I have confusion regarding the retreat state and how it is used to force factions out of a system. My group is supporting the controlling faction of a system which contains a couple orbital stations and a single planetary base. Our faction controls both orbital stations, while another faction (the one we are attempting to kick out) holds the base.
My current understanding of the system is that if a faction's influence is low enough they will be forced into a retreat state. When they go into retreat, it will run for a few days (I believe 5 after pending) to allow them time to recover from retreat or be removed from the system. I do not know what the exact retreat triggering threshold is (<2.5%?), but I remember reading the "recovery" threshold is >5%, and if this is hit the retreat will automatically "fail". Additionally if they exit the retreat state below 2.5% the retreat will succeed and they will be removed from the system.
The faction we are trying to evict went into retreat state. At this point we made extra efforts to lower their influence by destroying their ships and smuggling goods into their aforementioned base; while also boosting our influence hoping "every little bit" would help. Their influence fluctuated a few times during the days spent in retreat, however they exited retreat (on Friday) at 1.4% influence; while never rising close to 5%.
The faction was not removed from the system, and currently sits at 1.2% influence.
It is my understanding they should have retreated from the system. Is there anything we are doing wrong, and how can we ensure the next retreat is successful?
My current understanding of the system is that if a faction's influence is low enough they will be forced into a retreat state. When they go into retreat, it will run for a few days (I believe 5 after pending) to allow them time to recover from retreat or be removed from the system. I do not know what the exact retreat triggering threshold is (<2.5%?), but I remember reading the "recovery" threshold is >5%, and if this is hit the retreat will automatically "fail". Additionally if they exit the retreat state below 2.5% the retreat will succeed and they will be removed from the system.
The faction we are trying to evict went into retreat state. At this point we made extra efforts to lower their influence by destroying their ships and smuggling goods into their aforementioned base; while also boosting our influence hoping "every little bit" would help. Their influence fluctuated a few times during the days spent in retreat, however they exited retreat (on Friday) at 1.4% influence; while never rising close to 5%.
The faction was not removed from the system, and currently sits at 1.2% influence.
It is my understanding they should have retreated from the system. Is there anything we are doing wrong, and how can we ensure the next retreat is successful?