This was my impression and the main reason I partook.
Poor Will, having to sign off on that!
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This was my impression and the main reason I partook.
Poor Will, having to sign off on that!
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Nerf something popular like this -> player numbers drop; no need to invest in additional server capacity! Genius!![]()
I think it was quite easy to average 125-175 million/ hour.
The issue is that this was so excessive on any scale, that if someone wanted to simply make credits - they would have only one smart choice - to do this.
It was funnelling player behaviour.
Things need to be balanced, whether upwards or downwards. But for example trading in the game has become a hobby rather than a way to make credits when compared to the passenger runs. same for missions which were not passenger missions. you did them for other goals rather than credits.
Ummm, isn't that working exactly as it should? Why else would someone fly a passenger mission that takes forty minutes or so unless it's for the extra money it pays?
Fdev have said repeatedly that there's nothing that they can do about how the mission boards work
I didn't get the ultimate ship after an evening of play. I got the ultimate ship after over a year of play. You missed the bit where I said I'd been grinding Hazres sites and doing smuggling runs (with a couple of months of shipping in a Type 9 in between). I had enough for an Anaconda prior to doing this evil, forbidden run, granted I now have enough to kit it out the way I'd like and have money left over.I mean, is the only thing that you could do that is satisfying is to play in an anaconda? Do you really need the ultimate ship after an evening of play? I know personally I *could* fly an anaconda but I don't, why couldn't you do everything the same but with a cobra?
"We can confirm that this is due", "detailed investigation"... Are you serious? This was a feature that you introduced in 2.4. It's in your patch notes, for God's sake. Are you trying to insult us, or is it just incompetence? If you have decided, 6 months later, that this feature gives too many credits, just say so. Do you really think this way of presenting things makes you look better than that?
(snip)
Hello commanders,
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue.
If you are getting interdicted 6 times on Seaton runs, you were doing it wrong. Once, maybe twice tops - And evading interdiction isn't hard.
We didn't "get" any system back. We earned new ones! Besides, you guys all kill our haulers in open while you oppose/UM in solo or PG. and you outnumber us 4-1. so I have little sympathy for that line of thinking. As a hauling power who has to spend a lot of $ to remain viable and competitive, Winters players should be allowed to make decent money to counter being outnumbered and not having a way to stop her opposition when they refuse to show their faces while opposing our expansions.
So what you decided wasn't an exploit and wasn't going to be changed is now an exploit and has been nerfed.
Not just nerfed reasonably of course, nerfed FD style with a wrecking ball.
It's a case of go big or go home it seems. Do or do not, there is no try.
It's also a persistent multi-player only game, so options need to be constrained by how they affect the game for others.
There's a big difference between can't, and won't.
Unless they've sacked all their competent programmers, their justification for not fixing/improving it is one of time(cost) not capability.