What is the reason of gaps at x=0 and y=0 and three layers visible on vertical view? Problem with data presentation?
Is that several overlapping spheres? Looks like at least four separate radius'
I'm wondering about that as well. It's always possible I have a bug in my code that's causing strangeness here, but it's all the same code generating each of these maps, so I don't know what would be different about that one. I'm more inclined to believe it's a combination of sector differences, and player activity, especially since further form the bubble, you can see similarly brighter patches in some of the more travelled areas, limited to where players have passed through. Strange, but interesting. StellarForge has a lot of oddities that don't show up until you look at things this way.What on Earth is going on with proto-stars there?
Very cool! 3D animated maps are a great idea!
Oh, that is some unusual squares
Yep, five here. One top, one bottom and three on the central plane.Is that several overlapping spheres? Looks like at least four separate radius'
From the top down view I thought there were just simple spheres.
So, after being able to reproduce the same weird patterns in the TTS' distribution and Anthor checking the EDSM data I wondered what the ED galmap would show. The most apparent differences in TTS' distribution seem to be along sector borders, so I chose and compared the two sectors just south of Sol (Oochost with just around 60 TTS, and neighbouring Oochorrs with around 840) on the in-game galmap.Proto-stars: