I would think that 3.0 is the Q1 update, 3.2 for Q2, etc etc.
It would be 3.0, 3.1, 3.2 & 3.3 I am guessing.
At the 57 minute & 1 hour, 1 minute part of the Live-stream, Sandro & Adam both indicate that Wing Mission features will be phased in to regular missions during the Beyond Season, the fact that Kaocraft point blank refuses to accept this speaks more to the kind of person he is, than the kind of people the Developers are....IMHO.
Are you listening to the same stream I am? They talk about the prospect of adding cargo depots and progress bars to the single player missions, stating "not in 3.0" but "hopefully" as time goes on. At no point does anyone say anything about making all single player missions shareable and/or porting over the entire mission infrastructure to support multiplayer. You are inferring that. And I don't know on *what* basis you are making that inference, but it's probably just wishful thinking on your part.
And that wishful thinking is a good sign, because it means deep down you're wishing for the same things that I am, and you agree with me and just haven't realized it yet.
There, see? I can make baseless personal characterizations of you, too.
Morning all,
I'd like to address two conversations I have seen here:
Firstly the mission choices system will always offer credit heavy packages and then picks randomly from materials, commodities, reputation boosts and influence boosts. These other two reward packages will also come with some credits, essentially the remainder once the commodities, materials etc have been taken into account.
In my mind the commodity option is there for those commanders who feel like they can use the trade system to their advantage. There should be cases where players could sell these reward commodities for more than the system essentially purchased them from. Basically where the player feels they can increase the value of their reward package by taking the time to sell those reward commodities at the right system for the right amount. Of course, this is a procedural system so it's up to the player to work out if it's worth the time and effort. As with everything, the values used in all these calculations will require balancing. HOWEVER, the new system adds a lot of flexibility now as the choice is always in the player's hands.
A quick note on influence boost rewards and wing missions, due to the nature of this reward and the impact on the BGS only the mission owner will be offered this reward type. All players will receive baseline influence increases, but only the owner of the mission can get the increased boosted amount.
In regards to porting all missions over to the wing mission system, I don't want to do that because I want finer control. Someone suggested that low level wing missions spawn with low amounts that are suitable for solo players. However, it would actually need to cover the full range of player skill and then the full range of wing sizes and skill levels. Considering how difficult it is to balance a mission template (rewards, challange, branches etc) for just the skill range of a solo player I decided to split wing missions into their own templates that faces the challange of being balanced for either high level solo players or 2+ wingmates.
Also on a more practical standpoint it's a lot of work to port any mission over to being a wing mission, with a lot of new (and in some cases very difficult) questions needing answers. By making the wing missions new templates we allow ourselves the opportunity to solve these challenges while not impacting any of the normal missions we have in game. That way we add options for our player and don't risk taking away something players might already enjoy.
Ta,
Adam
Or you can simply not insult people by calling them lazy, just because you dont get all the free content in your space-game update that you can theorycraft.
Its an option, you know.
We already know that the missions won't become all wing missions:-
We already know that the missions won't become all wing missions:-
I think the idea here is that a lot of us are trying to change Frontier's mind on that.
Glad we're on the same page about ONE thing at least. This is the decision I would like Frontier to reconsider. This is the only thing I have been talking about.
I think the idea here is that a lot of us are trying to change Frontier's mind on that.
Why would you want to change Frontier's mind on that? You want good wing missions. Developers make decisions with having tons of information you don't have available. This is stupid theory crafting. Please stop.
Why would you want to change Frontier's mind on that? You want good wing missions. Developers make decisions with having tons of information you don't have available. This is stupid theory crafting. Please stop.
How do you know most missions are not done in that style. Let's wait until beta before jumping to conclusions.
There is nothing to suggest I am wrong or that you are. We are both speculating.
As the next 2 updates include missions it would be likely that they would be updated. Not guaranteed though, but I see no reason why they wouldnt be.
Why would you want to change Frontier's mind on that? You want good wing missions. Developers make decisions with having tons of information you don't have available. This is stupid theory crafting. Please stop.
People would prefer to have all the missions shareable, I see no reason why they shouldn't be either. Please Stop. Or are people not allowed to voice their opinion on the forums unless it follows exactly what frontier are doing. If so there is no point in having any opinions is there. Might as well be FDev robots without a mind.
How does having all missions (of certain types) shareable prevent having good wing missions? :S
There's probably a middle-ground, considering everyone seems to want the same thing here.
FDev obviously aren't going to change anything for Q1 given the technical limitations and the fact that wing missions haven't been tested for 'edge cases' yet, but I see no harm in the community keeping the pressure on them to get full wing mission compatibility into the game as soon as they can.
Because they named three and a half mission types: Cargo Transport, Assassination, and Massacre, plus maybe CZ Massacre, the devs couldn't remember off the top of their heads whether that last one was in or not. Given that there are many many other mission types in the game, we now know that most mission are not in that style. Do you want me to list all the other mission types for you or is this sufficient explanation?
Except you're making something up out of thin air and saying "hey you don't know it's NOT true!" Whereas what I am doing is pointing out that there is no basis for assuming that the devs are planning on doing a whole bunch of additional unannounced work on a feature after it's already launched.
OK.
All I really want to see is combat wing missions. We could have them be the end game for fully engineered ships. We would be taking on hihgly engineered npcs, perhaps a small wing of them, and we would have a bunch of clues etc. to find their location. We’d have to infiltrate several bases, perhaps make a deal with a shady character to get to our target quicker but would have our notoriety increase or perhaps see some other people come after us. It would be awesome![]()