Modes 30 minute cooldown on switching modes

there.

Mode switching resolved.


You're welcome FD!

Too many holes in your idea to be a practical solution, though I can't help but notice that you have the sack to come up with an idea to fix things while the majority of the forum (players who no doubt love the ens out of every exploit in the book) tell you all the reasons why you are dumb and you should just go away. So, plus one for being unlike all the people who've simply embraced cheating and exploiting the game.

Much better approach: when starting the game first time you will select what mode your cmdr will be playing FOREVER.
You want to switch modes? Clear your save. This way we wont have intentional undermining in SOLO and griefers wont be able to hide in solo when they murder in open.

Problem solved. Fdev lets go!

Ah, now we're cooking with gas. This idea has my endorsement.
 
Anyone up for Diablo, hold on as i switch modes from single player with all my kit to multiplayer. Oh look i lost all my items to a high level demon. Damn i hate multiplayer going back to single player and let me see all my single player items. Damn it, lost them all in multiplayer. [where is it]

Diablo multiplayer is still running today with this mode switching and blizzard haven't changed it in all the years i first bought the CDROM.

The game is over 20 years old so mode switching has been around for a long time. Allot of older RPGS allowed players to mode switch with all your kit and you could also gain the system by doing so. Like in Diablo.

So really who cares how people play the game its their time there wasting.

DC out
 
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Actually preventing mode switching feels like an impractical solution at this stage in the games life, and having the mission boards give consistent results across modes would be ideal, but is apparently no easy task or we would probably have it in place by now.

So the only remaining option (short to medium term, until the mission boards can be made more consistent) seems to be having a cooldown.

The majority of objections in the thread so far seem to focus on wanting to switch occasionally, immediately (meeting up with a friend etc), which could be overcome by placing a cap on the number of mode switches within a certain timeframe.

If all players were restricted to two mode switches (eg switch to solo & back again) within the 30 mins (OP's suggestion) would that be loose enough to partially restrict mode switching while allowing for other reasons to mode switch?
 
If all players were restricted to two mode switches (eg switch to solo & back again) within the 30 mins (OP's suggestion) would that be loose enough to partially restrict mode switching while allowing for other reasons to mode switch?

I doubt it - it would in all probability lead to unscrupulous peeps suddenly developing severe, urm, unexpected issues to the detriment of other players.
 
there.

Mode switching resolved.


You're welcome FD!

If a player wishes to mode switch, as that is their chosen game-play style, and it doesn't interfere with the game-play and enjoyment of the game of any other other player, then who pray are you to object to mode switching. Frontier have said it is not an exploit. Why is it that big a deal ? - In a game where players are in direct competition with each other, you may have a point, but we're not
 
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if it fixes the major exploits the game has had in the past years, yes.

Stop being so whiny because of very specific and rare situations seriously.


Why worry about exploits? Almost 2 years of playing and I have not found or used any.
If you, or you, or you others want to use exploits, I don't care. I like this game heaps.
It is fun! It is challenging (sometimes)
Not really irritating.
I have made 1.8 billion with trading, CGs and occasional combat. And a fair bit of explo data. Does it really matter if player A has 100 billion credits and player B has 100,000 credits?
Not really.
More important things to do. Like making planets pretty. And ... I don't care anymore. I just wanna fly.
 
Much better approach: when starting the game first time you will select what mode your cmdr will be playing FOREVER.
You want to switch modes? Clear your save. This way we wont have intentional undermining in SOLO and griefers wont be able to hide in solo when they murder in open.

Problem solved. Fdev lets go!


Almost 2 years of playing and have not been ganked, griefed or stuff.
What the heck is the big deal.
You play your way.
Leave me to my way.
Just because something doesn't go right for you, don't make me pay for your issues.
 
Why worry about exploits? Almost 2 years of playing and I have not found or used any.
If you, or you, or you others want to use exploits, I don't care. I like this game heaps.
It is fun! It is challenging (sometimes)
Not really irritating.
I have made 1.8 billion with trading, CGs and occasional combat. And a fair bit of explo data. Does it really matter if player A has 100 billion credits and player B has 100,000 credits?
Not really.
More important things to do. Like making planets pretty. And ... I don't care anymore. I just wanna fly.

I agree. Only legitimate issue I can see is the sudden influx of traffic which would interfere with a Player Factions progress in the BGS.

Regarding specific types of 'exploits'. Even though the fdevs declared they weren't labeled as such
 
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I doubt it - it would in all probability lead to unscrupulous peeps suddenly developing severe, urm, unexpected issues to the detriment of other players.

Hey, if you're playing in the mode you want to be in, no problem right? ;)

The timer would need to be stored server side, which would potentially increase the load on the matchmaking servers but on the bright side the load on the mission transaction servers would be reduced, or at least capped at an anticipatable level for a given number of concurrent players.
 

Deleted member 115407

D
Much better approach: when starting the game first time you will select what mode your cmdr will be playing FOREVER.
You want to switch modes? Clear your save. This way we wont have intentional undermining in SOLO and griefers wont be able to hide in solo when they murder in open.

Problem solved. Fdev lets go!

Ah, now we're cooking with gas. This idea has my endorsement.

Well, it doesn't necessarily solve the problem of undermining in Solo, as someone who selects Solo or PG will still be able to undermine.

Besides, it's not rare that I come home on a week night and I just want to be left alone to play my space game with no interruptions.

Now... severing the BGS/PP ties between the Open and Solo/PG modes? I'm totally down with that. But that is a topic for another thread.
 
while we are at it. With the new C&P system arriving, let's have a timer on when you are allowed to switch ships, after Murder. Idk, like a week. Just kidding... two weeks. Ganking solved
 
Well, it doesn't necessarily solve the problem of undermining in Solo, as someone who selects Solo or PG will still be able to undermine.

.

What is undermining?
I presume that it is when I trade for a faction in solo, then it helps that faction.
Am I right? Do tell?
What about the NPC traders in solo? Do you think that they don't make a difference? They do! They sure do!
And the NPC trading with the opposing faction drops my factions rating, while that faction sends NPC assassins after me.
Solo ain't safe? But it is fun.
 

Deleted member 115407

D
What is undermining?
I presume that it is when I trade for a faction in solo, then it helps that faction.
Am I right? Do tell?
What about the NPC traders in solo? Do you think that they don't make a difference? They do! They sure do!
And the NPC trading with the opposing faction drops my factions rating, while that faction sends NPC assassins after me.
Solo ain't safe? But it is fun.

I don't understand why you're trying to pick this fight with me. I made a simple, factual statement in response to a proposal made by another thread participant.
 
Too many holes in your idea to be a practical solution, though I can't help but notice that you have the sack to come up with an idea to fix things while the majority of the forum (players who no doubt love the ens out of every exploit in the book) tell you all the reasons why you are dumb and you should just go away. So, plus one for being unlike all the people who've simply embraced cheating and exploiting the game.

Oh I completely agree that having (and posting) an idea is great, but I’d also add that acting all sulky when it’s shot down isn’t helpful. Christ, I’ve had some utter howlers of ideas. Anyone remember my ‘Westworld weapons’ idea? I still chuckle over that.
 
Reasons to mode switch:

- Fuel Rat client in Private Group or Solo, need them to swap for rats to instance with them (quite common reason)
- Fuel Rat themselves in PG/Solo, need to swap to Open to instance with client
- in Open/Solo, friend wants to play in PG
- in Medium ship at outpost, NPC stuck on pad. Swap modes to actually land
- in Med/Large ship and AFKer/griefer pad-blocking. Swap to land
- exploring / pootling about in Open/PG, find pretty X. Swap to Solo for high resolution pics

Probably others, but I haven't had a coffee yet...

Solo is just a PG of one, so maybe they could in theory merge those mission boards together.
I've found Solo mode very useful personally, due to the lower network requirements. On holiday in Italy recently, in the mountains, and Open would just crash anytime another CMDR instanced with me, and at least half the time loading the mission board. In Solo it was much improved (warp tunnels would often take a while still).
 
Oh I completely agree that having (and posting) an idea is great, but I’d also add that acting all sulky when it’s shot down isn’t helpful. Christ, I’ve had some utter howlers of ideas. Anyone remember my ‘Westworld weapons’ idea? I still chuckle over that.

oh pray tell good sir..
 
oh pray tell good sir..

Heh. My idea was to have a toggle whereby your ship becomes effectively immune to other Commanders' weapons, thus eliminating unwanted PvP. I called it 'Westworld weapons' due to how guns worked in the original film - guns wouldn't fire on humans, only on robots.

Even with restrictions in place to prevent you toggling mid-fight it's still a dreadful idea.
 
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