New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

Straight material cost.

5x Y material
3x Z material
etc

From my understanding, secondaries will replace the special effects on weapons and will be added to other modules (replacing stuff like extra optimal mass on drives). Don't recall an example of a new one for a non-weapon module though

Specials stay after upgrading. Secondaries are now a series of specials, so you chose between the current secondaries and specials. To compensate the basic blueprints are buffed. You pay with a fixed number of materials, different for each effect.
Thank you for explaining. This will mess with a lot of the tweaking potential of certain mods with the potential to have less variety overall. For example I would no longer be able to make Focused PAs with a secondary to reduce heat and a special weapon effect. In the new system I would have to choose either the reduced heat or the special weapon effect, which actually gives me less of a personal customisation path than currently. I got no love for the random secondaries we get now, as there is no control over how/when you get them, but I'm also not a fan of having to choose between a secondary effect and a special weapon effect.

Will have to see exactly how the new engineering works in the beta. In my opinion you should get full control to select which stats you want to put as positives and which as negatives to counter balance, then upgrade it down that path and slap on a weapon effect as proposed.
 
I find this argument confusing. Frontier have made it much, much easier to be a "maxer". Work now equals guaranteed rewards.

Doesn't everyone actually want that top of the line FSD? I know this new system means I can seriously pursue it now.

Indeed. Current "that'll do" level G5 mods are equivalent to high-end grade 3 or low-end grade 4 under the new syetem. People are underestimating the buff.

And they explained that they know the grind seems worse, even though it really won't be. But they do believe it'll be better for the long term. I think so too. Have since the start. People are too stuck on the current system to see the point of the new one. Can't see the forest for the trees.

You can't have a system like this and make it so easy to max every ship in the game like everyone wants. Think of each ship you want to upgrade as a gear set from another game. (It effectively is, get over it.) That crap takes time. This should too. This won't even take as long as many of those other games either.
 
Thank you for explaining. This will mess with a lot of the tweaking potential of certain mods with the potential to have less variety overall. For example I would no longer be able to make Focused PAs with a secondary to reduce heat and a special weapon effect. In the new system I would have to choose either the reduced heat or the special weapon effect, which actually gives me less of a personal customisation path than currently. I got no love for the random secondaries we get now, as there is no control over how/when you get them, but I'm also not a fan of having to choose between a secondary effect and a special weapon effect.

Will have to see exactly how the new engineering works in the beta. In my opinion you should get full control to select which stats you want to put as positives and which as negatives to counter balance, then upgrade it down that path and slap on a weapon effect as proposed.

Hopefully this will be addressed. It does indeed suck to think thermal secondaries won't be able to coexist with special effects, though I believe that should have been the case from the start. Less spam and more thought into what to pick.
 
For those interested, a small tweak/compromise to take the edge off the new approach - https://forums.frontier.co.uk/showt...-G5-on-every-new-module?p=6331685#post6331685

Under Beyond, if you engineer a module which was created under the previous Engineer mechanics, it's converted ("Grand Fathered") to the highest level of the next Grade down. So re-Engineer a G4 module generated last year, it will give a top level G3 module.

The following suggestion simply offers this same approach for new modules, if you've previously Engineered that same sort of module before.
 
No, why max something out when a mid range result is way less effort and jsut does as well?

Oh wait - it's actually more work now. Too bad.

A mid range will be a similar amount of work as before, as long as you use the material brokers effectively.

For those interested, a small tweak/compromise to take the edge off the new approach - https://forums.frontier.co.uk/showt...-G5-on-every-new-module?p=6331685#post6331685

Under Beyond, if you engineer a module which was created under the previous Engineer mechanics, it's converted ("Grand Fathered") to the highest level of the next Grade down. So re-Engineer a G4 module generated last year, it will give a top level G3 module.

The following suggestion simply offers this same approach for new modules, if you've previously Engineered that same sort of module before.

Getting to a good grade 5 will be smillar to what you need to do know, except you will need to visit the material brokers.
 
It does seem that if you are a "maxer" the new system is better, but if you are a "that'll do-er" you are worse off.
Actually I see it affecting maxers and completionists way more negatively than casual partakers. The casual partaker will now always get a mod they'll be happy enough with without leaving it up to random chance to decide for them. The maxer will now have to grind from G1 all the way to mid G5 just to get to the god roll zone whereas currently they can jump straight into G5 rolls. That's a helluva lot more grind for the maxer while reducing the RNG grind for the "that'll do-er".

The issue it seems is maxers have their god rolls and are keeping them, and the "that'll do-ers" have seen how it will affect them. Which is why we have the mess we have right now.

So how about this as a suggestion. you can jump straight to grade 5 BUT the roll will be limited to demi-god status. If you want a God roll you'll need to 1-5 it?
That's essentially what the new system will do. The new end stage G5 mods will be guarranteed to be better than any god rolls from the current system. If you have a grand fathered G5 mod and wish to convert it, it will turn into a G4 mod. You then have to roll it back up to the new system's high end G5 territory if you want the best G5 upgrade on it.
 
Thank you for explaining. This will mess with a lot of the tweaking potential of certain mods with the potential to have less variety overall. For example I would no longer be able to make Focused PAs with a secondary to reduce heat and a special weapon effect. In the new system I would have to choose either the reduced heat or the special weapon effect, which actually gives me less of a personal customisation path than currently. I got no love for the random secondaries we get now, as there is no control over how/when you get them, but I'm also not a fan of having to choose between a secondary effect and a special weapon effect.

Will have to see exactly how the new engineering works in the beta. In my opinion you should get full control to select which stats you want to put as positives and which as negatives to counter balance, then upgrade it down that path and slap on a weapon effect as proposed.

Unless they add secondaries to PAs that reduce thermal load, for example. I am not sure there is a limit to 1 secondary per mod? You just can't get the secondaries with no negative effects in the new system.
 
It does seem that if you are a "maxer" the new system is better, but if you are a "that'll do-er" you are worse off.
To this I only want to say next: certain weapons like plasma accelerators (included APAs), rails, hammers and packhound missiles are producing allot heat. With new system you will get absolute shiny +10% (example) damage, but because you will cook your ship with each salvo, you will inflict much less damage/time as someone with "obsolete" old mod with less damage BUT 30-50% heat reduction. New stuff simply cannot compete with the "old" one if this (heat) will be not addressed some way.
 
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I find this argument confusing. Frontier have made it much, much easier to be a "maxer". Work now equals guaranteed rewards.

Doesn't everyone actually want that top of the line FSD? I know this new system means I can seriously pursue it now.
Not quite. They've made it much easier to be satisfied with a middle of the road upgrade because it'll be guarranteed to work towards a "good enough" upgrade. The maxers will have to grind much more in the new system than now. Currently they could skip straight to G5 upgrades provided they've repped out the engineer. In the new system they'll have to slowly crawl their way up from G1 all the way to G5 for every single module on every single ship they want to mod. Pretty brutal stuff for maxers and also those of us who are into PvP if you ask me, since PvP is very dependant on maxing out your "gear score" to stay even remotely competitive.

That top of the line FSD, you could easily pursue it in the current system and it would take you less time to re-roll for a great G5 roll than it would take for you to roll it all the way from G1 up to a G5. The new system will give you a "good enough" roll quicker but it will take far longer to get a top of the line, best roll.
 
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The new system will be much better.People are overreacting.
Many parts of it will be. Some parts of it, like this, won't be. People just want a system that is consistently better across the board not one that is better "here and here but worse over here."

To this I only want to say next: certain weapons like plasma accelerators (included APAs), rails, hammers and packhound missiles are producing allot heat. With new system you will get absolute shiny +10% (example) damage, but because you will cook your ship with each salvo, you will inflict much less damage/time as someone with "obsolete" old mod with less damage BUT 30-50% heat reduction. New stuff simply cannot compete with the "old" one if this (heat) will be not addressed some way.
+1 I very much agree.
 
I find this argument confusing. Frontier have made it much, much easier to be a "maxer". Work now equals guaranteed rewards.

Doesn't everyone actually want that top of the line FSD? I know this new system means I can seriously pursue it now.

Yes, that would be nice, but I don't know if I want it to be at the cost of having to go through each rank for every module. That's a lot of extra material gathering/trading of things that I wasn't collecting. In the current system I would completely skip ranks that required mining materials and once I was rank 5, I no longer had to worry about lower grade materials as much. The new system takes that away and makes me go through the whole mess of it for every module.
 
I disagree. I think the new changes are great and I personally think it will allow me to engineer my ships quicker.

Yes and no...

So you buy your new Chieften and want to G5 the FSD? Currently, you'd go to the Engineer and in a couple of rolls you'll have a nice G5 FSD.

Under the new mechanic?

The notion of having to G1->G5 each and every new FSD would make me groan. Now, onto its other modules?
 
I'm fine with this change. Any change that removes randomness and gives players a clear goal to work towards is good.

Next up: Remove the blue circle mechanic, and then remove USS please. Replace them with mechanics that have the player do things (via modules and capabilities like scanning) to discover POIs in space and on surfaces, which the player can then visit purposefully.
 
The new system will be much better.People are overreacting.

I'm not overreacting, I'm certainly reacting, but my mind isn't blown or anything. It's never too early for feedback and concerns. I'd even bet that the same concerns will exist even once people get their hands on it. I keep saying, enough information was given to formulate an opinion and really think about how individual's games may be affected. There are good points to it, but they are being put in at a possible time cost. The time cost is already well enough, so there are concerns.
 
Grind is:

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