New Engineers is basically bass ackwards

I other words the new engineers changes make it easier for heavy rollers while making it much harder for light rollers. Shouldn't that kind of be the other way around or at least a whole lot easier for beginners?

That's not to say that it can't be made much better with some small tweaks.

Whatever form the tweaks take, one of the results should be that the amount of effort to achieve low level engineering should be much lower. Nearly as low as they are now in other words.

I also don't like the idea of starting over with every new module. I think top rep with an engineer should at least entitle you to start at level 3 on modules. This idea would really help every including the beginners!!!
 
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Yet they think it attracts people who have never done engineering to start doing it... LMAO. The loach cowboy knows best though right...

The people it benefits the most are the ones already sitting on high end g5 mods that will instantly convert to g4 on the new system and avoid the 1 2 and 3 level material grind.
 
Yet they think it attracts people who have never done engineering to start doing it... LMAO. The loach cowboy knows best though right...

The people it benefits the most are the ones already sitting on high end g5 mods that will instantly convert to g4 on the new system and avoid the 1 2 and 3 level material grind.

If you have a high end G5, there is no reason to exchange it.
 
I other words the new engineers is makes it easier for heavy rollers while making it much harder for light rollers.

That's not to say that it can't be made much better with some small tweaks.

Whatever form the tweaks take, one of the results should be that the amount of effort to achieve low level engineering should be much lower. Nearly as low as they are now in other words.

I think they should keep engineering as it is, except remove all secondaries and put them into focus crystals.

Yep, focus crystals. You take 5 focus crystals to the tech dealer, and he offers (for a fee or other materials) to create a Grand focus crystal that enhances some aspect of technology. Blue focus crystals give heat reduction, red focus crystals increase damage, etc etc. Each module has a balanced number of slots for said crystals and we can craft and fit whatever secondaries we like, either three of the same mod with diminishing returns or using three different bonuses.

This also allows handling of grandfather modules, as you simply remove all secondaries and populate that modules slots with the crystals that get it as close as possible to what it originally was.

Just a thought
 
This is really weird... I just saw someone in another thread say the exact opposite to what OP is saying.

Maybe this means FD have got the balance exactly right this time.
 
Ah, here it is:

Not quite. They've made it much easier to be satisfied with a middle of the road upgrade because it'll be guarranteed to work towards a "good enough" upgrade. The maxers will have to grind much more in the new system than now. Currently they could skip straight to G5 upgrades provided they've repped out the engineer. In the new system they'll have to slowly crawl their way up from G1 all the way to G5 for every single module on every single ship they want to mod. Pretty brutal stuff for maxers and also those of us who are into PvP if you ask me, since PvP is very dependant on maxing out your "gear score" to stay even remotely competitive.

That top of the line FSD, you could easily pursue it in the current system and it would take you less time to re-roll for a great G5 roll than it would take for you to roll it all the way from G1 up to a G5. The new system will give you a "good enough" roll quicker but it will take far longer to get a top of the line, best roll.
 
I other words the new engineers changes make it easier for heavy rollers while making it much harder for light rollers. Shouldn't that kind of be the other way around or at least a whole lot easier for beginners?

That's not to say that it can't be made much better with some small tweaks.

Whatever form the tweaks take, one of the results should be that the amount of effort to achieve low level engineering should be much lower. Nearly as low as they are now in other words.

I also don't like the idea of starting over with every new module. I think top rep with an engineer should at least entitle you to start at level 3 on modules. This idea would really help every including the beginners!!!

Fake news!!!!

They want to "make engineering accessible to more players." They want to get more players to engineer their ships, also casual players.

Engineering took a bit too long. So they want the shorten that for the average player. That's what they said several times.

Surely they wouldn't lie to us? :eek:
 
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This is really weird... I just saw someone in another thread say the exact opposite to what OP is saying.

Maybe this means FD have got the balance exactly right this time.

Well, to be honest part of me agrees with them. The part of me that want's it to be really hard for others to get what I've worked me tail off to get! The problem is that idea doesn't foster more adoption of the engineers feature.
 
Fake news!!!!

They want to "make engineering accessible to more players."

Engineering took a bit too long. So they want the shorten that for the average player. That's what they said several time.

Surely they wouldn't lie to us?

I see and enjoy your sarcasm!

I agree that's what they said, but I think the affect will be the opposite unless they name some tweaks.
 
Oh but there is. Most mods, likely non weapon based, will be better on the new system. So, we just skip to the start of g5 on the new system.

Marginally better. It is up to you to decide if that tiny bit better is worth the effort. And some won't be better either.
 
Fake news!!!!

They want to "make engineering accessible to more players." They want to get more players to engineer their ships, also casual players.

Engineering took a bit too long. So they want the shorten that for the average player. That's what they said several times.

Surely they wouldn't lie to us? :eek:

Nah, they wouldn't lie. They just don't have a clear picture about how it comes all together.
 
Not quite. They've made it much easier to be satisfied with a middle of the road upgrade because it'll be guarranteed to work towards a "good enough" upgrade. The maxers will have to grind much more in the new system than now. Currently they could skip straight to G5 upgrades provided they've repped out the engineer. In the new system they'll have to slowly crawl their way up from G1 all the way to G5 for every single module on every single ship they want to mod. Pretty brutal stuff for maxers and also those of us who are into PvP if you ask me, since PvP is very dependant on maxing out your "gear score" to stay even remotely competitive.

That top of the line FSD, you could easily pursue it in the current system and it would take you less time to re-roll for a great G5 roll than it would take for you to roll it all the way from G1 up to a G5. The new system will give you a "good enough" roll quicker but it will take far longer to get a top of the line, best roll.

This idea doesn't take into consideration the failed rolls which took much much longer for grade 5 rollers.
 
You will put some time into G1-G5,but you get upgrades,not RNG fiesta like now.So in other words its better for new players,they get the "progression" rewards and positive fix with each rank.
 
Okay, so, basically, if you did 2-3 rolls before to get a grade 5, the new system isn’t making you any worse off since you only need 2.5x the grade g5 blueprint price to get to grade 5 + roll it once to actually have the grade 5 applied.
If you want to settle for a cheaper alternative, for three rolls to more or less max the upgrade: grade 1 is dirt cheap coming in at .012 a grade 5 upgrade, grade 2 at .086, grade 3 at 0.42 and grade 4 at 1.42.
To get grade 5 to roughly max (~90%, same threshold as where you could previously advance in rank) it’s probably gonna cost about 4.42 or 5.42, depending on rng.

Edit: forgot to mention that this is because you’d only collect the rarest mats and use the broker to sell them for less rare ones with 3 less rare for one higher tier (so 3 rarity 4 for 1 rarity 5).

If that’s not the case, and/or rng has a too large variance these numbers will be be larger and at that point I’ll start complaining. Until then, this seems to be how they intended it (spoiler: it’s pretty decent for everyone, if I want to casually do engineering I’ll probably constantly settle for grade 4 for things like lightweight sensors on non-anaconda ships).
 
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