VR headset for Randomious’ sake. The Helm should be able to take a gunner seat or a fighter if he wants to and trusts his co-pilot to fly his ship. Honestly, I wouldn’t let a complete stranger do that, but I would use it with close friends. I mean I let Abbigail, my Crew CMDR fly my ship, but as soon as I invite a CMDR to my ship, she is suddenly “not good enough”. Not cool FDev. Not cool.
Anyways FDev, you are still doing a good job. This is just my input on ten months of Multicrew. I hope this gives you some insight of what I think, is lacking in the game.
Have a happy new year and fly save.
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