Straight material cost.
5x Y material
3x Z material
etc
From my understanding, secondaries will replace the special effects on weapons and will be added to other modules (replacing stuff like extra optimal mass on drives). Don't recall an example of a new one for a non-weapon module though
Thank you for explaining. This will mess with a lot of the tweaking potential of certain mods with the potential to have less variety overall. For example I would no longer be able to make Focused PAs with a secondary to reduce heat and a special weapon effect. In the new system I would have to choose either the reduced heat or the special weapon effect, which actually gives me less of a personal customisation path than currently. I got no love for the random secondaries we get now, as there is no control over how/when you get them, but I'm also not a fan of having to choose between a secondary effect and a special weapon effect.Specials stay after upgrading. Secondaries are now a series of specials, so you chose between the current secondaries and specials. To compensate the basic blueprints are buffed. You pay with a fixed number of materials, different for each effect.
No, why max something out when a mid range result is way less effort and jsut does as well?
Oh wait - it's actually more work now. Too bad.
I find this argument confusing. Frontier have made it much, much easier to be a "maxer". Work now equals guaranteed rewards.
Doesn't everyone actually want that top of the line FSD? I know this new system means I can seriously pursue it now.
Thank you for explaining. This will mess with a lot of the tweaking potential of certain mods with the potential to have less variety overall. For example I would no longer be able to make Focused PAs with a secondary to reduce heat and a special weapon effect. In the new system I would have to choose either the reduced heat or the special weapon effect, which actually gives me less of a personal customisation path than currently. I got no love for the random secondaries we get now, as there is no control over how/when you get them, but I'm also not a fan of having to choose between a secondary effect and a special weapon effect.
Will have to see exactly how the new engineering works in the beta. In my opinion you should get full control to select which stats you want to put as positives and which as negatives to counter balance, then upgrade it down that path and slap on a weapon effect as proposed.
No, why max something out when a mid range result is way less effort and jsut does as well?
Oh wait - it's actually more work now. Too bad.
For those interested, a small tweak/compromise to take the edge off the new approach - https://forums.frontier.co.uk/showt...-G5-on-every-new-module?p=6331685#post6331685
Under Beyond, if you engineer a module which was created under the previous Engineer mechanics, it's converted ("Grand Fathered") to the highest level of the next Grade down. So re-Engineer a G4 module generated last year, it will give a top level G3 module.
The following suggestion simply offers this same approach for new modules, if you've previously Engineered that same sort of module before.
Actually I see it affecting maxers and completionists way more negatively than casual partakers. The casual partaker will now always get a mod they'll be happy enough with without leaving it up to random chance to decide for them. The maxer will now have to grind from G1 all the way to mid G5 just to get to the god roll zone whereas currently they can jump straight into G5 rolls. That's a helluva lot more grind for the maxer while reducing the RNG grind for the "that'll do-er".It does seem that if you are a "maxer" the new system is better, but if you are a "that'll do-er" you are worse off.
That's essentially what the new system will do. The new end stage G5 mods will be guarranteed to be better than any god rolls from the current system. If you have a grand fathered G5 mod and wish to convert it, it will turn into a G4 mod. You then have to roll it back up to the new system's high end G5 territory if you want the best G5 upgrade on it.The issue it seems is maxers have their god rolls and are keeping them, and the "that'll do-ers" have seen how it will affect them. Which is why we have the mess we have right now.
So how about this as a suggestion. you can jump straight to grade 5 BUT the roll will be limited to demi-god status. If you want a God roll you'll need to 1-5 it?
Thank you for explaining. This will mess with a lot of the tweaking potential of certain mods with the potential to have less variety overall. For example I would no longer be able to make Focused PAs with a secondary to reduce heat and a special weapon effect. In the new system I would have to choose either the reduced heat or the special weapon effect, which actually gives me less of a personal customisation path than currently. I got no love for the random secondaries we get now, as there is no control over how/when you get them, but I'm also not a fan of having to choose between a secondary effect and a special weapon effect.
Will have to see exactly how the new engineering works in the beta. In my opinion you should get full control to select which stats you want to put as positives and which as negatives to counter balance, then upgrade it down that path and slap on a weapon effect as proposed.
To this I only want to say next: certain weapons like plasma accelerators (included APAs), rails, hammers and packhound missiles are producing allot heat. With new system you will get absolute shiny +10% (example) damage, but because you will cook your ship with each salvo, you will inflict much less damage/time as someone with "obsolete" old mod with less damage BUT 30-50% heat reduction. New stuff simply cannot compete with the "old" one if this (heat) will be not addressed some way.It does seem that if you are a "maxer" the new system is better, but if you are a "that'll do-er" you are worse off.
Not quite. They've made it much easier to be satisfied with a middle of the road upgrade because it'll be guarranteed to work towards a "good enough" upgrade. The maxers will have to grind much more in the new system than now. Currently they could skip straight to G5 upgrades provided they've repped out the engineer. In the new system they'll have to slowly crawl their way up from G1 all the way to G5 for every single module on every single ship they want to mod. Pretty brutal stuff for maxers and also those of us who are into PvP if you ask me, since PvP is very dependant on maxing out your "gear score" to stay even remotely competitive.I find this argument confusing. Frontier have made it much, much easier to be a "maxer". Work now equals guaranteed rewards.
Doesn't everyone actually want that top of the line FSD? I know this new system means I can seriously pursue it now.
Many parts of it will be. Some parts of it, like this, won't be. People just want a system that is consistently better across the board not one that is better "here and here but worse over here."The new system will be much better.People are overreacting.
+1 I very much agree.To this I only want to say next: certain weapons like plasma accelerators (included APAs), rails, hammers and packhound missiles are producing allot heat. With new system you will get absolute shiny +10% (example) damage, but because you will cook your ship with each salvo, you will inflict much less damage/time as someone with "obsolete" old mod with less damage BUT 30-50% heat reduction. New stuff simply cannot compete with the "old" one if this (heat) will be not addressed some way.
I find this argument confusing. Frontier have made it much, much easier to be a "maxer". Work now equals guaranteed rewards.
Doesn't everyone actually want that top of the line FSD? I know this new system means I can seriously pursue it now.
I disagree. I think the new changes are great and I personally think it will allow me to engineer my ships quicker.
The new system will be much better.People are overreacting.
Getting to a good grade 5 will be smillar to what you need to do know, except you will need to visit the material brokers.
The new system will be much better.People are overreacting.