Mode switching for missions and Smeaton Orbital [200mill/hour]

Guarantee they’ll nerf them 80+%.
It’ll be to a level that no one will bother travelling long distance again.

I'd hope not...destination distance definitely should play a part in the mission payout, it was just that Smeaton was taking it to a bit of an extreme.

I get the feeling that they're trying to modify the algorithm to do it 'properly' rather than just adding in bodge code along the lines of

...
...
if [strDestination isEqualToString:mad:"SMEATON"]
{
intPayout=intPayout/2;
}
 
I'd hope not...destination distance definitely should play a part in the mission payout, it was just that Smeaton was taking it to a bit of an extreme.

I get the feeling that they're trying to modify the algorithm to do it 'properly' rather than just adding in bodge code along the lines of

...
...
if [strDestination isEqualToString:mad:"SMEATON"]
{
intPayout=intPayout/2;
}

This I agree with. The mechnic, or rather the spirit of it, wasn't broken. Popping 5LY down the road to deliver 5 passengers? Fine, pay me 32k. 22 passengers 2m LS from a star? Well, I'd like a few more credits, thanks. No one will be doing that for 2m credits. NO one. They already capped it, so it ISN'T the payout, it's something else.
 
Exactly. The 200m credit an hour thing as reported (and touted in all the Youtube vids) was a myth. An absolute best-case scenario where the stars align PERFECTLY. The chances of that happening were amazingly small, the odds of it happening every time were nil. The best run I had was 150m credits, and it took just short of two hours to fill the ship, fly out (dealing with interdictions etc along the way) drop off and get back.

I beg to differ. I rarely made less than 180Mcr/Hr and sometimes as much as 220MCr/Hr and that was in my iCutter with 160 places. I did try a Corvette with 184 places and rarely made less that 200Mcr/Hr. Great fun it was and I enjoyed doing it.

By the way, that was for the round round trip including interdictions, refuelling and repairing any damage.

Your mileage may vary, of course.
 
Now if you could just tie the seeds of the mission board to each server and then have the game auto remove identical missions from the board which are already in the players inventory, then you will be on to something ;)

hopefully the quest for a robust economy will one day be complete.

That particular detail has nothing to do with a "robust economy". It would just return Elite to the state because of which I quit playing for 3 Years - too damned tedious and slow.

Without mission stacking, frankly, I'd be gone again. Docking, undocking and space flight isn't quite fun enough to do it over and over and over and over and over.... for the most minute rewards..

Maybe that is the meaning of "elite" to you, but take a look at the real world elite - they have serfs doing everything.

A robust economy is not measured by how slow and repetitive it is to do anything. That's a laugh...

Background simulations have so far been disappointing and completely unable to compete with a player driven economy like in EVE. EVE may have many failings, but CCP was very smart to only seed the markets initially and then gradually let the players take over completely over the course of months and years
 
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Background simulations have so far been disappointing and completely unable to compete with a player driven economy like in EVE. EVE may have many failings, but CCP was very smart to only seed the markets initially and then gradually let the players take over completely over the course of months and years

One which they carefully curated and adjusted and tweaked constantly over that process.

The player involvement had nothing to do with it.

This I agree with. The mechnic, or rather the spirit of it, wasn't broken. Popping 5LY down the road to deliver 5 passengers? Fine, pay me 32k. 22 passengers 2m LS from a star? Well, I'd like a few more credits, thanks. No one will be doing that for 2m credits. NO one. They already capped it, so it ISN'T the payout, it's something else.

That would be why they're not removing it, just temporarily disabling it then reviewing the situation.

Nobody seems to be reading that though because it's much more fun to stomp in and declare that all the veteran players are spoilsports and clearly only jealous cos they can't get big ships as easily, play the victim and wildly exaggerate the situation with the hope enough drama kicks off that they put it back as it was or make everything pay out so much you can get a big-3 in a week.
 
One which they carefully curated and adjusted and tweaked constantly over that process.

The player involvement had nothing to do with it.



That would be why they're not removing it, just temporarily disabling it then reviewing the situation.

Nobody seems to be reading that though because it's much more fun to stomp in and declare that all the veteran players are spoilsports and clearly only jealous cos they can't get big ships as easily, play the victim and wildly exaggerate the situation with the hope enough drama kicks off that they put it back as it was or make everything pay out so much you can get a big-3 in a week.

Perhaps, and my point isn't that they're temporarily disabling it, or not. It's that by disabling it, they've knee jerked a "fix".. by breaking it entirely. This is all opinion anyway - those that about it can't be /don't want to do it/feel it's unfair, and those that defend it probably don't think killing 10,000 ships to get Elite in combat is fair either. Horses for courses. MY point was that the game is open (and some would argue that there isn't a game here at all), so if "I" want to sit in supercruise all day and make money, that should be my choice. Now, taking 22 passengers earns 10 times less than 1. So, FDev have broken it. By creating the process of board swapping in the first place, they created the "fuss" that seems to be the crux of this, not the actual mechanic of "more money for a longer trip", which is FAIR.

Who knows what the long term change will be.

Or in other words. Blah blah blah woe is me, blah blah blah. Or something. :)

BTW, I may have owned the game since Kickstarter, but I've only been playing 6 months and I just like flying about in VR if I'm honest!
 
I never really understand the whole "it doesn't affect you" argument...
Surely it's ok to have an opinion on whether
Elite is a game where a lone pilot struggles to make a living in an unforgiving Universe Or whether Elite is a game in which a lone pilot can make as much money as entire systems economies, by tracking backwards and forwards on "bus runs"
On whether Elite has any relation to the original Elite 84...where pilots flew a Cobra mk3 or whether it's a game where a large proportion of pilots regardless of skill or playtime run fleets of the largest ships...all A-rated including sub-capital ships (frequently having access to 2 military vessels from two Opposing navies)
On whether the top places in a combat CG go to skilled pilots, risking their ships in dog fights or the top places in combat CGs go to people who essentially park up over-shielded sub-capital ships whilst farming enemies with turrets and maybe a bit of retro grading to use spinal mounts...(bearing in mind the original intention was for combat to be akin to world war 2 dogfighting)
On whether to get to exploration Elite...you should travel the galaxy travelling into uncharted space thousands of light years from Sol, discovering new worlds...or whether exploration Elite should be given to people pottering around inside or close to the bubble, scanning the same few hundred planets hundreds and hundreds of other people have already scanned...

Its ok to hold the counter opinion...Players hould get big money fast...get big ships quickly...earn even more money...hit a "click to win" button...but they could at least acknowledge the fact...they're wanting a game that's not really Elite Dangerous...and more akin to "Spaceship Collector Simulater 2017"
 
I never really understand the whole "it doesn't affect you" argument...
Surely it's ok to have an opinion on whether
Elite is a game where a lone pilot struggles to make a living in an unforgiving Universe Or whether Elite is a game in which a lone pilot can make as much money as entire systems economies, by tracking backwards and forwards on "bus runs"
On whether Elite has any relation to the original Elite 84...where pilots flew a Cobra mk3 or whether it's a game where a large proportion of pilots regardless of skill or playtime run fleets of the largest ships...all A-rated including sub-capital ships (frequently having access to 2 military vessels from two Opposing navies)
On whether the top places in a combat CG go to skilled pilots, risking their ships in dog fights or the top places in combat CGs go to people who essentially park up over-shielded sub-capital ships whilst farming enemies with turrets and maybe a bit of retro grading to use spinal mounts...(bearing in mind the original intention was for combat to be akin to world war 2 dogfighting)
On whether to get to exploration Elite...you should travel the galaxy travelling into uncharted space thousands of light years from Sol, discovering new worlds...or whether exploration Elite should be given to people pottering around inside or close to the bubble, scanning the same few hundred planets hundreds and hundreds of other people have already scanned...

Its ok to hold the counter opinion...Players hould get big money fast...get big ships quickly...earn even more money...hit a "click to win" button...but they could at least acknowledge the fact...they're wanting a game that's not really Elite Dangerous...and more akin to "Spaceship Collector Simulater 2017"

Not at all I want Elite just not the 84 version any more, my time is limited I have a job and family and I no longer get to spend 14 hours a day playing games, My imagination isn't fired up as it was back then by "just being able to fly in space" many games over many years have done that, some worse, some better than ED has. I have 2 hours to kill am I going to play a game that will make me continually do the same thing for small rewards or do something else? Christ even in EVE if you manage to SOLO a 10/10 DED complex yourself you could do it in 2 hours sometimes much less and have a chance of a big payday or get much less.
I'm not saying EVE is better or worse than ED but it was at least gripping. You could get ganked at any time you could lose concentration and lose a very expensive ship you could do all of it and make billions in less than 2 hours (although rare) and then lose it all on the way back trying to get to safe space. It didn't ruin the game for anyone in fact people loved doing them.
Regardless payment should be based on skill and daring not how many times I can do it.
I would much rather play the game for 2 hours and either hit it big or not at all than do the same repetitive actions for 12 hours , I have real life for that. Money is Money, even in real life people make it illegally or legally and it's down to whether or not they get caught is the difference. Smuggling stuff should pay high amounts and the downside if you get caught should be just as big. When everything starts paying the same because "reasons" nobody will do anything I know I won't.
Take if you "might" find a mission that pays 1mil every time you do it and you want an A rated Conda that's still literally a mission that you will have to do what maybe 400 times before you can achieve that goal, by this time you have probably retired or died from old age, then add you want to engineer it , hold on that's another grind fest, better dig me up so I can start again.
Don't get me wrong ED is a beautiful game and it holds a special place in my heart just for the exploration aspect of it but it's about as gripping as a fat lass/lad covered in baby oil. Who cares if someone makes 1 mil a day or 1 mil every 5 minutes I know I don't, I play the game "my" way. Grind isn't content.
 
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Exactly. The 200m credit an hour thing as reported (and touted in all the Youtube vids) was a myth. An absolute best-case scenario where the stars align PERFECTLY. The chances of that happening were amazingly small, the odds of it happening every time were nil. The best run I had was 150m credits, and it took just short of two hours to fill the ship, fly out (dealing with interdictions etc along the way) drop off and get back.

So if 60m is in line with what people think is fair...

Yes it was literally a click bate title on a youtube vid, designed to get more views. Because 150 mill per 2 hrs just doesn't have quite the same ring to it.
 
They agree and didn't think this required skill or daring. Hence shouldn't pay as much, is being fixed.

Although I kind of agree I think the fact you are piloting people in space for a fair distance in super cruise in which you can be interdicted at any time and killed by ne'er-do-well's... daring or dangerous just because game mechanics make it easy for people to get away with it isn't the players problem it's the games problem. I never did one and never planned to. I personally find the time/effort ratio for that fine, I either make 2 mill for 10 minutes high intensity dangerous work or I make 50 mill for spending 2 hours doing something less hazardous you have to pay for people's time.
 
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Dear FDev,

Thanks for taking each and all's responses into account.

On this subject however I feel this can only be a very small group of players. On both subjects I might add. Specifically players who had to go through a great deal of suffering to get to 1st or whatever big ship. They grinded and suffered so much, they want other players to do and feel the same. If they would have had fun, they wouldn't call the other players exploiters & cheaters. If it was about fun their tone would be less salty.

It took me 7 months to get my Anaconda. But never will I have a problem with people getting their Anaconda on 2 days. To make it easy let's say 1000 Mil to fully equip an Anaconda so that's 10 hours. Also you need an Beluga. But then to get it flying and not be a metal lump in space you need to engineer it and yes unlock all of them.... that's what +100/200/300 hours. SO even with 'this exploit' it still takes a huge amount of time to get this ship in a decent condition.

Personally I don't see how that amount of time can be looked upon as a failed mechanic by others. With a job and children around these mechanics make the difference between making the game a bit more playable and completely absurd. I'm pretty sure that group isn't even thinking that far. As I stated before I suppose it's a feeling of 'I suffered this much, you must suffer the same' because the game still remains such an amazing challenge. This mechanic doens't make the game less enjoyable or playable, nor does it interfere with anyone's gameplay. If anything they make easy targets for gankers.

As such I don't know if it's wise to pay too much attention to this small group of players. They ask changes not to benefit the game/other players. They ask them just so they have the impression respect is shown to their achievements/persona and the price they paid to get there.

In short from a guy that took a while to get his first 100 mil to spend : No clue what you guys are ing about. THX FDev for putting these mechanics in game, they make the game more fun to play.
I found the credit gain relative to the distance in SC very well balanced.

Fly safe & o7

Good on you cmdr. Thank you.
 
I personally find the time/effort ratio for that fine, I either make 2 mill for 10 minutes high intensity dangerous work or I make 50 mill for spending 2 hours doing something less hazardous you have to pay for people's time.

I can't understand your maths there at all. That makes Method A 12m/hr and Method be 25m/hr - did you mean to leave them so disparate?
 
I for one am astounded that we're up to over 1700 posts on this thread bemoaning (or defending) the nerfing of a prized money-making activity in the game and nobody has yet posted the Next Best Thing To Do For Making Money!

Seriously folks? Nobody has anything replacing BPMs aside from VIP transports paying only about 25MM CR/hour with minimal board flipping? <cough>

<sigh> This community ain't what it used to be. :D
 
I for one am astounded that we're up to over 1700 posts on this thread bemoaning (or defending) the nerfing of a prized money-making activity in the game and nobody has yet posted the Next Best Thing To Do For Making Money!

Seriously folks? Nobody has anything replacing BPMs aside from VIP transports paying only about 25MM CR/hour with minimal board flipping? <cough>

<sigh> This community ain't what it used to be. :D

Yeah, but VIPs are annoying. They always want washing machines, or three tons of landmines "to make the trip easier".

Not on my ship, mister. Not on my ship.
 
The Engineers aren't required for anything except PvP. I happily ignored them for my first year of playing. Probably a bit more than that, in fact.

Well technically they aren't required for anything. But npcs and other cmdrs have engineered ships so kind of you have to. And you must of been really lucky or not playing when the npcs had god like weapons and shields. That was no fun at all even with engineering. Sometimes i think a npc snuck through the reprogram of them lol.
 
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I can't understand your maths there at all. That makes Method A 12m/hr and Method be 25m/hr - did you mean to leave them so disparate?

it wasn't supposed to be mathematically correct because both are different, I'm not going to do something that pays better but is more boring although some people alot of people will because they are obsessed with how much they make per hour. I don't care how much people make whether it took them 2 hours or 2 days as long as they are enjoying it. I would rather play for 20 minutes make 5 mil and be interested than play for 20 minutes doing something boring for 30/40/50/whatever millions but if they want to then fair play.
 
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Yeah, but VIPs are annoying. They always want washing machines, or three tons of landmines "to make the trip easier".

Not on my ship, mister. Not on my ship.

LOL. Mine always ask for consumer electronics. And I'm like, "You shoulda remembered to bring your own damn iPhone! DENIED!"

That's almost as satisfying as getting the "alternate destination" request that says, "Hey, we changed our minds. If you'll just turn around and take us back to that orbital we came from 12 seconds ago, which is still only 1.2K back there, we'll let you keep the 9MM CR we promised *and* we'll give you a 50K CR bonus!" DENIED! <mad cackling>
 
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