Where did all the well-paying Passenger Missions go?

You know you can see passenger traits and pick passengers that don't mind being scanned, or better you can learn to avoid scans, in the right ship it's easy. I use a Asp to carry wanted passengers without any issues.

My experience with the "named" passenger missions is simply so bad that I am not going to bother with them. Yes, I do understand the, "Git Gud." It just isn't how I want to play. Doing things I don't enjoy for very little return is something I do for ten hours a day. It is not how I want to spend my free time. If I had to run the "named" passengers in this game I would just stop playing, I find them that un-fun.

Traders are the core to any economy, not mercenaries. Yet FD continues to short-change traders.
 
'Distance from the star' mission reward element "Temporarily" removed:-

Hello everyone,

I've gone through your responses based on the statement that I made yesterday and wanted to thank you for your feedback, critical and positive. We hear what you’re saying on multiple issues raised in this discussion and we'll take all feedback we've received onboard.

There are a few things I want to clarify in case there’s any confusion:

  1. As I said in my original post, we don’t feel that this is an exploit, but an imbalanced element of our mission reward algorithm. 'Distance from the star' is a mission reward element we want to keep, but as said yesterday, we feel it needs balancing so we’ve temporarily turned off that particular mission reward element. We're not removing it; we just need to test it before reintroducing it back into the game. As a result you will see reduced credit rewards for Passenger Bulk missions for the time being while we find the right balance.
  2. As this is not an exploit, but a balancing matter, we won’t be removing credits from those who have earned credits in this way.
  3. Regarding 'mission board switching', we’ve passed the feedback onto the team and we'll update you when we .
If there's additional feedback you want to share on the matter, please do so but make sure it’s constructive and civil. Thanks!
 
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I wonder if this is, in part at least, a reaction to the broken missions that'd cause the mission board to break?

What I mean by this is that there were missions generated for over 50 Million Credits to carry 20-30 passengers one system away, but to a station 4 million ls out - basically just over an hour in Super Cruise.

I started taking these higher-paid missions a while ago, I think I picked them up in the Haghole and nearby systems with the destination being 36 Ophi-somethingorother. As I played by literally "following the missions" I sorta stumbled on this location by accident, but I'd never seen bulk passenger missions paying 5 million cr+ before, just the odd VIP. So I started taking them - often two or three all going to the same location - and earnt some good money for what was generally a fairly relaxing hour in my Type 7. As my faction rep grew, as well as my trade rank, the payouts on this missions started getting a little silly. However, who am I to refuse a well-paid mission? They started getting a little hairier too, with regular interdiction attempts, but the Type 7 appears pretty good at evading.

However, once I became Allied, or at least Friendly, with the factions in my various pick up stations, along with rising to the rank of Elite Trader (too quickly) I'd often land and see only missions for 50 Million credits or more. This was calculated via a combination of my Faction Rep, my Elite Rank and the distance to the station. Basically, to cut things short, FDev got the maths wrong and these payouts were higher than intended - despite them deliberately adding the distance multiplier. As a "quick fix" (which was in no way a fix) they appeared - at my location at least - apply a 50 Million Credits cap. So, these missions would be offered and you could accept them, but you'd instantly get a "server error" message and the mission board would crap out. Not elegant. So, not knowing what was going on at the time, I'd exit to the menu, then go back into the game to try to fix the issue. This would sometimes sort things, so I'd now get a working mission from that faction. However, I'd then go to look at the next factions offering and there might be another broken mission, so I'd exit to the menu again and re-launch. Without even realising it, I'd started "board flipping" before I even knew what that was. So, I'd land at a station, take any missions and go. However, if I landed and was presented with broken missions, I'd "board flip" to fix this. I'd then take and missions offered - assuming they weren't broken again - and be on my way. It became very frustrating, and the load time of both the Mission and Passenger board (I'd stack up on both types of missions) became quite dire, and sometimes wouldn't load at all.

So, in essence it seems that FDev got their maths wrong regarding the payouts on certain missions - they never intended them to be so well-paid, based on what I've read. They then basically broke all well-paid missions at my particular location - even "board flipping" didn't fixed them, I had nothing but broken offers or nothing at all. They've now utterly broken these missions in regards to payout, no reasonable middle-ground based on a tuned down version of the prior equation calculating payouts.

All that said, it does appear that the more reasonably-paying VIP missions still exist, though not in great quantities, at least based on my location. I think I found one 6.9 Million Credit VIP mission to my distance destination station...not really worth it alone unless I can pick up multiple other missions going to the same location in surrounding systems.

I guess my personal ideal scenario is to be able to skirt the systems surrounding one with a distant station, picking up Passenger, Cargo and data type missions to a same destination. It's satisfying to be able to stack several missions, then deliver all of them to the one destination. The chain interdictions can be fun too! As I do this in a moderately Engineered Anaconda now, this is FUN. That's what I was doing at least, with payouts as they are now targetting these distant stations is worthless.

So, to be clear, this post was not a "whinge", it was simply a request for information. It seems odd to me that FDev have evidently taken some time to look at the issue of excessive mission payouts, but surely it'd not have been much more of an effort to just tone down the formula a bit? Maybe simply reduce the distance multiplier - which appears to be the route cause of the payouts growth - rather than kill what were quite fun missions dead.

Thought: If I can do 20-30 million credits an hour doing multiple trade / mission runs, why is it so offensive to some to be offered one mission paying 30 million that happens to take an hour to complete? I like doing the former, as it's more involved, but I also like to do the odd longer run too when I want to relax a bit more.

Scoob.
 
So FD have 'punished' those of us who play the game fairly because of the relatively few who were mission stacking at Smeaton [mad]

See how mission stacking and mode swappers harm the game for others ?

Whining and complaining about how much $$ someone else is earning, despite those earnings having ZERO impact on YOU is why you are left with this new reality.

Don't blame the stackers or the board flippers. Blame the jealous busybodies who don't know how to mind their own damned business!

You and your buddies should have left well enough alone. Now you have ruined it for everyone, including yourselves. Nice work. [rolleyes] The irony isn't lost on those of us with a clue.

P.S. I never did any of these missions myself. I have over 5.5 Billion CR free to spend on my account. I do missions for fun, not for how much CR they offer as a reward.

Over time, the earnings always take care of themselves. My current CR balance is more than ample proof of that.
 
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along with rising to the rank of Elite Trader (too quickly)

I noticed this too. I was about half way through Tycoon before I went to Smeaton Orbital. I'd been Tycoon for several weeks, and pretty much all of it had come from normal trading (very few passengers at that point). It was either my second or third trip to Smeaton when I got the message that I'd gained Elite in trade. I was surprised, as I expected to still be several weeks away.

Trade rank is tied to profit from trade, and as these passenger missions add to trade profit, they are making it too easy to rank up. I think that is more of an issue than the money, to be honest.
 
I noticed this too. I was about half way through Tycoon before I went to Smeaton Orbital. I'd been Tycoon for several weeks, and pretty much all of it had come from normal trading (very few passengers at that point). It was either my second or third trip to Smeaton when I got the message that I'd gained Elite in trade. I was surprised, as I expected to still be several weeks away.

Trade rank is tied to profit from trade, and as these passenger missions add to trade profit, they are making it too easy to rank up. I think that is more of an issue than the money, to be honest.

I was in the same place (except that for me it had been months instead of weeks). I would like to see more rank categories, such as: Passenger, Luxury passenger (named passengers as opposed to anonymous groups), Rescue, Commodities trade, and others.
 
Whining and complaining about how much $$ someone else is earning, despite those earnings having ZERO impact on YOU is why you are left with this new reality.

Don't blame the stackers or the board flippers. Blame the jealous busybodies who don't know how to mind their own damned business!

You and your buddies should have left well enough alone. Now you have ruined it for everyone, including yourselves. Nice work. [rolleyes] The irony isn't lost on those of us with a clue.

...snip...

Indeed, it was to be expected that FD would step into the sand box and like a bully kick people in the gonads and give us all a black eye, after the hard work of figuring out how to make decent credits in game, just because we were having fun and that's just not acceptable.

We will just have to hop on the next train...... :D
 
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Indeed, it was to be expected that FD would step into the sand box and like a bully kick people in the gonads and give us all a black eye, after the hard work of figuring out how to make decent credits in game, just because we were having fun and that's just not acceptable.

We will just have to hop on the next train...... :D

I find it amusing that the busybody faction would have the audacity to blame others for the changes that just came down. The commanders who were enjoying the whole Smeaton run were not the ones running behind Frontier's skirt and demanding that something be done about the payout amounts.

It was the usual collection of busybodies in this community who can't stand the notion of anyone making more $$ than they are. They are the ones who brought all this to the attention of Frontier, which ultimately resulted in a Nerf to all the passenger missions.

Speaking as someone who hasn't cared about $$ in this game for nearly 2 years, I am just sitting back and shaking my head at the idiocy of some of the people who play this game.
 
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Funny thing....I've only ever done one Smeaton run and that was more by chance. It was a few days ago - it seems not long before the nerf - and, as I'd never been there before and my reputation was neutral with the factions, the payouts were "nice" but not excessive. I.e. I'd picked up a handful of small groups from nearby systems, I think the best paid about 13 million credits for a large group. For about 50 minutes flight time - once I arrived in the system - and the couple of interdiction I submitted to, it seemed like a decent enough ~30 Million credit reward for my activities. It appears that once your increasing faction rep boosted the reward multiplier that things got silly perhaps?

As and aside, I do find it a shame that Passenger runs did seems to be the way to earn good money in the game. Anyone with expensive in-game goals and limited time is likely going to take the most efficient route to meet their goals. It's semi-grindy activities like this - just like the Rares runs I did ages ago, and the weeks spent trading Imperial Slaves - that allowed me to spend time simply playing enjoying my in-game wealth to experiments with different ships, loadouts and other activities. It's easy to fall into the routine of grinding this to have fun doing that/I] at a later point in the game. I for one had considered doing some more cash grind to a bit, as it was both relaxing (for the most part) and had the potential to give me options in the future. However, in the end I was out of the game for almost two weeks, bar the odd little pop in to say hello.

Scoob.
 
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