The Star Citizen Thread V2.0

Status
Thread Closed: Not open for further replies.
I don't understand what you don't understand.
These people wouldn't be able to buy ships for dollars if CIG didn't supply them. Constantly. CIG sees that there's people who would buy them and has setup a glorious marketing team to provide them with these ships. Constantly.

Ships they can't fly and can't even see in their hangar sometimes.
In my opinion these people are victims of the CIG marketing team.


Greed? It takes a triple A funding to make a triple A vision. CR is maybe getting to that status with a crowed funded project. Which is weird.

But greed it is not. For a dev who have made triple A games. It is a rare situation that he possibly can make his own game with near triple A budged.
That not greed that is making a dev dream come trough. The wet dream of dev's. Having the big funds to make your own game idea a reality.

Also why this phenomena.

I guess there is this dead genre revived. Old well know franchise getting there spiritual follow up. There are Privateer fans and freelancer fans want to see big triple A sequel of there game. And in full as planned. Not crippled by a publisher who want it now within budged with a deadline. We want a great game to this vision. Not something that up to limited budged and deadline and this light version of that vision. There are people looking for big title in this genre not next 100th small indie project. which there are a lot.

I do not see greed no fraud but a dev that get and take a very uniek chance.
He taking a huge risk. It a huge task. And it can fail. Fail is common.

But I get the very clear impression lot of this ED crowed the glass is half empty to anything related to SC. So it more they just want it to fail.

BTW you are accusing Cig of something. You know you need to have proof.
We take no conspiracies from hater who just want it to be true. And want them to fail. Not that you just by luck can be right. I can't exclude your assumptions. it still possible.

But there are no big signs so I give them the benefit off the doubt. For 99% it seams to go bit rough but getting there.

So wait and see in 2016 or 2017 who was right.

Also the ships design are a lot of work. From concept to design that hangar ready. Then making game engine ready and balanced and tweaked for the PU. Also the are are heavy loads even content need to be engine optimized.

Also With such large team they are be able to do a lot concurrent. So why this asumtion that the dev off the game is on hold. It would be if 75% of 200+ team is working on marketing. If 50 are bussy with pure getting the funds then 150+ is stil a large team to get lot of work done.

This ratio is unknown by out siders. And we don't know the exact state of the more secret less open communicated modules.
 
UPDATE #1: We have expanded multiplayer through to Citizen #350,000!

https://robertsspaceindustries.com/...3-Arena-Commander-Multiplayer-Access-Expanded

I think it's likely that the increases are because there are less people playing it now - its possible a lot of people have got bored with it (I have) and thus there is less overall stress on the servers anyway.

They did do some improvements to fix rubber banding so I guess there is less network traffic now, but I really doubt that all 350,000 players want to play AC all the time.
 
Hmm you got a point there - it doesn't matter how many ppl are playing at the same time?

Then again, there needs to be server space for every match going on - no? Or are the matches done entirely via P2P once set up via the matchmaking server?
 
So how long do you folks think they are of a similar leap to what we saw in ED, allowing trading and travelling around rather than deathmatch?

I'm interested to see how their persistent open world pans out.
 
So how long do you folks think they are of a similar leap to what we saw in ED, allowing trading and travelling around rather than deathmatch?

I'm interested to see how their persistent open world pans out.

Last I heard, they haven't even got the design documentation locked down yet - so if they are following normal development process, they haven't even started coding yet. So still in the concept stage?
 
And yet they have a playable product out? Hmmm. Seems a little cart before the horse to me. I hope it works out for them. I haven't watched any videos for a while now but I have enjoyed some of them and the game has shown marked progress since that fairly dreadful unveiling they did a while back.
 
And yet they have a playable product out? Hmmm. Seems a little cart before the horse to me. I hope it works out for them. I haven't watched any videos for a while now but I have enjoyed some of them and the game has shown marked progress since that fairly dreadful unveiling they did a while back.

I'm guessing they did this so they could split the work between studios up easier. Plus, I guess they needed to prototype the flight system before they go the full hog and program the persistent universe.

I guess they are hoping they can do all the "modules" one by one then magically plug them together to create the end result. I'm guessing the integration part of the project will take much much longer than they expect...
 

Tiggo

Banned
So how long do you folks think they are of a similar leap to what we saw in ED, allowing trading and travelling around rather than deathmatch?

I'm interested to see how their persistent open world pans out.

12 months is my guess. They will feed the people with AC updates and fishtank variation till then. and probably some redesigned crysis maps as "planetside FPS" ^^
 

psyron

Banned
7sa8u13.jpg

Should read:
"Eh, of course i mean where did i put my mouse!" ;)
 
12 months is my guess. They will feed the people with AC updates and fishtank variation till then. and probably some redesigned crysis maps as "planetside FPS" ^^

Maybe a fishtank mini-game "Feed the fish" first? Or maybe a rod and line fishing game - fish out your fish from your fishtank?
 
So how long do you folks think they are of a similar leap to what we saw in ED, allowing trading and travelling around rather than deathmatch?

I'm interested to see how their persistent open world pans out.

That would require the earning of credits, which means at that point you could buy things in the VD store without laying down real $$$.

So my guess is they will come up with a reason to hold off until things have dried up completely. Judging by the daily pledge numbers being propped up on life support by the ship sales, I'm guessing around the beginning of next year we will start seeing travel/trading as an actual module.
 
Just got this from the newsletter from RSI

"Keep in mind this is not a finished game but with your help Arena Commander will soon become a fully featured space combat experience and be the foundation for the Star Citizen Persistent Universe and Squadron 42 Single player!"

So SC is now more focused on combat? no trading? exploring?
I pledge for a space sim, not a combat sim :(
 
Just got this from the newsletter from RSI

"Keep in mind this is not a finished game but with your help Arena Commander will soon become a fully featured space combat experience and be the foundation for the Star Citizen Persistent Universe and Squadron 42 Single player!"

So SC is now more focused on combat? no trading? exploring?
I pledge for a space sim, not a combat sim :(

Sadly SC has diverged significantly from what was offered at the Kickstarter. I'm not happy with the way it's going - it seems like it's gonna be a whole bunch of mini-games strung together loosely.
 
Just got this from the newsletter from RSI

"Keep in mind this is not a finished game but with your help Arena Commander will soon become a fully featured space combat experience and be the foundation for the Star Citizen Persistent Universe and Squadron 42 Single player!"

So SC is now more focused on combat? no trading? exploring?
I pledge for a space sim, not a combat sim :(

Didn't we already pay for AC to be a fully featured space combat experience? Why do they need more help?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom