So.....that Tech Broker

We just mean that it’s different from everyone unlocking the same thing... and building a ship that feels like it’s your own. I think that phrase will make more sense as time goes by.
But won't everyone be unlocking the same things? We'll all have access to shock cannons and the like or will the tech unlock items be unique to every CMDR?
 
But won't everyone be unlocking the same things? We'll all have access to shock cannons and the like or will the tech unlock items be unique to every CMDR?
Call it "Personalized Endeavors" then. Instead of a CG unlocking these for everyone at a time predetermined by the devs, you will be able to choose yourself which item to unlock when, if at all.
 
Its a cool feature but implemented really bad.

Go collect x ammount of stuff with a random loot box to unlock this cool stuff.

Frontier needs to address how materials are collected and make it fun, with gameplay, tools and equipment instead of shooting random rocks. The game doesnt need to be a grindfest of random stuff.

Why they added that "scaning" game to the megaships instead of adding gameplay with new tools to for example the material collection? Now we will have a...n...o...t...h...e...r... framework placeholder for the next 3 years. It looks cool but boring from the third time. I played x rebirth which has the exact same gameplay mechanic and its not so fun.

Why this game needs to be a bunch of minigames? why we cant have a complete experience?
 
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Call it "Personalized Endeavors" then. Instead of a CG unlocking these for everyone at a time predetermined by the devs, you will be able to choose yourself which item to unlock when, if at all.

It's only personalised if unlocking one thing changes your choices for other things. Like if you had to choose Empire or Fed. There is no path, only a single corridor with loads of rooms off it.
 
Like 'telepresence' kind of sense? It seems completely analogous to the naval ranks to me. I'm happy with this kind of gameplay but the two are clearly similar in concept.

Most of them are specialized modules, basically sidegrades. Not all modules will be desired by everyone. It is more similar of people taking on Powerplay for modules.

But won't everyone be unlocking the same things? We'll all have access to shock cannons and the like or will the tech unlock items be unique to every CMDR?

We will all unlock same things?

Boy we really do love a grind then.
 
Most of them are specialized modules, basically sidegrades. Not all modules will be desired by everyone. It is more similar of people taking on Powerplay for modules.

Sure, but whether a module is desired or not isn't a 'personal narrative', you just didn't unlock all the doors.
 
Its a cool feature but implemented really bad.

Go collect x ammount of stuff with a random loot box to unlock this cool stuff.

Frontier needs to address how materials are collected and make it fun, with gameplay, tools and equipment instead of shooting random rocks. The game doesnt need to be a grindfest of random stuff.

And then people who just want sidegrides will complain that there's this tool and equipment they should get access to get goods to shoot rocks and collect stuff so they can access these modules.

Also it is not a loot box, you clearly see what you get. It is opposite of loot box. It is sidegrade.

Why they added that "scaning" game to the megaships instead of adding gameplay with new tools to for example the material collection? Now we will have a...n...o...t...h...e...r... framework placeholder for the next 3 years. It looks cool but boring from the third time. I played x rebirth which has the exact same gameplay mechanic and its not so fun.

Why this game needs to be a bunch of minigames? why we cant have a complete experience?

How exactly material collection can be fun hm? Combat is fun and people HATE when they have to do combat because they want x sausages for roll 99999.

Gameplay can be improved, but I doubt any marginal improvements besides...really nothing, I can't imagine something so awesome that wouldn't get tiresome if you just keep pressing that button.

Sure, but whether a module is desired or not isn't a 'personal narrative', you just didn't unlock all the doors.

it is splitting hair really. Also Ed indicated it will be used in some other way, so I won't jump to conclusions there. I like idea, in fact even more so than Engineers.
 
I think it will be interesting going forward if some things can only get unlocked from the tech broker if you take part in certain actions.

There was some of this shown in the livestream in that for the missiles you had to have interacted with thargoids.

There may be large Guardian ruins like missions, that you have to do to be able to unlock certain items. If you miss the window then the opportunity to get that tech is gone.

There could also be special community goals that offer the opportunity to gain access to certain items.

I can certainly see how the new megaship interactions could be tied in with getting certain materials. That then allows certain rare pieces of kit to be unlocked. This could then allow specialist pirate kit or explorer tools.

Essentially the path you take in game defines what you can unlock. It could form a tech tree similar to those found on strategy games such as civilisation.

I suppose that'd make the Thargoid materials useful. Kill Xenos to unlock more stuff to kill Xenos with, I like it. Very much a classic MMO end-game alt-currency system (Extra Credits have made a few videos on those, if you're interested), but that's not necessarily a bad thing.

And I wouldn't worry about the grind too much - the materials trader looks set to be a decent stopgap for the issue, and hopefully Q4 will provide some decent new mechanics for finding them, seeing as it's the Exploration Update. Have I already mentioned I'd really like new, more realistic and persistent mechanics for USS and PoI? Rhetorical question, I have, but that's hardly a reason not to bring it up again.
 
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We just mean that it’s different from everyone unlocking the same thing... and building a ship that feels like it’s your own. I think that phrase will make more sense as time goes by.

Sorry Ed but it is exactly the same as engineering - we all unlock the attributes we desire, on our own, solely for ourselves. This is engineering all over again, just wearing a different coat.
 
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Sorry Ed but it is exactly the same as engineering - we all unlock the attributes we desire, on our own, solely for ourselves. This is engineering all over again, just wearing a different coat.

Not exactly as engineering though - Engineering basically offers regular modules with positive upgrades. These are effectively sidegrades - specialized modules.
 
it is splitting hair really. Also Ed indicated it will be used in some other way, so I won't jump to conclusions there. I like idea, in fact even more so than Engineers.

I like the idea too, and have said as much in the engineering focused feedback section. But it isn't a personal narrative, it's not choices with consequences, it's just not unlocking everything. Unless your personal choices have an effect on some other part of the game (like choosing to be a baddie & getting shot at by the cops) it's not personal. Describing it as such is misleading without these ramifications imo.

Walking down a corridor & not looking in every room isn't a personal path, it's the same path everyone takes & you just skip the bits you aren't interested in.

Maybe other, yet to be announced features will fit the description better but from what we know so far, this doesn't any more than unlocking Fed & Empire ships does.
 
No. Sorry. In terms of game mechanics (to get access) they are exactly the same - 100%.

Mechanics are same for almost everything. Context matters. Also I don't want to convince you :) They are clearly meant to be sidegrades and again, I am actually seeing usefulness in them than boring boosting your ship.

I like the idea too, and have said as much in the engineering focused feedback section. But it isn't a personal narrative, it's not choices with consequences, it's just not unlocking everything. Unless your personal choices have an effect on some other part of the game (like choosing to be a baddie & getting shot at by the cops) it's not personal. Describing it as such is misleading without these ramifications imo.

Walking down a corridor & not looking in every room isn't a personal path, it's the same path everyone takes & you just skip the bits you aren't interested in.

Maybe other, yet to be announced features will fit the description better but from what we know so far, this doesn't any more than unlocking Fed & Empire ships does.

I don't argue that 'personal narrative' is a bit stretch here from Ed. It feels also that he can't tell us all about it :) I won't argue. I like idea, I hope it extends.
 
Mechanics are same for almost everything. Context matters. Also I don't want to convince you :) They are clearly meant to be sidegrades and again, I am actually seeing usefulness in them than boring boosting your ship.

Sure, maybe (we don't know if this stuff is sidegrades or not yet) but it isn't a personal narrative.
 
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I like the concept of the tech broker. Are the tech broker weapons also modifiable by engineers? I really hope they have more than just weapons and cargo racks though. We have lots of weapons already, and with engineering blueprints the weapon selection is already huge. If the tech broker adds yet more weapons into the pool then balancing the whole shebang becomes so much harder, not to mention building a ship.

Will we see tech like faster fuel scoops, or longer range FSD's, or combined limpet controllers, or a combined ADS + DSS, or maybe an SRV bay that can print new SRV's, heck maybe even an AFMU which can repair the ship's power plant?

Or will they only sell more weapons?
 
If everybody is running the same story line with the same persistent characters, it's neither unique nor personal anymore. They rather break world coherency like those epic arcs in EVE Online. When everybody is the chosen one, no one is.

Why is a personal story always conflated with being the chosen one? What's up with that ego of yours, friend?

Why can't there be more to the mission givers than just a paragraph of text? Maybe you get allied with a pirate faction and receive a message in the mail - it's from the contact, and they've found the perfect heist. Boom, cool mission chain, a few minor characters that may or may not recur if that mission give sends you another rare mission. A bit more story; more context; more than just "go here, get this, come back".

No one ever said anything about saving the galaxy and getting the girl. What a lack of imagination.
 
Aha, there's the catch. I read the original post, wondered what the catch was, and there it is.
Yeah, but weren't they also changing our materials and data so we can carry 100 of each type when they change engineering? It would make it a bit easier at the very least.
 
Yeah, but weren't they also changing our materials and data so we can carry 100 of each type when they change engineering? It would make it a bit easier at the very least.

Yeah and once unlocked, unlocked. For all your ships.

(I'm assuming)
 
I like the concept of the tech broker. Are the tech broker weapons also modifiable by engineers? I really hope they have more than just weapons and cargo racks though. We have lots of weapons already, and with engineering blueprints the weapon selection is already huge. If the tech broker adds yet more weapons into the pool then balancing the whole shebang becomes so much harder, not to mention building a ship.

Will we see tech like faster fuel scoops, or longer range FSD's, or combined limpet controllers, or a combined ADS + DSS, or maybe an SRV bay that can print new SRV's, heck maybe even an AFMU which can repair the ship's power plant?

Or will they only sell more weapons?

During stream at least I saw few non-weaponry modules, resistant cargo racks, etc.
 
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