How about Racing ? :- Engineer a ship and compete in organised events
http://elite-dangerous.wikia.com/wiki/The_Buckyball_Run
http://elite-dangerous.wikia.com/wiki/The_Buckyball_Run
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Very good points being made here. I love space....It ultimately is the final frontier....correct? So exploration is obviously the real deal with this game. I do want to fit a type-10, but not sure what the best way is or the best way to use it is. Is it good for exploration? My AspX is pretty great in that area already (and I love the view from the cockpit)...which they type-10 has a similar view...but, what can it do that my AspX already can't for exploring? Just looking for pure knowledge here...not any arguments.
So.....I have my Cutter, Vette, Annie and so on and so on. I am thinking about buying a Type-10, but I don't know what I would exactly do with it. I have a bunch of monies and need some suggestions as where to go/do next. Any ideas Cmdrs?
So.....I have my Cutter, Vette, Annie and so on and so on. I am thinking about buying a Type-10, but I don't know what I would exactly do with it. I have a bunch of monies and need some suggestions as where to go/do next. Any ideas Cmdrs?
Very good points being made here. I love space....It ultimately is the final frontier....correct? So exploration is obviously the real deal with this game. I do want to fit a type-10, but not sure what the best way is or the best way to use it is. Is it good for exploration? My AspX is pretty great in that area already (and I love the view from the cockpit)...which they type-10 has a similar view...but, what can it do that my AspX already can't for exploring? Just looking for pure knowledge here...not any arguments.
- Pretend your from yorkshire and you're too tight to buy anything other than E class, errr by gum, expensive rubbish that is
- finally play Yorkshire Iron man mode.... E class only and never pay a repair bill, or pay for fuel... EVER! and of course clapped out sidewinder only, its free... why would you buy a ship..... you're from Yorkshire!
once they're ticked off switch the game off and find something else to fill the void.
Hop into a small ship and go fight people
So.....I have my Cutter, Vette, Annie and so on and so on. I am thinking about buying a Type-10, but I don't know what I would exactly do with it. I have a bunch of monies and need some suggestions as where to go/do next. Any ideas Cmdrs?
---blaze yer own trail. The underlined's a great way to sum up Elite's real charm for me (though I'd amend it to '---it's about what you do with them, and why'). Well, aside from the whole flying around a model of our own galaxy in a spaceship thing, that's probably the main draw... ; -)I have over 4,000 hours in this game. It's not about what ships you have. It's about what you do with them. Create your own story. / So my best advice would be to find a player group with a PMF that you like and get to work.
If you've played that much across multiple accounts, then surely any suggestion's a waste of time? You clearly found your groove, whatever it was, and either enjoyed it or are massively OCD and just got hooked on loops and ranking.
Have you RP'd at all? If not, I'd guess you never will, but it's an option. Either retcon one of your current accounts so you don't have to start over, or start a character fresh from the outset with a defined backstory and a broad motive for heading out into the stars. I just couldn't play the game without some context as to what I/my character is doing, and why, as it is completely open-ended. To me it's a role-playing game that happens to be confined to a ship's cockpit (which makes it both limitless in scope and massively limited in terms of ways and means to express and define RP. Elite is wonderfully and frustratingly contradictory).
As I said recently in another thread; I'm maybe one or two years from getting anywhere near buying a Corvette, and buying and upgrading an Anaconda for RP purposes (introducing a second new character) will put me on the back foot in terms of funds for the best part of this year, I assume.
Point being, I have at least a couple of years worth of RP 'content' to be progressing, and depending on what FDev do with their own narrative, there's a good chance the arc/s I'm developing will change as an appropriate reaction to that.
RP's aren't for everyone, of course. Some people just treat it like a game with system design to interact with, numbers to increase. and game mechanics to utilise. But I do feel those who RP get to enjoy the game in a way that's impossible otherwise, in the sense that they tend to have meaningful contexts and motives for every action they do in the game, and are rarely found wanting, or twiddling their thumbs. Repetitive tasks and limited mechanics aren't such an issue then, and nor are big fancy ships necessarily much of a goal or asset (unless it makes sense for a character, of course, and then they have more meaning/relevance to an RP'er).
RP's potentially give everything more relevance, from the names of your ships, to the systems or governments/economies/factions you're prepared to work with (or against), to wherever you call home. My character's Fed loyal, and so I've barely ever seen any Empire space, and docked at perhaps two or three Empire affiliated stations in all my time with the game. If I ever do get around to a dedicated Empire loyal character, then I'll be moving around systems and stations I've never seen before, whilst also flying ships I've never been able to even buy with my current character.
RP's can start small and very simple/broad, but they can become complexly nuanced and evolve in ways you may never have intended.
So yeah, whilst my character's a lone wolf for now, meaning the specifics of the advice don't count for me---
---blaze yer own trail. The underlined's a great way to sum up Elite's real charm for me (though I'd amend it to '---it's about what you do with them, and why'). Well, aside from the whole flying around a model of our own galaxy in a spaceship thing, that's probably the main draw... ; -)
Buy a Cobra Mk III and start enjoying the game.
Well, RP's don't have to be time sinks at all - they can be simple and broad, yet still enhance the game and change how you play.Thanks for the advice....but I think our play styles are very different. I like to explore all aspects of this game and with kids in real life....time isn't always there. I do believe this is my favorite game of all time, but some of the more hardcore aspects of what you are speaking of aren't for me. To each their own I guess.