Just finished a few hours in beta. I'm not happy with the engineering mat structure. It is definitely far more complex, and will reduce my interest in kitting multiple ships. Instead of 20 or so locations to get mats, it will be god knows how many unless I pay the material trader tax man. In either case, it translates into a larger time sink spent not playing.
1) Scrap the quasi rng leveling up each mod.
2) List straight up recipes for each tier and special effect.
3) Pinning blueprints? Really? Because your ship computer can't store more info? Half the time I pinned blueprints before, they would drop off my pinned list. Lame.
4) Material trader - so I'm going to run around gathering 81 sulfurs for a rhenium or whatever, when I can just go to EDDB farm the rhenium and get other useful stuff at the same time. Unless you plan to nerf the percentages for rare mats? This is terrible.