News Content Recap - Beyond Chapter One Livestream (18.01.2018) - Part 2 Recap

It is not very vague no : https://www.youtube.com/watch?v=cGZ4GfR09uo&feature=youtu.be&t=1956

Carefull with confusion. I can only choose what i want to unlock not the way i want to unlock it wich is based on delivering specific quantity of mats/commodities : tedious and boring grind.
SHOCK CANNON (FIXED)
- 30 vanadium
- 30 Tungsten
- 36 Rhenium
- 30 Technetium

I know that there will be a material cost, I don't have an issue with that. But I am pretty sure that not everything will be available at first, maybe some will be, but I think that to get some of these to even appear at the Tech Broker we may need to something, like a specific mission at the guardian ruins to be able to view a guardian item, then we need to get the material to unlock it.
 
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You forgot the part where they specifically said, "these numbers are for testing and are not final."

Not to mention that those quantities are like 2-3 average evening sessions to unlock a weapon for life. And the mission rewards' choices could help a lot to collect those materials. In any case, each of those is a few hours then weapon/module/stuff is unlocked for you in any station where they have it.

I mean, calling that grind is like saying the mmo missions like "kill 25 gobelins" are grind.
 
Hi,

thanks for your question.

We do plan to make Trade data retroactive, so any systems you have docked in or scanned the nav beacon off will have unlocked trade data when the update is released.

Thanks

Steve K

Hi Steve, not sure if this it your area, but there is some concern over the amount of limpet controllers and module creep. There will be eight limpet controller in the game which is a huge amount (Recon, Collector, Decontamination, Fuel Transfer, Hatch Breaker, Prospector, Repair, Research).

Is it possible to have a generic limpet controller called a Limpet controller Rack. The diffferent size racks allow you to put a certain amount of sub-controllers in (like the SRV bay and the SLF bay) such as:

Size 1 Limpet controller Rack has 1 slot

Size 3 Limpet controller Rack has 2 slots

Size 5 Limpet controller Rack has 3 slots

Size 7 Limpet controller Rack has 4 slots

You are still limited to how many you can have and the size of the rack still controls how many limpets you can launch.

You can only have 1 limpet controller rack installed like a shield as they plug into your sensors/comms array and there is only one connection for them.
 
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Robert Maynard

Volunteer Moderator
Hi Steve, not sure if this it your area, but there is some concern over the amount of limpet controllers and module creep. There will be eight limpet controller in the game which is a huge amount (Recon, Collector, Decontamination, Fuel Transfer, Hatch Breaker, Prospector, Repair, Research).

Is it possible to have a generic limpet controller called a Limpet controller Rack. The diffferent size racks allow you to put a certain amount of sub-controllers in (like the SRV bay and the SLF bay) such as:

Size 1 Limpet controller Rack has 1 slot

Size 3 Limpet controller Rack has 2 slots

Size 5 Limpet controller Rack has 3 slots

Size 7 Limpet controller Rack has 4 slots

You are still limited to how many you can have and the size of the rack still controls how many limpets you can launch.

You can only have 1 limpet controller rack installed like a shield as they plug into your sensors/comms array and there is only one connection for them.

... or take it a stage further:

I'd really, really, like to see a limpet controller rack:

1) each rack would offer one or more controller bays.
2) the number of controller bays depends on the class of the rack.
3) each limpet controller would require one or more controller bays.

The UI already offers the concept of sub-modules (i.e. SRVs in a Planetary Vehicle Hangar) so, hopefully, implementation would not be terribly difficult.
 

Steve Kirby

Lead Games Designer, Frontier Developments
Frontier
Hi Steve,

Was it purely a time decision not to show any planetary surfaces in the stream last night?

Hi,

Yes i'm afraid it was down to time.
There was alot to show and unfortunately it meant we didn't have too much time to actually fly around.

on the bright side it does leave something for you guys to see first hand in the beta.

Thanks


Steve K
 
Hi,

Yes i'm afraid it was down to time.
There was alot to show and unfortunately it meant we didn't have too much time to actually fly around.

on the bright side it does leave something for you guys to see first hand in the beta.

Thanks


Steve K

Thanks for confirming. It looked great and a non-spoiler is always good :)
 
Yes, but the Chieftan IS a fighter, basically. It's kind of like the next step after a Vulture.

Oh totally.

But the Vulture is a small pad ship, the Chieftan a much larger Medium.

My guess is that it's a Frontier 'balancing' decision rather than anything else.

I can totally see that. But I don't have to like it :)

Nothing I can do about it though ;)
 
You forgot the part where they specifically said, "these numbers are for testing and are not final."

No i did not and it is still based on delivering specific quantity of mats/commodities : tedious and boring grind gameplay that we already know.

As a personal narrative feature giving even more ways to play elite they could have make it a different way to play as well.
Implement it like a scenario or quest with different phase using existing and new gameplay mechanics.

Just imagine an exploration scenario in order to unlock Thargoid FSD :
- Find the anomaly signal source detected
- then you find a Big Thargoid wreck you can't enter
- then you have to scan different part of the wreck that will lead to an enigma you have resolve to enter or a missing part to enter (tharg probe/wathever)
- then you can access the inside of the wreck but have to figure out how to access the engine room where the Thargoid FSD is (you are assisted by the tech broker or Palin via com panel)
- Once you are able to access the room you can scan the FSD and collect a sample but you triggered the self destruct of the wreck. The heat is going up and you have to get out ASAP.
- Finally you succeed and can bring back data and sample to the broker who will unlock you the FSD based on Thargoid tech as a reward.

Imagine a pirate scenario with the new megaship gameplay etc...

Would be way more interesting, entertaining and challenging than basically grinding mats/commodities quantity.
 
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Probably not though. Something does need to be done though.

Maybe ...... ?

I get where the limpet creep idea is coming from and it's probably a big debate but my gut feels there's a better case for having one or possibly two limpet rack sizes (multiple controllers) on the small scale because it's the smaller ships that suffer the most from the squeeze on module slots? You've got it the other way around and the bigger the ship the more racks you can fit .. pushes everyone away from smaller ships no?
 
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Ed, any chance we could have some hi-res screenshots of the planets? They deserve better than a YouTube screen grab :)

I wish they could up the livestream resolution to at least 1080p. It's 2018, watching these livestreams on a 4k TV doesn't look very nice. I think the art team deserves better.
 
I wish they could up the livestream resolution to at least 1080p. It's 2018, watching these livestreams on a 4k TV doesn't look very nice. I think the art team deserves better.

I think that's due to their internet connection.

It may be way better once they move to that shiny new building, like maybe they will have optical fiber there.
 
Maybe ...... ?

I get where the limpet creep idea is coming from but would a pirate need fuel transfer or research limpets for example? Isn't it just a push away from specialised ships into all purpose ones?

It's probably a big debate but my gut feels there's a better case for having one or possibly two limpet rack sizes (multiple controllers) on the small scale because it's the smaller ships that suffer the most from the squeeze on module slots? You've got it the other way around and the bigger the ship the more racks you can fit .. pushes everyone away from smaller ships no?

I don't see the problem. The bigger the ship, the more multipurpose it is anyway. Its Medium sized ships that are getting hit the most. Small ships you don't expect to have a huge range of controllers on anyway, the Big three has enough space to be able to fit 3 or 4 controllers anyway, but the medium ships (not including the God ship Python) are really going to struggle, so having a size three that can carry 2 controllers is a massive bonus for most medium sized ships. Also we don't know if there will be more controllers down the lane for exploration and mining.
 
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Will Flanagan

W
I'm afraid this is already how the supply and demand columns work. In fact this column has displayed pips instead of low/medium/high for probably more than a year:

Thanks! We've corrected this in the OP for clarity.
 
I don't see the problem. The bigger the ship, the more multipurpose it is anyway. Its Medium sized ships that are getting hit the most. Small ships you don't expect to have a huge range of controllers on anyway, the Big three has enough space to be able to 3 or 4 controllers anyway, but the medium ships (not including the God ship Python) are really going to struggle, so having a size three that can carry 2 controllers is a massive bonus for most medium sized ships. Also we don't know if there will be more controllers down the lane for exploration and mining.

I just think (in me belly) that Size 7 is going bit far. I take your point but if you add a double rack that a sidewinder can use, not only do you give a more flexibility to the sidewinder, your medium and large ships also benefit because they're also able to fit the module, in a small slot.
 
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I just think (in me belly) that Size 7 is going bit far. I take your point but if you add a double rack that a sidewinder can use, not only do you give a more flexibility to the sidewinder, your medium and large ships also benefit because they're also able to fit the module, in a small slot.

Sidewinder cant have a double rack as it can't fit a size 3, so it will be limited to a size 1 and 1 type controller. Nothing changes. The hauler and adder will get a small buff, but again not a big deal and they could probably do with it.

The big three will only be able to fit the size 3 in a size three, but only have 2 types of contollers, they want four controllers they will need to fit in a size 7, massively reducing the amount of cargo space they have. Infact it will give bigger ships less flexibility, but giving medium ships slightly more which is what is needed in my eyes.

Remember you can only have one limpet controller rack per ship, so you can't put 3 size 3 racks in the ship.
 
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