Castrating or making it close to reality?
Think about it.
It's hard to mimic reality when most of the factors that turn people into criminals in RL are absent from the game. Nobody taking to piracy does it because they lack the 'skill' to become a trader as being a pirate requires one to be a trader as well, and since it pays
less the only incentive becomes, 'do it for fun'.
You can meet a need through crime, but that doesn't make crime essential, since the same need can be met with more honest trade.
It's just a badly worded advertisement.
Without trade, civilisation would fall apart.
Without crime, civilisation just gets better.
Without politicians, we get utopia.
You're not looking at it from the gameplay perspective though. No single one of the in-game activities are necessary either to get a game, except the space shooty part that was the core of the original. Should anything that isn't the space shooty bit be ignored since it's non-essential?
Why is it so ridiculous? Is playing a role ridiculous? It is the core of people's fun, at least in this game....
I didn't say that. Playing a role is just fine, but the line of reasoning that pirates should be content with "just role-playing" and "fun", only goes so far if you're not ready to apply it to all other activities as well. There's nothing qualitatively different about piracy, so why sould it be reward differently?
This is of course a valid point of view.
For some people, getting pirated is, or at least can be fun.
However, for the majority this is not the case. If it were, then we'd not have all these threads about Open being empty, or people "hiding" in Solo, or of CLogging etc, since everyone would be all happy and jolly about being pirated and/or murderhoboed.
So yeah, that's why PG and Solo exist, for those who don't feel that being a victim is fun.
I have to say, you're the second person in a few days mentioning "all these threads about Open being empty", and I'm not sure where that's coming from. But on to your point, I must point out I'm perfectly aware there's plenty of people enjoying the game in solo or in private groups, probably wisely so, because they know they wouldn't enjoy the prospect of everything Open has to offer. That's nothing new and nothing strange: these modes were added by Frontier precisely because they knew not everyone would want the full multiplayer experience, or any MP experience at all.
In any case, for realism's sake, piracy should never be as profitable as any legal career path. If the risk vs reward is to be balanced, then stolen goods should sell for approximately 0.01% of the market value, since the pirate risks about 0.01% of what a trader does in any interaction.
I strongly disagree there. This isn't a zero-sum game, what the pirate earns
after cargo has been exchanged won't lessen the cost for the trader. And in fact the less the pirate earns from each ton stolen, the more cargo the pirate will need to try and make a living, increasing the risk for a violent outcome. Not that I'm particularly in favor of artificially boosting the value of stolen goods like some have suggested (and which I dread Frontier might consider). And that is of course not even mentioning that PVE and PVP piracy share the same mechanics, and what the NPC risks is obviously of no consequence...
From a (player) trader's perspective, what they risk already factors into their profits via the security rating of the system they trade in (which impacts prices, security response time and strength, and from a pve perspective pirates frequency) and how they chose to outfit their ship. A trader wishing to reduce the risk they might have to hand over cargo will fly an armed trader and/or trade in high sec, at the cost of cargo capacity/profit margins.
As for the pirate, the reward is also
already balanced against what they risk, via pretty much the same factors: security rating of the system they decide to operate in (both during and outside the cargo extraction process itself), ship selection and outfitting (you wont risk much in a pure combat ship, but you'll also be crap at extracting and carrying any cargo, pirate ships must sacrifice utility and internal slots) and target selection. And of course, pirates also have to smuggle stolen cargo in, unless operating out of an anarchy which is inherently more risky and reduces your options when it comes to getting the best prices.
And as someone who has engaged in both trading and piracy (PVE and PVP) extensively, I have no problem saying piracy is definitely the one that, should be rewarded the highest, although I also wish low-sec and anarchy trading was more rewarding, both in the credits and thrills department.
An interaction I might add, that the trader didn't want in the first place.
This doesn't have much relevance, does it? We are going back to the start: although of course nobody
wants to have their cargo stolen, it's something we all, as players who chose to play in Open, must consent to without reserve. As a pirate I also consent to being interdicted and brought to justice by any player fancying themselves as a wrong-righter, even though I'm crap at PVP against anything more dangerous than Type-7. And yes, that applies to any bounty I might have accrued while commiting crimes against the
environment (in fact as I haven't fired a shot at another player in almost two years...)