What do I do now?

Very good points being made here. I love space....It ultimately is the final frontier....correct? So exploration is obviously the real deal with this game. I do want to fit a type-10, but not sure what the best way is or the best way to use it is. Is it good for exploration? My AspX is pretty great in that area already (and I love the view from the cockpit)...which they type-10 has a similar view...but, what can it do that my AspX already can't for exploring? Just looking for pure knowledge here...not any arguments.

Join a wing!
Shadow of the Phoenix is always recruiting! ;)

See you in the black...
 

Avago Earo

Banned
So.....I have my Cutter, Vette, Annie and so on and so on. I am thinking about buying a Type-10, but I don't know what I would exactly do with it. I have a bunch of monies and need some suggestions as where to go/do next. Any ideas Cmdrs?

If you can't have fun in a Sidey, why, after this much time and effort would you have fun in a bigger ship? I genuinely want to know because fairly early on in the game, I felt that it was just about earning credits to get a more powerful ship to make combat less of an effort and even less challenging, to earn credits more quickly to do the same. Add engineers and it gets multiplied. I must be missing something, but a lot of threads/posts are about grading/ranking to get a 'better' ship/loadout so you can take less jumps to arrive somewhere so it doesn't take as many real life hours, or engineering weapons so that you can compete with the other one shot kill no skill Commanders. Are people playing just for stats and not having fun? Rank up with this faction and I can grind for a different shaped ship?
 
So.....I have my Cutter, Vette, Annie and so on and so on. I am thinking about buying a Type-10, but I don't know what I would exactly do with it. I have a bunch of monies and need some suggestions as where to go/do next. Any ideas Cmdrs?

Options;

- Exit glide in your cutter without shields on a 9G planet at 45 degrees, hit boost once and see what happens / try and save it.

- Buy 20 sidewinders outfitted with torpedoes and chant "fly my pretties" while laughing demonically

- Arm your cutter with Turrets and sit in a CZ with a cup of tea and a pack of biscuits, select fire at will and watch via the external cam.... no cheating and no looking back inside the ship, leave it to fate

(9/10 the cutter will kill everything - it really is that OP)

- Again with the Cutter and a SLF, test your co-pilots skills by flying the SLF through an asteroid ring as close as you dare to the asteroids.... warning this could end up expensive!

- stick a bib on and trade between two systems (to catch the drool as you slip into a coma of course)

- Live dangerous, superboost a damaged FSD below 60% and see how low you can go before you run out of luck and end up in the cone :)

- Fit a Cutter with as many cargo racks as possible and fill up on 500T + of corrosive cargo.... your challenge is to get back to the bubble - (good luck)

- Pretend your from yorkshire and you're too tight to buy anything other than E class, errr by gum, expensive rubbish that is

- finally play Yorkshire Iron man mode.... E class only and never pay a repair bill, or pay for fuel... EVER! and of course clapped out sidewinder only, its free... why would you buy a ship..... you're from Yorkshire!

once they're ticked off switch the game off and find something else to fill the void.
 
Very good points being made here. I love space....It ultimately is the final frontier....correct? So exploration is obviously the real deal with this game. I do want to fit a type-10, but not sure what the best way is or the best way to use it is. Is it good for exploration? My AspX is pretty great in that area already (and I love the view from the cockpit)...which they type-10 has a similar view...but, what can it do that my AspX already can't for exploring? Just looking for pure knowledge here...not any arguments.

The type 10 has a spoiler, and has the flying characteristics of an aerated breeze block, the asp is more like a house brick fitted with one of them aborigine telephones

[video=youtube_share;3Kf_RYVt2XQ]https://youtu.be/3Kf_RYVt2XQ?t=19s[/video]
 
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- Pretend your from yorkshire and you're too tight to buy anything other than E class, errr by gum, expensive rubbish that is

- finally play Yorkshire Iron man mode.... E class only and never pay a repair bill, or pay for fuel... EVER! and of course clapped out sidewinder only, its free... why would you buy a ship..... you're from Yorkshire!

once they're ticked off switch the game off and find something else to fill the void.

Love it, because I'm from Yorkshire, and we are that tight.
 

rootsrat

Volunteer Moderator
So.....I have my Cutter, Vette, Annie and so on and so on. I am thinking about buying a Type-10, but I don't know what I would exactly do with it. I have a bunch of monies and need some suggestions as where to go/do next. Any ideas Cmdrs?

Did you try going around the Generation Ships and listen to their audio logs? Apparently some of them can be quite dark and twisted, story-wise.

Maybe try hunting for some geysers or braintrees.
 
Share your knowledge and experience. Every so often I head into Starter Space in my Anaconda with a decent load of cargo, dock, and try to get new Players in Sidewinders to join my Wing. When they do I will offer advise, answer questions, and when I sell my cargo they will get Trade Dividends. Last time the Dividends were around 24Kcr (384T Performance Enhancers gets a profit easily over 1,000cr per tonne), which is enough for the new Players to get a 2C FSD for their Sidewinder.

If you do decide to do this, make sure to explain REBUY to them. This is the first thing I cover.
 
Join a powerplay group, it will all come together.
And/or found your own player minor faction, have fun with the background simulation.
 
Deep space mining in a T-10.... since mining in deep space takes the same mentality as exploration...chilled, a sprinkling of patience and no need to get anywhere fast. It's how I started the game a few years ago, loving it all over again [yesnod]

nUiXtSE.jpg


IvmfOPZ.jpg
 
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If you've played that much across multiple accounts, then surely any suggestion's a waste of time? You clearly found your groove, whatever it was, and either enjoyed it or are massively OCD and just got hooked on loops and ranking.

Have you RP'd at all? If not, I'd guess you never will, but it's an option. Either retcon one of your current accounts so you don't have to start over, or start a character fresh from the outset with a defined backstory and a broad motive for heading out into the stars. I just couldn't play the game without some context as to what I/my character is doing, and why, as it is completely open-ended. To me it's a role-playing game that happens to be confined to a ship's cockpit (which makes it both limitless in scope and massively limited in terms of ways and means to express and define RP. Elite is wonderfully and frustratingly contradictory).

As I said recently in another thread; I'm maybe one or two years from getting anywhere near buying a Corvette, and buying and upgrading an Anaconda for RP purposes (introducing a second new character) will put me on the back foot in terms of funds for the best part of this year, I assume.

Point being, I have at least a couple of years worth of RP 'content' to be progressing, and depending on what FDev do with their own narrative, there's a good chance the arc/s I'm developing will change as an appropriate reaction to that.

RP's aren't for everyone, of course. Some people just treat it like a game with system design to interact with, numbers to increase. and game mechanics to utilise. But I do feel those who RP get to enjoy the game in a way that's impossible otherwise, in the sense that they tend to have meaningful contexts and motives for every action they do in the game, and are rarely found wanting, or twiddling their thumbs. Repetitive tasks and limited mechanics aren't such an issue then, and nor are big fancy ships necessarily much of a goal or asset (unless it makes sense for a character, of course, and then they have more meaning/relevance to an RP'er).

RP's potentially give everything more relevance, from the names of your ships, to the systems or governments/economies/factions you're prepared to work with (or against), to wherever you call home. My character's Fed loyal, and so I've barely ever seen any Empire space, and docked at perhaps two or three Empire affiliated stations in all my time with the game. If I ever do get around to a dedicated Empire loyal character, then I'll be moving around systems and stations I've never seen before, whilst also flying ships I've never been able to even buy with my current character.

RP's can start small and very simple/broad, but they can become complexly nuanced and evolve in ways you may never have intended.

So yeah, whilst my character's a lone wolf for now, meaning the specifics of the advice don't count for me---

I have over 4,000 hours in this game. It's not about what ships you have. It's about what you do with them. Create your own story. / So my best advice would be to find a player group with a PMF that you like and get to work.
---blaze yer own trail. The underlined's a great way to sum up Elite's real charm for me (though I'd amend it to '---it's about what you do with them, and why'). Well, aside from the whole flying around a model of our own galaxy in a spaceship thing, that's probably the main draw... ; -)
 
If you've played that much across multiple accounts, then surely any suggestion's a waste of time? You clearly found your groove, whatever it was, and either enjoyed it or are massively OCD and just got hooked on loops and ranking.

Have you RP'd at all? If not, I'd guess you never will, but it's an option. Either retcon one of your current accounts so you don't have to start over, or start a character fresh from the outset with a defined backstory and a broad motive for heading out into the stars. I just couldn't play the game without some context as to what I/my character is doing, and why, as it is completely open-ended. To me it's a role-playing game that happens to be confined to a ship's cockpit (which makes it both limitless in scope and massively limited in terms of ways and means to express and define RP. Elite is wonderfully and frustratingly contradictory).

As I said recently in another thread; I'm maybe one or two years from getting anywhere near buying a Corvette, and buying and upgrading an Anaconda for RP purposes (introducing a second new character) will put me on the back foot in terms of funds for the best part of this year, I assume.

Point being, I have at least a couple of years worth of RP 'content' to be progressing, and depending on what FDev do with their own narrative, there's a good chance the arc/s I'm developing will change as an appropriate reaction to that.

RP's aren't for everyone, of course. Some people just treat it like a game with system design to interact with, numbers to increase. and game mechanics to utilise. But I do feel those who RP get to enjoy the game in a way that's impossible otherwise, in the sense that they tend to have meaningful contexts and motives for every action they do in the game, and are rarely found wanting, or twiddling their thumbs. Repetitive tasks and limited mechanics aren't such an issue then, and nor are big fancy ships necessarily much of a goal or asset (unless it makes sense for a character, of course, and then they have more meaning/relevance to an RP'er).

RP's potentially give everything more relevance, from the names of your ships, to the systems or governments/economies/factions you're prepared to work with (or against), to wherever you call home. My character's Fed loyal, and so I've barely ever seen any Empire space, and docked at perhaps two or three Empire affiliated stations in all my time with the game. If I ever do get around to a dedicated Empire loyal character, then I'll be moving around systems and stations I've never seen before, whilst also flying ships I've never been able to even buy with my current character.

RP's can start small and very simple/broad, but they can become complexly nuanced and evolve in ways you may never have intended.

So yeah, whilst my character's a lone wolf for now, meaning the specifics of the advice don't count for me---

---blaze yer own trail. The underlined's a great way to sum up Elite's real charm for me (though I'd amend it to '---it's about what you do with them, and why'). Well, aside from the whole flying around a model of our own galaxy in a spaceship thing, that's probably the main draw... ; -)

Thanks for the advice....but I think our play styles are very different. I like to explore all aspects of this game and with kids in real life....time isn't always there. I do believe this is my favorite game of all time, but some of the more hardcore aspects of what you are speaking of aren't for me. To each their own I guess. Fly safe Cmdr o7.

Buy a Cobra Mk III and start enjoying the game.

Been there, done that....at least 5 times. I currently have a very well equipped Cobra (including ship kit/paint/engine colors). It's my go to do whatever ship.
 
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Thanks for the advice....but I think our play styles are very different. I like to explore all aspects of this game and with kids in real life....time isn't always there. I do believe this is my favorite game of all time, but some of the more hardcore aspects of what you are speaking of aren't for me. To each their own I guess.
Well, RP's don't have to be time sinks at all - they can be simple and broad, yet still enhance the game and change how you play.

If they're not for you at all, and if you have explored everything in the game, then there isn't really anywhere to go - you're stuck waiting for new content from FDev. Or just call it quits for a few months, and enjoy seeing whatever the heck Beyond brings.
 
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