GalNet - Thargoids "moving in the direction of the core systems"

The way things have been setup with the requirement of using specialist (AX) weapons and modules to fight the Thargoids means that combat has to remain optional. …

Even with combat being completely optional the presence of Thargoids could have an effect on the game. Something would be different, something would have changed.
Maybe I'm too interested in the setting of a game, lore and generally in politics and history - even if these aspects don't really directly affect the gameplay mechanics.

To me a game without aliens "feels" different than a game with aliens.
A game with alien presence in "human space" "feels" different than without.
Things like that change the way I perceive the game, the way I decide to do things in that game, the overall "mood" of the game.

Because of that Thargoids in the bubble would/will fundamentally (ok, maybe that word is bit too strong, but I hope the readers will get the idea) change the game for me.

Without doubt, the story arc about the Thargoids is moving at a glacial speed. I'm not surprised if a lot of players think it doesn't affect them, especially since a lot of the effects happen at fixed times. At the same time I think, at least subconsciously, it will affect many players.

That's why I think it will be interesting to see what happens if Thargoids show up in the bubble. How the community will react, how and if the community will perceive the game differently. Things like that.
 
“It seems the Thargoids are sweeping the region, moving slowly in the direction of the core systems. But why?”

There F all else in the other direction
 
hudson-aliens.jpg


Those things are gonna come in here just like they did before and they're gonna come in here and they're gonna come in here and they're gonna KILL US!!
 
I think its pretty odd that fdev aren't using the power play set-up for the thargoid encroachment. At the moment we just have passive responses to them, repairing damaged stations. The power play map with new to defend, reinforce, undermine etc would give players a more active roll in the thargoids presence.

Traders could supply areas combat pilots could undermine taken systems. But unfortunately we don't have full mechanics to act in this game. I have killed Cyclops ships it was great but there was no reason to do it, no outcome. I have rescued passengers and taken materials to rebuild stations but it feels like it doesn't matter, everything is passive. Lets hope the current larger dev team we seem to have for Thu year can throw in some more mechanics so we can feel more engaged.
 
I think its pretty odd that fdev aren't using the power play set-up for the thargoid encroachment. At the moment we just have passive responses to them, repairing damaged stations. The power play map with new to defend, reinforce, undermine etc would give players a more active roll in the thargoids presence.
The GalMap in beta shows filters for Thargoids and Guardians, so maybe we will see something like Powerplay. Though I am really hoping it is not following the current Powerplay mechanics.
I have killed Cyclops ships it was great but there was no reason to do it, no outcome. I have rescued passengers and taken materials to rebuild stations but it feels like it doesn't matter, everything is passive. Lets hope the current larger dev team we seem to have for Thu year can throw in some more mechanics so we can feel more engaged.
I am 100% with you on that. That is why I am so disappointed with 2.4 so far. FDev has this truly great stage and despite that they manage to make it boring by:
- by starting of with CGs with unrelated activities a few times in a row
- providing no reason to fight or not to fight Thargoids
- leaving it unclear if players can affect anything at all
- station repair requirements, which exceed the needs for building new one by far
- no actual story, just events happening without taking player actions into account
- that background story we actually have is being hidden on some planets, with no real game mechanics to find them - nothing to experience; just an overall very awkward play button for audio logs in the end
- and when there are somewhat new activities like the interaction with the Thargoid bases, they lead to nothing - dead end.

At this point I am more excited for the QoL features, fixes and balancing changes. Shouldn't I be more excited for Thargoid content, as it is the headline of 2.4?
 

- leaving it unclear if players can affect anything at all

- no actual story, just events happening without taking player actions into account

I think it would be great if FDev made a "what if" stream. They could tell the players what would be different if players hadn't acted the way they did.
I do think that player actions affect the story/events - not the actions of a single player, the actions of many players (or enough players).

It's difficult to let players know that their actions have an effect on the galaxy since it's impossible to know how likely an outcome was if that outcome happened (without showing players the possible outcomes before things happen). Without knowing what could have happened players will assume that it was a fixed path with no other possible options.
If FDev told players beforehand what the options are they would remove the uncertainty and make it "gamey" in a different way by telling the players what is important and what isn't.

Things happen on a fixed day and we don't know if what happened is the result of player action or not.

And I think not everything should be the result of player actions. Things should happen because of things outside of player control. Human factions and aliens should do things based on their own agenda. Players could then influence what happens next by changing the overall situation and "forcing" FDev to adjust the things the "NPC factions" do based on the predefined agenda of those NPCs an the new situation.

That said, I agree that FDev could do a lot of things to make the whole story more directly interactive for players.
 
Though I am really hoping it is not following the current Powerplay mechanics.

FDev has this truly great stage and despite that they manage to make it boring

Yeah the current powerplay mechanics are paper thin and an utter grind (paying to bypass a commodities release timer!!), but the ability to have a conflict and have different ways to respond is what I want. Maybe this is coming but it feels like 2.4 has played out and it was just USS and attacked stations. I am still waiting for the locked system that was found throught the amazing thargoid ground bases to open up. And for the ground bases to evolve into the mother ships cutting off the Pleiades from the safety of the bubble.

I know they like to go slow but yeah it can be soporific!!
 
Wouldn't it be cool if the Thargoids suddenly became incredibly hostile to all humans, and started systematically wiping us out, then the Guardians show up...

And we're like "were saved!"




Then they attack everyone.

Lol

We'd end up in some odd alliance with the Thargoids. Or a 3 way war.

:D

I do hope they do something about Thargoid Thursday though. It's not the best approach really.... Lol

CMDR Cosmic Spacehead
 
We are still waiting for the guardians to show there hand too... Perhaps this is b5 all over again with the shadows and vorlons. Exciting...
 
Wouldn't it be cool if the Thargoids suddenly became incredibly hostile to all humans, and started systematically wiping us out, then the Guardians show up...

And we're like "were saved!"


So, it is good that we still haven't found them yet? :D

I think the plan was that we find a way to call the guardians to come and help us, but we are too busy with the engineers and the chieftain yet :D
 
And I think not everything should be the result of player actions. Things should happen because of things outside of player control. Human factions and aliens should do things based on their own agenda. Players could then influence what happens next by changing the overall situation and "forcing" FDev to adjust the things the "NPC factions" do based on the predefined agenda of those NPCs an the new situation.

That said, I agree that FDev could do a lot of things to make the whole story more directly interactive for players.
An MP-SP game-hybrid like ED needs, from my PoV, to be orchestrated up to a certain point. It would hardly work otherwise. However, a game shouldn't treat its players like they are in a hamster wheel, being busy but actually not going anywhere. They have to come up with something, otherwise I am not going to shoot any Thargoids.
 
So basically with the current "Thargoid Thursday" mechanic the Thargoids are slowly going to take over the gakaxy while playing in Solo mode where we cannot see them nor attempt to catch them in the act and try to stop them. We can only react to them after the fact and run around endlessly fire fighting the after effects of their magically hidden actions.

Is it just me or is this the lamest possible way to do a Thargoid invasion?
 
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