Heat sink launchers are for PvP and CMDR's who make a lot of mistakes
I never carry one - there's really no need
I'm well over 1.25 Million LY traveled, made 2 runs to Beagle Point, Sag A, Colonia, etc. Never carried a heat sink and never took any damage. I take an AFMU as a precaution but almost never use it.
It's really not too difficult to learn the mechanics, muscle memory, and habits needed to avoid taking damage. Once you develop the discipline needed, you just don't need heat sinks. The only reason I take the repair unit is because there's no range penalty for having one. If they weighed anything I'd leave those behind as well.
Going on a few exploration runs is one of the best ways to improve many skills that will benefit the rest of your game play.
I never carry one - there's really no need
I'm well over 1.25 Million LY traveled, made 2 runs to Beagle Point, Sag A, Colonia, etc. Never carried a heat sink and never took any damage. I take an AFMU as a precaution but almost never use it.
It's really not too difficult to learn the mechanics, muscle memory, and habits needed to avoid taking damage. Once you develop the discipline needed, you just don't need heat sinks. The only reason I take the repair unit is because there's no range penalty for having one. If they weighed anything I'd leave those behind as well.
Going on a few exploration runs is one of the best ways to improve many skills that will benefit the rest of your game play.
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