This is NOT a new 'personal narrative' - sorry, I hate to moan, but I also hate to be treated like a fool.
This simply isn't new on any level, nor in any way. And I am not impressed.
I'm inclined to agree. There's no 'narrative' to this, but I guess they are referring to the fact that rather than things being unlocked through a community effort (CG), things are now unlocked by the individual according to what they want at the time. Probably shouldn't have used the word narrative...
The issue for me is that I'd like my activities to be goal driven, or at least to work towards something other than just credits. Unless one is heavily invested in the BGS, we take missions but there's little point to them other than to get credits, hence the obsession with how much missions pay. I mean, we're playing a game here, the most important thing is it should be fun, not profitable.
Unlocking tech items through the broker by supplying random mats and data is IMHO a missed opportunity to actually engage players with the process rather than try to grind the process. They surely could use the tip-off mechanics and the random inbox delivered missions to drive this. Once you choose an item you are after you get messages from the broker telling you that some of the materials or data can be found at a crash site, or an abandoned base, or a space or planetary salvage site. Any of these would surely be more engaging than driving around in an SRV for hours hoping that RNG drops what you are looking for.
I think that when the engineers were introduced people suggested this kind of mission driven gameplay, but the answer came back it was too difficult to implement. A shame if that's the case, or still the case, because I think it would be a really engaging way to deal with the tech brokers.
