Edward, it was knock out! Also I love how well you flow trough all items. Well done show!
I wouldn't take it personally. What is one persons views and opinions? Just a drop in the ocean. Thanks.Nope. They’re rehearsed and practised. Working with live builds often throws unforeseen problems our way. Also - we are all very busy, so if they ever seem unprepared it’s because we’re all working very hard right up to the point these go live. Thanks.
Keep in mind, the textures of Earth-likes and waterworlds are pretty much quick-and-dirty placeholders. The game doesn't yet really bother trying to model alien biochemistry or anything like that, it just checks a few basic parameters and uses that to generate a texture and normal-maps for the surface (at least, that's how I understand it). I don't expect to see any changes to this until they actually become accessible, and that's not likely to happen for a while yet. Probably until after the aftertaste of No Man's Sky's awful attempts at generating life has left everyone's mouths.Are we going to see any updates to the earthlike planets or waterworlds?
Its not like chlorophyll is the only way space plants could photosynthesize.
If our atmosphere were just a little different, or our Sun burning a slightly different chemical mixture and generating light of a noticeably different color, our plants would be likely to have evolved to different shades than is the current average. In fact, it has been proposed that exactly this scenario happened in days gone by when our Sun was less bright and our atmosphere had a different composition. According to the Purple Earth Hypothesis, early life on earth used Retinal (aka Vitamin A) instead of chlorophyll, and the simple algae were purple instead of green.
Another purple option is bacteriochlorophyll (similar chemically to chlorophyll, but absorbing somewhat different wavelengths of light). Combined with carotenoids, this is what makes 'purple bacteria' purple. Many purple bacteria use hydrogen sulfide rather than water (producing sulfur rather than oxygen) in their photosynthesis process.
Recently, Fungi has been discovered that uses melanin (a black pigment that humans, and many other species, use to protect against ultraviolet solar radiation) to conduct a photosynthesis-like reaction at Chernobyl to turn radioactive gamma ray emissions into food.
Class M Stars emit most of their light in the infrared spectrum so plants evolving under such a star might develop a black pigment that absorbs as much light as possible or even a pale pigment that does the majority of its absorption in the infrared range alone.
Plants on a planet orbiting an Class F Star would find it most efficient to produce a predominantly orange photosynthesizer.
The blue wavelengths of light are more energetic and would make more efficient photosynthesis, so it unlikely that blue photosynthetic pigments would evolve or dominate (since a blue pigment would reflect the blue light instead of absorbing it). However, it's not inconceivable that a planet orbiting very close to a blue star, or being bombarded by radiation from a somewhat more distant Class O Star might develop blue pigmentation to deflect the strongest and harshest parts of the light. So while blue is the least-expected color for an alien forest, it can't be completely ruled out.
Currently by default the galactic average column does indeed show the average price, but when a nearby system is selected it displays whether the commodity is imported or exported to that system, not profit:In the game at the moment, by default the galactic average column shows the average price of the commodity or rough profits from various stations where you have purchased the trade data from.
I'm afraid this is already how the supply and demand columns work. In fact this column has displayed pips instead of low/medium/high for probably more than a year:Supply and demand is now shown as pips instead of high (now 3 pips), medium (now 2 pips) and low (now 1 pip).
I pointed the second one out to Steve before we began! To be honest, he’s been working on so much stuff for further down the line that we can let him off for this one! Lots going in, so it’s sometimes easy to forgetHey Will,
A lot of interesting stuff coming up, however you (well, Steve and Ed) have made a few mistakes regarding the current commodity market screen, namely these items:
Currently by default the galactic average column does indeed show the average price, but when a nearby system is selected it displays whether the commodity is imported or exported to that system, not profit:
Displaying profit in that column is actually the coming change.
I'm afraid this is already how the supply and demand columns work. In fact this column has displayed pips instead of low/medium/high for probably more than a year:
I'll let this one slide if we go back to the old LOW/MEDIUM/HIGH display!I pointed the second one out to Steve before we began! To be honest, he’s been working on so much stuff for further down the line that we can let him off for this one! Lots going in, so it’s sometimes easy to forget
Hopefully the text and font sizes will get a few passes before launch, so the differences to existing UI won't look tacked on (looking at YOU Next Jump system report)Only request: please reduce the level of ALL CAPS from the tech broker.
Yeah, long paragraphs are better readable when having proper caps, so +1.I love this - awesome improvements! I was hoping to see more planets, but this is a nice teaser. I also hope we get 100s of megaships, not just a few here and there in the Galaxy. They have the potential for all sorts of new gameplay.
Only request: please reduce the level of ALL CAPS from the tech broker.
Has it been confirmed if trade data for a visited location will show current data when comparing in the market/galaxy map or will the data be locked to when you got it?
If I am looking at data from a system I haven't been to in 2 months, will that trade data be 2 months old or up to date?
...on the left hand panel are also three new filters allowing you to set the icons to show:
- - Best import and export prices- Import prices only- Export prices only