What is the reason of gaps at x=0 and y=0 and three layers visible on vertical view? Problem with data presentation?
What is the reason of gaps at x=0 and y=0 and three layers visible on vertical view? Problem with data presentation?
Is that several overlapping spheres? Looks like at least four separate radius'Very nice. I did something similar a few months back. I love what you're doing with the colouration and filtering out star types.
I also did some faux-3D animations of some of the highlights based on the same method:-
Praei Permit Lock Cluster
What on Earth is going on with proto-stars there?
Very nice. I did something similar a few months back. I love what you're doing with the colouration and filtering out star types.
I also did some faux-3D animations of some of the highlights based on the same method:-
Added a map of dwarfs too:
(click for full size)
What on Earth is going on with proto-stars there?
Just did the same rendering and got the same artefacts:
Gonna check with EDSM/Anthor if there's an issue with the underlying data dumps.
Is that several overlapping spheres? Looks like at least four separate radius'
From the top down view I thought there were just simple spheres.
So, after being able to reproduce the same weird patterns in the TTS' distribution and Anthor checking the EDSM data I wondered what the ED galmap would show. The most apparent differences in TTS' distribution seem to be along sector borders, so I chose and compared the two sectors just south of Sol (Oochost with just around 60 TTS, and neighbouring Oochorrs with around 840) on the in-game galmap.Proto-stars: