The Star Citizen Thread V2.0

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Yeah I agree as well. There is only slight difference to be honest in the graphical quality between SC and Elite. I think Elite looks really good as well, the videos and stuff don't do it justice really. Also to your 1:1 question, SC is not going for 1:1 scale.

When I said graphics I didn't mean setting i.e. background or scale. I meant textures and definition. I play a lot of fps games so Im stuck with a 1080p res monitor. That means I need more AA, in elite I can see jaged edges all around, also the textures are not that high resolution. This does not happen on SC which I run on 1080 at full settings at 60 fps.

Anyway I know this is not happening for elite now, but would love to see it in the future not so far from release date
 
Monthly Report

https://robertsspaceindustries.com/comm-link/transmission/14054-Monthly-Report-July-2014

Not sure how the company will make progress when every part of it has to drop everything and work on a single patch.

Edit: Sounds like the FPS module is progressing, will be interesting to see it in two weeks.

Well, they have done it twice now, once was with AC initial release push and now 12.5 to resolve rubber banding. But I kind of agree, its not very good when you pull people off other projects to pitch into an issue, I guess it depends how often you do it.

Will be interesting to see what reveals they have for the August Games Con, as its already confirmed FPS will be at Australia Games Con in Oct/Nov
 
Monthly Report

https://robertsspaceindustries.com/comm-link/transmission/14054-Monthly-Report-July-2014

Not sure how the company will make progress when every part of it has to drop everything and work on a single patch.

Edit: Sounds like the FPS module is progressing, will be interesting to see it in two weeks.

Umm..i thought AC was just a DFM demo that SC pushed out to show that the work is progressing. It seems like they want to expand the AC more.

I was hoping they would just concentrate on other parts and not so much on the AC..
 
:eek:

You do realize that by continuing this you're just digging a bigger hole for yourself right?

The Arstechnica topic (I skimmed through it a bit) has a lot of negativity in it.
People complaining about the money and people complaining about people complaining.
The positive posts I saw were pretty much ALL about the ships.... which stays in character for pretty much 99% of all positive posts about SC in every forum ever.
Shiny ships and more shiny ships.

Your second link is in Norwegian, so I can't comment.

Your third link is a developers website and it has a very small other games forum with an SC topic in it where a few guys post and seem excited. By few I really mean few.In fact it seems quite inactive with a few posts in the past months. I really don't understand why you would provide this topic as proof that Major forums have people positively interested in SC.


I could post literally dozens of other topics from dozens of other websites with people being disappointed or people being in general aggressive towards SC. With main topics being the amount of money and the way AC plays. But I won't.

It's already too embarrassing for you as it is.

The Arstechnica Topic is balanced because it has fans of both areas commenting alot, so its more objective then here where 90% of posts are negative, which is why I linked it. Also, people are allowed to be positive about the ships. If you still cannot handle that, then it's still too bad for you :)

About the Norwegian Site, just use google translate, and you can see most of the posts there at positive.

And about the third site, there's a reason why I said it was not a major site in size (see my second post), but one which I use quite alot because of my clan plays there.

So once again, from where I am sitting people have mostly balanced views of Star Citizen in other forums, not too negative or too positive.

Atleast this forum is not as negative as Mittani, people there do not even discuss Star Citizen, just bash it because it threatens Eve Online.
 
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49 mil is also up

https://robertsspaceindustries.com/comm-link/transmission/14055-Letter-From-The-Chairman

To sustain this level of development, we need to keep bringing in additional funds.
Well straight from CR, they need more funding.

It’s the new players hearing about Star Citizen and Arena Commander for the first time and jumping in as well as sales like the M50 that enable us to continue to chase our shared dream of the BDSSE to the highest fidelity.

"fidelity"

mandy%2Bp.jpg



If I had pitched Star Citizen to a typical publisher, told them I wanted all these features and wanted to make it just for a PC I would have been laughed out of the room

Yep this is true.
 
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Atleast this forum is not as negative as Mittani, people there do not even discuss Star Citizen, just bash it because it threatens Eve Online.

If you think that you have no idea of how the EvE Online community works.
Believe me, Star Citizen does not threaten Eve Online in the slightest.
 
I'm really glad that the Known Universe map is winning the next stretch goal. Would love to see the Orrery view they can come up with. C:

Regarding some posts above about graphics, SC is indeed superior in that department. The game currently uses all CRYENGINE processing effects to 11, and the actual art assets are far more detailed and expensive in GPU cycles, polygon budgets etc etc.

This is a technical fact, and has nothing to do with whether the end result is pleasing, realistic, plausible or over the top ;)

I mean...look at this thing..:eek:

https://www.youtube.com/watch?v=lM0eRJGhMeE

.....

In other news,
watch
. Here is a transcript from the video.

Socrates Asks: How important is it to you that this game set a visual standard for modern games? Will you try to make the graphics advanced enough to test enthusiast PCs in 2015?

Yes. I will. It's really important for me, if you know the games I do, ones I've done in the past they've usually set a new benchmark or at least pushed limits of PCs at the time. Some even beyond, like strike commander. On a 486 66mhz it was a pretty amazing experience, but if you didn't have something like that it wasn't a smooth experience. It was the first game to have realtime 3D etc (software rendering). One of the reasons I picked cryengine is it's very visually advanced, being the engine that last really pushed the PC platform. I'd really like star citizen to sort of continue doing that. Cryengine is a good base, but we have a fair amount of graphical engineers that enhance the platform, and we'll continue to try to push it. We'll always try and upgrade and push graphics. The hornet is a good example of the iterations of this, from the kickstarter version, to the hangar version, to the PBR'd dogfighting versions.

Premium Shank Asks: On Organizational "dues/taxes", will they be to where the player contributes manually or automatically?

I think the answer on that is it'll be based on how the org is set up. Some will have mandatory and others will have optional contributions. It's always your choice as to whether you're a member of the org or not.

HeadlessChook Asks: Are you able to give some more details on the ship skins available in the pledge store? Will the skins be able to be applied to all ship classes or just the "Original 5"? I have all of them as another way to support and would love to have some more details.

Ship skins is still up in the air longer term we have a process and have discussed some tech we'll use to paint and customise your ships, ultimately this is the same tech you'll use to apply ship skins. If the tech is more flexible and generic, the same skin might be applicable to different ships, but if it's more specific/we have to make a new skin for every ship they may only apply to the one ship like we said it would be. We're still doing R & D, the goal is to make it as flexible as possible anyway.

BlackDragon Asks: I've noticed a lot of the capital ships are mostly based around carrying and supporting fighters and other craft. Will, there be any capital ships that are more firepower based like what you'd expect out of a Battleship or Missile Cruiser? Still holding out for a space yamato!

Yes, I LOVED that series as a child :-D There will definitely be a focus on battle capable ships, I'd imagine that all ships of that size would be able to have some sort of a compliment of smaller fighters/craft. We definitely have a couple of ships on the drawing board, mainly for SQ42 that are just HUGE massive battleships, that even dwarf the bengal carrier, with some pretty heavy duty weaponry. So yes, there will be more ships that are firepower based like a missile cruiser and stuff like that.

KitBash Asks: How can we expect Spectrum matchmaking (public or private) to work with groups? Will lobbies or group invites be involved in some way? Will that process change with the addition of multi-crew ships?


Yes, yes, yes and yes. We're working/have a design for the lobby/matchmaking system which will involve groups and support organisations as or within these groups. Groups are sort of a temporary organisation of sorts that is created and destroyed on the fly. Our goal is to get that up and running hopefully by DFM/AC 1.0. 0.9 is what we're going to be releasing just after gamescon, internally called release 13. Hoping we'll have lobby and matchmaking features in the game by release 14 (v1.0) which will have more features and things included than what we'd originally promised, but that's just us. The process will change slightly for the inclusion of multi-crewed ships, but that will obviously not be included with v1.0 as we don't have multi-crewed ships in game until v2.0, but we're designing and building towards that.

Drum Asks: If a Vanduul neutral ship (Banu), or even a Scythe, was just gliding along and minding it's own business, is there a possibility that it would be ignored by the Vanduul?

Yeah... I mean I think so, it would depend. It'd depend on various reputation scores etc, the Vanduul don't always just attack EVERYONE, btu they're very likely to attack a human ship, or definitely they'd attack a human military ship. It'd depend heavily on reputation, how that ship/person has allegiances with particular clans, just like the Banu ship was or whatever. Still something that needs to be fleshed out, but I imagine that's how it'll work.

Crimson Hawk Moth Asks: I would like to know, how does the entire "here, you fly my ship" work? Is there a contract signing of some sort? If the crash it, does the owner get it back with or without insurance? Is the person lending the ship to allow to fly back to the Coordinates of your hangar and land it in place? I would just like to know how all this is supposed to work.

Yes, good question! I'd like to know how it's meant to work too! In all seriousness, we do want the player to be able to lend out their ships etc, but we haven't fully fleshed out the details and particular cases, like, what happens when he doesn't want to give it back to you, what happens if he's flown your ship to the other side of the galaxy and you want it back, even if he's left the game, how do you get it back? Does he bring it back, does it automatically just come back to the hangar after a period of time? These are all important questions for the PU which we haven't fleshed out yet, but we will, we just have some more pressing things to get out of the way first, that some of this may depend on anyway. Basically, hold on for the answer on that one!

William George Asks: During ATV episode 8, we were showing several different potential color schemes for the exterior of the M50. How much control will we have over the look of our ships once the PU launches? Will it be a selection of colors like this or will we be able to more fully change the color of ships (like custom car painting)? What impact will the 'skins' available for pledging now have, and will they work on all ships equally?

This question sounds very much like the question from HeadlessChook! The M50 right now is just the one scheme, but like I said earlier, ultimately we'd like to have players be able to paint/customise their ships, like with ship names etc in the PU, but we're still in the tech/R & D stage phase. We'd like to make it flexible so you can customise this a lot, but at the very least you'll be able to change out sort of a primary/secondary colour, and when that happens online, we'll definitely allow the player to buy something like the M50 in a few different liveries. Essentially with the skins available now, the tech we implement will determine how these work, and how many ships these are available on. I doubt the paint job that goes on a small fighter will be applicable to say something like a Bengal carrier, but who knows.

SuojaKerroin Asks: Is it possible to get an underwater hangar since we now have plenty of water planets in the 'Verse? If that is not possible, how about bigger aquariums to cover entire walls, or any other cool hangar environments?

So I guess you're a water and fish fan! We haven't really talked about an underwater hangar, but I mean we'll always look for variations and new ideas in the long term. We've previewed the asteroid hangar which I think looks beautiful, and the full makeover of the original hangars will be shifted away from the names like "discount", "business" and "deluxe", we're moving towards more in-fiction with things like "Self-Land Hangar", "Aero-View Hangar" and "Revel in York Hangar" [Nick: Please correct me here, I can't quite hear what he's saying!]. They're all going to be quite beautiful in PBR! So that'll be coming out down the road along with the asteroid hangar, we do plan to have some other options/models eventually, so something underwater could be quite cool, but it definitely isn't something we're working on right now. We're going to have more areas to put flare/decoration/ornaments/props inside the hanar, like bigger fishtanks etc. The new hangars have places like lounges/bedrooms etc with the room system, the old ones by comparison feel very last-gen to me. So we're really going to push that. One of the other things we're going to do is have the hangars be related to the planets that they're located on. So if your hangar is on a small outer-rim colony planet you're not going to have a big, flashy hangar that would maybe be on Terra for example. I think you'll be excited by the hangars we've got in store when you see them soon.

Almighty Verb Asks: Just wondering about the possibility of finding yourself stuck planetside. If your character is already is severe debt (and can't get another loan as a result), this could lead to some unique and interesting interactions. If there were ways for a player to earn money on the surface, such as courier missions or even just mundane jubs, this could function as a catch-all to prevent bankruptcy and greatly increase immersion.

Yes, that's a great idea, Tony and I have been discussing how to make missions beyond the standard space delivery/escort/attack missions we can take advantage of one of the special things of star citizen, it's based on a first person engine. So we have the ability to have high fidelity environments on planetside as well as in space, and even first person stuff in space stations. For us it's fairly low hanging fruit to get these non-ship based missions/jobs. Potentially, that would be stuff you could try and do, and then obviously if you're in debt you could still take jobs, like as a pilot just like a trucker you could get a job to fly someone else's ship on the same trade-style missions for a cut of the profits or standard payment until you can get yourself in the air again. Those will all be available, along with planetside stuff, we've given thought to doing this stuff very well, but it's all going to flesh SC out in a way that people will be happy with! It's just not all happening tomorrow :p.
 
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Yeah the graphical superiority in terms of shinyness and effects, as well as model poly count and detail cannot be disputed I think.
 
If you think that you have no idea of how the EvE Online community works.
Believe me, Star Citizen does not threaten Eve Online in the slightest.

I guess you might be right there, since Eve Online is mostly a giant excel game xD

Na but kidding aside, you should see the comments they make on the articles over the last 2 years of Star Citizens existence. Some of them just just pure out lines of negativity without looking up information.
 
I guess you might be right there, since Eve Online is mostly a giant excel game xD

Na but kidding aside, you should see the comments they make on the articles over the last 2 years of Star Citizens existence. Some of them just just pure out lines of negativity without looking up information.

Actually the first articles were all positive towered SC and very negative towered ED. That changed as CIG was unable to produce anything of quality and FD did.

Edit: Read the comments and how positive they are towered SC.

http://themittani.com/news/new-elite-dangerous-details-emerge

http://themittani.com/news/star-citizen-reaches-19-million
 
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Actually the first articles were all positive towered SC and very negative towered ED. That changed as CIG was unable to produce anything of quality and FD did.

Edit: Read the comments and how positive they are towered SC.

http://themittani.com/news/new-elite-dangerous-details-emerge

http://themittani.com/news/star-citizen-reaches-19-million

Granted they were first positive towards SC as you linked there, but most of the other topics seem really negative, and the reason for SC not being able to produce content as quickly as ED is because of what Helfix keeps listing over and over again (that everybody keeps ignoring, so I'll rehash something Helfix keeps saying: "ED starting with a full production team after being a skunkwork for such a long time while SC had to build it self up."

Also most of the negativity on the Mittani site do not really list ED as the reason why they dislike SC (granted again some post they prefer ED's way of development). Just look at some of the comments saying stuff like "I would rather kickstart a Potato salad!" "Next milestone will be popcorn so we can enjoy this drama unfold". They just post random stuff without any information to back it up, and each time the mittani reports on another milestone it just snowballs into something bigger. It's not like every million gathered is spent on milestones. Why would the recent 1 million dollars be spent on just a space plant? It's stuff like this the mittani crowd ignores.

Edit: Edited a bit
 
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Granted they were first positive towards SC as you linked there, but most of the other topics seem really negative, and the reason for SC not being able to produce content as quickly as ED is because of what Helfix keeps listing over and over again (that everybody keeps ignoring, so I'll rehash something Helfix keeps saying: "ED starting with a full production team after being a skunkwork for such a long time while SC had to build it self up."

Also most of the negativity on the Mittani site do not really list ED as the reason why they dislike SC (granted again some post they prefer ED's way of development). Just look at some of the comments saying stuff like "I would rather kickstart a Potato salad!" "Next milestone will be popcorn so we can enjoy this drama unfold". They just post random stuff without any information to back it up, and each time the mittani reports on another milestone it just snowballs into something bigger. It's not like every million gathered is spent on milestones. Why would the recent 1 million dollars be spent on just a space plant? It's stuff like this the mittani crowd ignores.

Edit: Edited a bit

Well, I'm not to articulate when it comes to expressing my viewpoints sometimes ;-)...

But like I said in another post. I have yet to see anyone come and tell me:

1). How long does it take to create a new Gaming Studio?
2). How long does it take to hire all the people you need from programmers to artists/modlers/etc. Let's keep it simple and just say, the people necessary to create the game?
3). How big of an impact does finding all these people over time (see Q1 and Q2) have on the development of SC and their time schedule? For the lack of better words, given Q1 and Q2, how big of an impact would this have on the overall progress of Star Citizens development.
 
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Well, I'm not to articulate when it comes to expressing my viewpoints sometimes ;-)...

But like I said in another post. I have yet to see anyone come and tell me:

1). How long does it take to create a new Gaming Studio?
2). How long does it take to hire all the people you need from programmers to artists/modlers/etc. Let's keep it simple and just say, the people necessary to create the game?
3). How big of an impact does finding all these people over time (see Q1 and Q2) have on the development of SC and their time schedule? For the lack of better words, given Q1 and Q2, how big of an impact would this have on the overall progress of Star Citizens development.

Can you answer those questions yourself?

Also, as far as the AC is concerned, how long has the full team been working on it? Why is development so slow?
 
UPDATE #1: We have expanded multiplayer through to Citizen #350,000!

https://robertsspaceindustries.com/...3-Arena-Commander-Multiplayer-Access-Expanded

Got my multiplayer invitation email late last night.
The good news is that I am working up in Scotland for the rest of this week, travelling up this afternoon so I won't be able to play it until the weekend :D

I guess I'll have to try it out, to see it for myself. I have a new laptop with a meaty NVIDIA GTX-880M, and I've also recently got myself a Thrustmaster Warthog HOTAS (which is a beast of a thing!), so I think I'll have to test those out on it.

Naturally, I will report back here with my findings.
 

psyron

Banned
I really hope that all the hardcore SC fanboys transfer all their remaining money to CIG!! Because then, once it's obvious that SC will fail compared to ED, there will be a massive outrage that would finally terminate the defense of SC in this forum once and for good. ;)

Unfortunately i guess we will have to wait until 2018 since even with poor Pre-Alphas/Alphas/Betas SC fanboys will not give up their hopes till the release of the game. ;)
 
I really hope that all the hardcore SC fanboys transfer all their remaining money to CIG!! Because then, once it's obvious that SC will fail compared to ED, there will be a massive outrage that would finally terminate the defense of SC in this forum once and for good. ;)

Unfortunately i guess we will have to wait until 2018 since even with poor Pre-Alphas/Alphas/Betas SC fanboys will not give up their hopes till the release of the game. ;)

I think a much better outcome would be that CIG actually pull their finger out and produce a really good game.
 
It would be thanks to those who push and criticize them to do so instead of defending and praising all what they did till now!
;)

Perhaps, but ultimately it's down to CR and the developers to make it happen.

I sincerely hope they do, but I am not holding my breath.
 
I really hope that all the hardcore SC fanboys transfer all their remaining money to CIG!! Because then, once it's obvious that SC will fail compared to ED, there will be a massive outrage that would finally terminate the defense of SC in this forum once and for good. ;)

Unfortunately i guess we will have to wait until 2018 since even with poor Pre-Alphas/Alphas/Betas SC fanboys will not give up their hopes till the release of the game. ;)

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In the latest LFTC we have a poll to decide on which website feature we should get next. https://robertsspaceindustries.com/comm-link/transmission/14055-Letter-From-The-Chairman

Which of these major projects should our web designers and artists focus their resources on next?

  • Orgs Drop 2 – Divisions, jobs and the 3D Organizations browser.
  • Orgs Drop 3 – Private forums for each Star Citizen Organization.
  • Galactapedia – Your guide to the Star Citizen universe which ties directly into Star Citizen’s persistent universe.
  • Web Scoreboards – Want to see your Arena Commander history on the website, or find out how you stack up against other Citizens?
  • Known Universe Map – An interactive map of Star Citizen’s known universe which will expand along with the game.

Furthermore here is the link to the Monthly Report from July : https://robertsspaceindustries.com/comm-link/transmission/14054-Monthly-Report-July-2014

It has a lot of information and a few new screenshots. To view the headers full size you can copy the url and change the section "Post section header" to "source".

Here is the summary of the Monthly Report.

Santa Monica Team

  • Been working hard on Patch 12.5
  • The Community Team (Sandie, Ben, et al) have been moved to additional office space in order to accommodate growing development team
  • Preparing for Gamescom 2014 Demo which is ~2 weeks away
  • Looking forward to expanding multiplayer access to more people
Austin Team

  • Have been working on pipeline for characters
  • Investigating incorporating some interesting clothing tech
  • Have been working on Ship Commercials (says REDACTED… but we all know it’s the Connie, Cutlass, Tali)
  • Spent the month doing female animation set MoCap focusing on basic movement and FPS/weapon set moves
  • Refining budget and schedule for SQ42 MoCap and begin pre-production process
  • Supported Patch 12.5 testing and debugging
  • CryEngine 3.6.3 integration
  • PU Planning/Prototyping and Star System Layout tool work
  • Team has also been very busy prepping for Gamescom
  • Worked on Gold Horizon Space Station for [REDACTED] (Illfonic)
  • Work on Xi’an Character
  • Had PU summit in Montreal with Behavior
Foundry 42

  • Been working on Leader Boards, Lobby System, Key Bindings in preparation for DFM Release 13
  • Two new DFM Game Modes will be shown off at Gamescom
  • Prototypes for landing/takeoff being worked on
  • Lots of work on the FPS side with AI, combat, stealth, objective system, and more
  • Whitebox of the Panther Escort Carrier is going very well
  • Idris is getting close to Hangar release (caveat: it won’t fit in the hangar so there will be another cool way to get into it from the hangar)
  • Continued work on Gladius, Gladiator, Retaliator, Javelin, and Panther
  • Gladius in setup for shading, audio, and animation
  • Gladiator in gray box stage
  • Retaliator close to final graybox stage
  • Javelin Bridge and Crew mess hall being worked on
  • Panther crew barracks and escape pods in gray box
Behavior

  • Hosted PU Summit with Chris Robers, Tony Zurovec and other for planning the approach to building the PU
  • Worked on DFM Patch 12.5 bug fixes
  • UI team continues to work on mobiGlas mock ups
  • Concept phase for 890 JUMP complete
  • Reworking the original three hangars
  • Injecting Science in to current star systems
  • Planning the first internal release of planetside

CGBot
  • Continued work on Constellation variants
  • Working on getting the Constellation DFM ready
  • Working on detailing the Idris and work will continue throughout August
  • Finished up two characters
FPS Team/Illfonic

  • Working on implementing all the weapons and gadgets
  • Lots of work done on the Visor HUD for FPS
  • Lots of animation, VFX, sound work being done
Turbulent

  • Been working hard on new Ship Pages and Holo Viewer
  • Planning on adding a way to track the development stage of each ship (ie. Is it in Hangar? Flyable in DFM?)
  • Concept work on features for Orgs Drop 2 have continued
  • New tools for players with “Operations” role to allow management of Jobs & Divisions within the Org
Moon Collider

  • Increased size of the team to 6 people (from 3.5 people) to meet the AI needs for Star Citizen
  • New employees: Adam and Diana from Crytek. Adam will be a full time programmer and Diana will provide support part time for admin duties
  • Jurie from Rockstar Games, previously doing contract work on debugging toolset and will continue part time now
  • Been working on getting the dogfighting AI tunning on the server
  • FPS AI improvements
  • Major improvements to the toolset with the main feature being ability to record detailed data on what the AI is doing while running the game
  • Attended Game/AI Conference in Vienna
 
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