I'm just glad that after 1836 hours in the game, I finally managed to get into a decent cash cow before it dried up..
I now have a 1.3 billion bank roll to play the game my way....
this!!!
I'm just glad that after 1836 hours in the game, I finally managed to get into a decent cash cow before it dried up..
I now have a 1.3 billion bank roll to play the game my way....
Hello everyone,
I've gone through your responses based on the statement that I made yesterday and wanted to thank you for your feedback, critical and positive. We hear what you’re saying on multiple issues raised in this discussion and we'll take all feedback we've received onboard.
There are a few things I want to clarify in case there’s any confusion:
If there's additional feedback you want to share on the matter, please do so but make sure it’s constructive and civil. Thanks!
- As I said in my original post, we don’t feel that this is an exploit, but an imbalanced element of our mission reward algorithm. 'Distance from the star' is a mission reward element we want to keep, but as said yesterday, we feel it needs balancing so we’ve temporarily turned off that particular mission reward element. We're not removing it; we just need to test it before reintroducing it back into the game. As a result you will see reduced credit rewards for Passenger Bulk missions for the time being while we find the right balance.
- As this is not an exploit, but a balancing matter, we won’t be removing credits from those who have earned credits in this way.
- Regarding 'mission board switching', we’ve passed the feedback onto the team and we'll update you when we .
Hello everyone,
I've gone through your responses based on the statement that I made yesterday and wanted to thank you for your feedback, critical and positive. We hear what you’re saying on multiple issues raised in this discussion and we'll take all feedback we've received onboard.
There are a few things I want to clarify in case there’s any confusion:
If there's additional feedback you want to share on the matter, please do so but make sure it’s constructive and civil. Thanks!
- As I said in my original post, we don’t feel that this is an exploit, but an imbalanced element of our mission reward algorithm. 'Distance from the star' is a mission reward element we want to keep, but as said yesterday, we feel it needs balancing so we’ve temporarily turned off that particular mission reward element. We're not removing it; we just need to test it before reintroducing it back into the game. As a result you will see reduced credit rewards for Passenger Bulk missions for the time being while we find the right balance.
- As this is not an exploit, but a balancing matter, we won’t be removing credits from those who have earned credits in this way.
- Regarding 'mission board switching', we’ve passed the feedback onto the team and we'll update you when we .
Hello everyone,
I've gone through your responses based on the statement that I made yesterday and wanted to thank you for your feedback, critical and positive. We hear what you’re saying on multiple issues raised in this discussion and we'll take all feedback we've received onboard.
There are a few things I want to clarify in case there’s any confusion:
If there's additional feedback you want to share on the matter, please do so but make sure it’s constructive and civil. Thanks!
- As I said in my original post, we don’t feel that this is an exploit, but an imbalanced element of our mission reward algorithm. 'Distance from the star' is a mission reward element we want to keep, but as said yesterday, we feel it needs balancing so we’ve temporarily turned off that particular mission reward element. We're not removing it; we just need to test it before reintroducing it back into the game. As a result you will see reduced credit rewards for Passenger Bulk missions for the time being while we find the right balance.
- As this is not an exploit, but a balancing matter, we won’t be removing credits from those who have earned credits in this way.
- Regarding 'mission board switching', we’ve passed the feedback onto the team and we'll update you when we .
'Distance from the star' is a mission reward element we want to keep, but as said yesterday, we feel it needs balancing so we’ve temporarily turned off that particular mission reward element. We're not removing it; we just need to test it before reintroducing it back into the game.
If there's additional feedback you want to share on the matter, please do so but make sure it’s constructive and civil. Thanks!
Hello everyone,
I've gone through your responses based on the statement that I made yesterday and wanted to thank you for your feedback, critical and positive. We hear what you’re saying on multiple issues raised in this discussion and we'll take all feedback we've received onboard.
There are a few things I want to clarify in case there’s any confusion:
If there's additional feedback you want to share on the matter, please do so but make sure it’s constructive and civil. Thanks!
- As I said in my original post, we don’t feel that this is an exploit, but an imbalanced element of our mission reward algorithm. 'Distance from the star' is a mission reward element we want to keep, but as said yesterday, we feel it needs balancing so we’ve temporarily turned off that particular mission reward element. We're not removing it; we just need to test it before reintroducing it back into the game. As a result you will see reduced credit rewards for Passenger Bulk missions for the time being while we find the right balance.
- As this is not an exploit, but a balancing matter, we won’t be removing credits from those who have earned credits in this way.
- Regarding 'mission board switching', we’ve passed the feedback onto the team and we'll update you when we .
If you lot had posed a question of "What does everyone think about passenger mission payouts on longrange missions being too high?" It pretty clear what asnswer you would have received.
Just a point of order Will. The arbitrary nature of this "temporary situation" can hardly be classified as constructive or civil. Maybe FDev should act by example?
If you lot had posed a question of "What does everyone think about passenger mission payouts on longrange missions being too high?" It pretty clear what asnswer you would have received.
There is obviously more to this and a little transparency of why it's even a thing would go a long way I feel.
Just out of interest, what do you mean by 'more to this'?
Ed
Just out of interest, what do you mean by 'more to this'?
Ed
I'll be honest, I couldn't care less whether these missions come back or not. But FD's reaction here has been cack-handed.
One of the running theories is that Fdev is nerfing this to limit the amount of squadrons and Fleet Carriers come quartet 4 update.
There are a few things I want to clarify in case there’s any confusion:
As I said in my original post, we don’t feel that this is an exploit, but an imbalanced element of our mission reward algorithm.
but simply because the mission reward algorithm is programmed in a casual fashion
aliens.jpg?others may see some hidden agenda or conspiracy.
You mean the thing where they were extremely lenient and only removed some modules instead of players?the ugly sins of the engineer module exploit response
Hello everyone, I've gone through your responses based on the statement that I made yesterday and wanted to thank you for your feedback, critical and positive. We hear what you’re saying on multiple issues raised in this discussion and we'll take all feedback we've received onboard.