Died from over-heating

Heat sink launchers are for PvP and CMDR's who make a lot of mistakes

I never carry one - there's really no need

I'm well over 1.25 Million LY traveled, made 2 runs to Beagle Point, Sag A, Colonia, etc. Never carried a heat sink and never took any damage. I take an AFMU as a precaution but almost never use it.

It's really not too difficult to learn the mechanics, muscle memory, and habits needed to avoid taking damage. Once you develop the discipline needed, you just don't need heat sinks. The only reason I take the repair unit is because there's no range penalty for having one. If they weighed anything I'd leave those behind as well.

Going on a few exploration runs is one of the best ways to improve many skills that will benefit the rest of your game play.
 
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Think about how that would work out for combat. With certain builds, taking some heat damage from your weapons can be totally worth it, you don't want your ship shutting down in the middle of combat because your beams are getting a bit hot.

In combat you wouldn't engage your FSD, which isn't possible in the first place as long as your hardpoints are deployed.
So there's that.

Heat sink launchers are for PvP and CMDR's who make a lot of mistakes

I never carry one - there's really no need

I'm well over 1.25 Million LY traveled, made 2 runs to Beagle Point, Sag A, Colonia, etc. Never carried a heat sink and never took any damage. I take an AFMU as a precaution but almost never use it.

It's really not too difficult to learn the mechanics, muscle memory, and habits needed to avoid taking damage. Once you develop the discipline needed, you just don't need heat sinks. The only reason I take the repair unit is because there's no range penalty for having one. If they weighed anything I'd leave those behind as well.

Going on a few exploration runs is one of the best ways to improve many skills that will benefit the rest of your game play.

So in 1.25mil ly traveled you never experienced one of those early bugs that put you right in between two binaries touching each other, effectively a death sentence?
Lucky you.
 
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Think about how that would work out for combat. With certain builds, taking some heat damage from your weapons can be totally worth it, you don't want your ship shutting down in the middle of combat because your beams are getting a bit hot.

Fair point, then perhaps:
Weapons deployed: Emergency Stop From Overheating Disabled, Warning Enabled.
Weapons retracted: Emergency Stop From Overheating Enabled, Warning Enabled.

Or maybe a Function setting "Enable Emergency Stop On Overheat"

?

Not that we need either of course.
 
You will overheat very quickly if your ship is inverted while charging fsd in gravity.
I just repeated the exact same process I did because I wanted to learn from it.
Flying straight up on a high-G world (in this case, 2.5) without even spooling the FSD caused my heat to shoot up crazy fast.
I countered it by leveling off slightly and then began spooling, when ready I then aligned.

Never had this happen before. Awesome stuff. :D
 
In combat you wouldn't engage your FSD, which isn't possible in the first place as long as your hardpoints are deployed.
So there's that.

Oh right, we're just talking about shutting down the FSD. Still, that would be a problem, because you'd be able to easily stop a ship from high-waking out. You'd pretty much have to use heat sinks to escape combat.
 
why should everything be idiot proof? i'm glad the game punishes stupid mistakes.
I agree; this punishment ensures I won't make the mistake again.

Right now though, I'm not thinking from a game perspective; I'm thinking from a lore-perspective. Why would humans build a spaceship with no or few fail safes; it kind of goes against how we do things.
 
So in 1.25mil ly traveled you never experienced one of those early bugs that put you right in between two binaries touching each other, effectively a death sentence?
Lucky you.

I encountered them but didn't take damage as I took the right actions immediately. Actually flew right through a few stars on system entry as well. Now those were a real adrenaline rush.

Yeah, been there, done that.

Sorry for your loss if you had a different result.

That situation no longer occurs
 
Right now though, I'm not thinking from a game perspective; I'm thinking from a lore-perspective. Why would humans build a spaceship with no or few fail safes; it kind of goes against how we do things.
because it makes for a more interesting videogame
 
because it makes for a more interesting videogame
Heh, can't argue with that.

Though, consider if it one were in place.. emergency shutdown via over-heating means no control of your ship until it cools down and reboots; meanwhile, you're plummeting to the planets surface.
 
I agree; this punishment ensures I won't make the mistake again.

Right now though, I'm not thinking from a game perspective; I'm thinking from a lore-perspective. Why would humans build a spaceship with no or few fail safes; it kind of goes against how we do things.

From a lore perspective? Cost-effectiveness. Making and manufacturing such systems would add cost to every vessel, and add weight and power draw. The overwhelming majority of ships don't run into these problems, and the manufacturers can simply point and say, "Well, of course it blew up. Look what he did!" And everyone at the press conference nods sagely and moves on to the next topic...
 
BTW: did FDev increase the effect of gravity on heat generated by thrusters in a recent update? I get the impression that ships heat up faster over a planetary surface than they used to. Not sure. I might be wrong, never noticed that ships heat up that much (beside the Dolphin).

I'm 99.9% sure it's always been this way.

No heat sink.
I realigned, thinking the jump would cool the ship down, ended up at my destination system still at 450% - unfortunately it just took too long cool down and my hull slowly trickled down to my death. I doubt cancelling would have help here though; heat build up was just too high I think.

Drop to normal space and shut off everything. You'll cool extremely quickly.

Emergency oxygen supply kicks in when the canopy gets busted, so why not something similar for overheat issues?

Because it would cause just as many problems as it would solve and because it would further erode the command we have over our own vessels.

The solution here isn't to make our ships better at flying themselves, but to learn how to better fly our ships.

Heat sink launchers are for PvP and CMDR's who make a lot of mistakes

I virtually always carry one as both PvP and mistakes can happen anywhere.
 
BTW: did FDev increase the effect of gravity on heat generated by thrusters in a recent update? I get the impression that ships heat up faster over a planetary surface than they used to. Not sure. I might be wrong, never noticed that ships heat up that much (beside the Dolphin).

To my mind it also seem that spooling up for a H-Jump generates more heat than SuperCruise.
 
Why would humans build a spaceship with no or few fail safes; it kind of goes against how we do things.

There are plenty of failsafes in these ships, but they can't save you from everything. Besides, this is a game, if there was no real danger no matter what you did it would be pretty boring.

Also, my car will warn me if the engine starts to overheat, but it won't shut down the ignition. It will keep going until if fails, unless I turn it off.
 
Lightweight g5 heatsinks weigh around 0.3t, so no real detrement unless you really need the slots for other things.

Stopping the jump will be better than continuing it, and the 450% on it's own will not kill you, but I think it had been overheating for a while before you checked back.
 
Lightweight g5 heatsinks weigh around 0.3t, so no real detrement unless you really need the slots for other things.
putting lightweight mods on heat sinks is a waste of time anyway, since they don't weigh much of anything to begin with.

Though, consider if it one were in place.. emergency shutdown via over-heating means no control of your ship until it cools down and reboots; meanwhile, you're plummeting to the planets surface.
fair enough, i guess
 
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It seems that my comments on heat sinks may have been misinterpreted.

In any configuration, heat sinks are a valid and useful OPTION, but they are not a necessity.

PvP can easily be avoided if you do not wish to engage. Interdictions are pretty easy to win, and even if you lose the minigame, having speed and reasonable defenses allow you to escape pretty easily.

As for mistakes, it all comes down to experience and developing good flying habits that avoid them.

You can survive and prosper very nicely without Heat sinks or SCB's if you choose to do so.

If you're into PvP and still make mistakes, then obviously you'll take a different approach. There's no right or wrong, only choices that have consequences.

Fly Safe
 
From a lore perspective? Cost-effectiveness. Making and manufacturing such systems would add cost to every vessel, and add weight and power draw. The overwhelming majority of ships don't run into these problems, and the manufacturers can simply point and say, "Well, of course it blew up. Look what he did!" And everyone at the press conference nods sagely and moves on to the next topic...
lol :p

Over-heating control can be accomplished by a thermostat and a piece of software code "if on_fire then shutdown;" :D
 
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