I never really understand the whole "it doesn't affect you" argument...
Surely it's ok to have an opinion on whether
Elite is a game where a lone pilot struggles to make a living in an unforgiving Universe Or whether Elite is a game in which a lone pilot can make as much money as entire systems economies, by tracking backwards and forwards on "bus runs"
On whether Elite has any relation to the original Elite 84...where pilots flew a Cobra mk3 or whether it's a game where a large proportion of pilots regardless of skill or playtime run fleets of the largest ships...all A-rated including sub-capital ships (frequently having access to 2 military vessels from two Opposing navies)
On whether the top places in a combat CG go to skilled pilots, risking their ships in dog fights or the top places in combat CGs go to people who essentially park up over-shielded sub-capital ships whilst farming enemies with turrets and maybe a bit of retro grading to use spinal mounts...(bearing in mind the original intention was for combat to be akin to world war 2 dogfighting)
On whether to get to exploration Elite...you should travel the galaxy travelling into uncharted space thousands of light years from Sol, discovering new worlds...or whether exploration Elite should be given to people pottering around inside or close to the bubble, scanning the same few hundred planets hundreds and hundreds of other people have already scanned...
Its ok to hold the counter opinion...Players hould get big money fast...get big ships quickly...earn even more money...hit a "click to win" button...but they could at least acknowledge the fact...they're wanting a game that's not really Elite Dangerous...and more akin to "Spaceship Collector Simulater 2017"
Not at all I want Elite just not the 84 version any more, my time is limited I have a job and family and I no longer get to spend 14 hours a day playing games, My imagination isn't fired up as it was back then by "just being able to fly in space" many games over many years have done that, some worse, some better than ED has. I have 2 hours to kill am I going to play a game that will make me continually do the same thing for small rewards or do something else? Christ even in EVE if you manage to SOLO a 10/10 DED complex yourself you could do it in 2 hours sometimes much less and have a chance of a big payday or get much less.
I'm not saying EVE is better or worse than ED but it was at least gripping. You could get ganked at any time you could lose concentration and lose a very expensive ship you could do all of it and make billions in less than 2 hours (although rare) and then lose it all on the way back trying to get to safe space. It didn't ruin the game for anyone in fact people loved doing them.
Regardless payment should be based on skill and daring not how many times I can do it.
I would much rather play the game for 2 hours and either hit it big or not at all than do the same repetitive actions for 12 hours , I have real life for that. Money is Money, even in real life people make it illegally or legally and it's down to whether or not they get caught is the difference. Smuggling stuff should pay high amounts and the downside if you get caught should be just as big. When everything starts paying the same because "reasons" nobody will do anything I know I won't.
Take if you "might" find a mission that pays 1mil every time you do it and you want an A rated Conda that's still literally a mission that you will have to do what maybe 400 times before you can achieve that goal, by this time you have probably retired or died from old age, then add you want to engineer it , hold on that's another grind fest, better dig me up so I can start again.
Don't get me wrong ED is a beautiful game and it holds a special place in my heart just for the exploration aspect of it but it's about as gripping as a fat lass/lad covered in baby oil. Who cares if someone makes 1 mil a day or 1 mil every 5 minutes I know I don't, I play the game "my" way. Grind isn't content.