a narrative is just a collection of events that led to where you are. That's collection is summarized on the right panel and in the ship you're flying. All those stats and modules and upgrades are moved by things you do in the game. The personal narrative in Elite starts with the first spawn with 1000 credits and a Sidewinder. Every choice you made from that point became your narrative.
Now story is another thing...
I think some of us are remembering the original Elite. The mission that got you (if successful) the cloaking device, four eggs ample.. Remember, this is the 1980's, and it was a very interesting and exciting mission.
No, sure, you need to make adjustments to allow for the fact that this is a game with tens of thousands of participants, all int he same Universe (to one degree or another, anyway). Rather than
"Hey, yo, go getz me 30 dis, 20 dat, and 40 of the really rare this'n'that"...
It would be far more interesting if:
"Greetings, Commander, your reputation as an "insert rank here" "insert talent here" precedes you, and I have a personal request for you. One of my staff has stolen a "thingamajig", and I have heard rumours he was last seen headed to Pand. If you could track the traitor down, and return my Thingamajig, I'd be very greatful, and would also be willing ot offer you a small rewards"...
CMDR goes and finds said traiter by following hints from USS's/in station Galnet posts etc (much like an advanced version of "Where in the world is Carman San Diego", and then either steals/ land base assault/ pirates/ finds hidden on a planet thousands of lightyears from the bubble/bounty hunts (whatever skill the player happens to have the highest rank at when meeting said broker), then returns said thingamajig, to be rewarded with access to Teh Awesome™ Shock Cannon®!
A bit more entertaining than brain dead mats grinding for even more hours...
Mats farming can be fine for a small part of the process, but it shouldn't be the be all and end all, as it seems to be now.
Don't get me wrong, I don't expect that it's easy. I'm not about to suggest they can do this with just a few lines of code, but the Dev's have achieved a lot, it takes hundreds, if not thousands of hours for people to get sick of the game for many. Adding more depth could possible double, even triple the lifespan for many, which means more sales in the shiny stuff store, and more profits for FD, more people participating in game, and more win for all.
Z...