Still as Inconvenient as Possible to Play

Doesn't EDDB offer the ability to find specific ships for sale at specific systems within a range of your current location?

I've been Elite for so long now I can't remember for sure and of course I now get all my stuff at Founders World/Sinrarta Dezra, but I distinctly remember being able to search for specific ships using EDDB and it would return results of where that ship was for sale based on distance from my present location. Same goes for modules.

Is this no longer a thing?

Is the OP unaware of the power of third party tools for this game? Obviously it would be preferable if you could do all this in-game, but if you are serious about finding something with the least amount of effort, it is kind of mandatory at this point in time to turn to something like EDDB and other third party tools.

OP wants all the info available in game.

Not sure how he wants to access it, the interface is clunky enough as it is, adding a 'closest location for ships not available here' tab in the shipyard maybe?
 
OP wants all the info available in game.

Not sure how he wants to access it, the interface is clunky enough as it is, adding a 'closest location for ships not available here' tab in the shipyard maybe?

Ah... Well, don't we all. ;)

At the rate Frontier is moving forward with the Beyond stuff, it might just happen this year. In the meantime, it isn't that big a deal to search this stuff out online using EDDB or whatever.

That vs rage quitting and/or whining about it not being in game yet on here. ;)

Anytime I was looking for a new ship to buy, it took me all of about 5 minutes tops to find a location nearby my location via EDDB. Beats flying around blindly hoping to stumble on it by chance.
 
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Isn't kind of reasonable to have some sort of a trade network for people to find your goods. It must be kind of bad for business if nobody can figure out where to guy or sell before going somewhere? What are the RP reasons for the lack of space internet or things basically required for business?! Are there billboards all over stations saying what system to visit to purchase goods currently? What type of trade infrastructure exists in the fiction?! the original was from the 80's and I could see it reflecting that, but it had games made in the 90's too and I would imagine it added them or similar.. Or has Elite always been low tech trading? I know from videos there are very large trade vehicles in the universe fiction... So, how did they do business?
Exactly this. Because if they are relying on the same systems we are...no two systems would be able to communicate even basic supply and demand to one another. Each system would exist as its own entirely self sufficient, or utterly doomed, island in a sea of stars. This literally makes zero sense within the confines of the game's own universe.Not to mention, its both incredibly bad game design and incredibly frustrating to partake of. That we have been expected to do so for this many years on end is pretty well inexcusable.
 
I tried multiple times to format my post in paragraphs. Always condensed it.

Trying again with this post. If this one works, I will edit the OP.
 
Out of curiosity does anyone know what types of trade tools existed in the elite universe. I imagine since they have massive trade focused ships it was probably discussed or hinted at in some way. Or there is enough information somewhere to discern it. I think anything added should be specifically rp oriented and true to the universe. Unless they decide to update it or something. But having whatever is accurate I would think would be nicer. It would help get everyone into the universe more.
 
Out of curiosity does anyone know what types of trade tools existed in the elite universe. I imagine since they have massive trade focused ships it was probably discussed or hinted at in some way. Or there is enough information somewhere to discern it. I think anything added should be specifically rp oriented and true to the universe. Unless they decide to update it or something. But having whatever is accurate I would think would be nicer. It would help get everyone into the universe more.

The 3.0 Beta coming next week will be the first time any actual trade tools have been introduced into the game by Frontier.
 
Why would your post not make a difference as you assume?
FDev have proven on countless occasions that they listen to the community.
Maybe by not having such a feature (and lots of other basic stuff, which will be added more than three years after launch) in this game in the first place?

I agree that criticism should be welcomed. But criticism without suggesting any improvement is just ranting/whining.
Why would anyone, especially a customer, need to make suggestions for improvements in order to be eligible to criticise?
 
Why would anyone, especially a customer, need to make suggestions for improvements in order to be eligible to criticise?

Let's imagine you owned a shop, and 1 customer comes in every week to do nothing but criticise. Not only criticise, but also to rant at you, insult you and your business, and to suggest you should call him when all his problems are fixed (despite the fact that you have finite resources, yet continue to improve your service every few months based on majority feedback). Then he comes every week or so to repeat the process about something else.

How long would you put up with that before you (a) realise the guy's problem is not with you or your shop, and (b) suggest the individual shop elsewhere?

To give this some perspective, we've been putting up with the equivalent for at least a year.
 
Off topic really but, I think it's absolutely fine to criticise something without needing to suggest how it could better. No need for this 'constructive' criticism some seem to hold so sacred.

Sometimes it's nice just say to 'Oi mate - that's [naughty-word] that is.'
 
Off topic really but, I think it's absolutely fine to criticise something without needing to suggest how it could better. No need for this 'constructive' criticism some seem to hold so sacred.

Sometimes it's nice just say to 'Oi mate - that's [naughty-word] that is.'

I agree.

It's Blackcompany's repeated condescending and insulting attitude that I have a problem with. If he'd skipped that last paragraph, I wouldn't have a problem with his comments.

Also, like I said, read his thread history. He has a habit.
 
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Sorry. Just felt like it was needed.

High Tech aren't producers of ships because what you're mostly buying are ship frames with basic parts. Mass production of such things is usually done on assembly lines. AKA the Industrial Sector.

*points to the Industrial Station Economy*

Ultimately you're going to find a much larger selection of ships in the Industrial Economy because that's where they roll off the mass production lines.

High Techs on the other hand are those with advanced Technology and therefore the production of such. Therefore High Techs are going to find an abundance of things like advanced Electronics and modules.

Ergo High Tech is where you go to fit your ship with the higher rated modules and they will likely have the bigger class sizes. Industrials have a more moderate size of modules then other stations which have the cheap stuff if anything but High Tech is where you go to actually outfit your ship.

So basic formula. Industrial Stations for biggest ship selection. Buy ship. Take it to High Tech. Outfit it. Profit.

I thought this would be common knowledge by now.
 
Off topic really but, I think it's absolutely fine to criticise something without needing to suggest how it could better. No need for this 'constructive' criticism some seem to hold so sacred.

Sometimes it's nice just say to 'Oi mate - that's [naughty-word] that is.'

Saying that you don't like something, especially in a disparaging way, is valid feedback. Unfortunately, it is also useless feedback, because it is not actionable.

Saying that you don't like flying from station to station to find ships/modules because it's unnecessarily time-consuming is better feedback, because the reason(s) for the personal dislike are now known, and this makes the complaint more actionable.

Adding to the above that you would like the ability to call up any station (in game) that you have previously visited and view their current inventory is excellent feedback, because not only do they now know the reason(s) for the dislike, but now they also know how they could take favorable action.

If you are not presenting any kind of solution, then really, the feedback is useless, and you are just whining. Actually, it's a different word than that, but the filters won't allow it.

I'm sure you can divine what that word is.

Black Company - since I'm older, and my middle-school and high-school history classes are well behind me, would you mind providing your opinion as to how our species managed to thrive and grow when communication was limited to the speed of a man's feet?

Thanks.

Riôt
 
https://www.google.com/search?q=dou...hVEGt8KHYrQABsQ9QEIKzAA#imgrc=4N5DJ744xVTZlM:https://www.google.com/search?q=dou...hVEGt8KHYrQABsQ9QEIKzAA#imgrc=4N5DJ744xVTZlM:https://i.stack.imgur.com/jiFfM.jpg

Sorry. Just felt like it was needed.

High Tech aren't producers of ships because what you're mostly buying are ship frames with basic parts. Mass production of such things is usually done on assembly lines. AKA the Industrial Sector.

*points to the Industrial Station Economy*

Ultimately you're going to find a much larger selection of ships in the Industrial Economy because that's where they roll off the mass production lines.

High Techs on the other hand are those with advanced Technology and therefore the production of such. Therefore High Techs are going to find an abundance of things like advanced Electronics and modules.

Ergo High Tech is where you go to fit your ship with the higher rated modules and they will likely have the bigger class sizes. Industrials have a more moderate size of modules then other stations which have the cheap stuff if anything but High Tech is where you go to actually outfit your ship.

So basic formula. Industrial Stations for biggest ship selection. Buy ship. Take it to High Tech. Outfit it. Profit.

I thought this would be common knowledge by now.

Hard for the knowledge to be common, if it isnt in the game...where it should be.
 
I actually agree somewhat with the OP.

Given the availability of info on the internet nowadays why wouldn't ED have a much better infomation system than it has right now? If we can telepresence why can't I see what the BMW dealer has in the next star system?!?

To say that this game is a modern version of a 30yr old game perfectly describes it. It has 30yr old tech concepts applied to it.
 
Hard for the knowledge to be common, if it isnt in the game...where it should be.

Not all of us are born with a high level of intelligence, but I feel that anyone who has the ability to post on a forum with any kind of frequency, and use reasonably good language and sentence structure while doing so, is probably of average intelligence, at least.

If your laziness and can't-be-botheredness has progressed to the point that you are unwilling to rub two brain cells together for 10 seconds to determine what system types on the galaxy map (the one in the game) are most likely to have what you are looking for...well, that's bad, man.

Really bad.

Riôt
 
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I mean, jumping to random high-tech systems hoping that they have the ship you want doesn't really constitute meaningful gameplay.

I would tend to go along with this. Even in the 1970's (and before), there were phone books and telephones, so you could call ahead and check if they had the item you want in stock.

Z...
 
Hard for the knowledge to be common, if it isnt in the game...where it should be.

It is.

When I went looking for new ships I also had trouble finding the ones I wanted. Until I took a good look at the economy system and how it related to commodities trading. While researching that I discovered that economies also played a role in what ships and ship parts were available which made sense after some frustration in being unable to find parts in extraction economies when I was trying to mine.

After that I explored the different economies and discovered that Industrials had the largest selection while High Tech had the better modules.

I rarely use Inara or any third party tool except for things that cannot be found for some reason despite an economy matching what is listed. Things that don't conform to the system.

Otherwise everything I need is already in the game. I could wander the galaxy aimlessly and as long as I have a cargo hold. I can make money easily. Sure it's not billions of credits/hr but I can usually fulfill the basic motto of 'buy low, sell high' and even get best prices at no cost to me.

But I'm an anomaly who tracks patterns it seems.
 
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