I think its pretty odd that fdev aren't using the power play set-up for the thargoid encroachment. At the moment we just have passive responses to them, repairing damaged stations. The power play map with new to defend, reinforce, undermine etc would give players a more active roll in the thargoids presence.
The GalMap in beta shows filters for Thargoids and Guardians, so maybe we will see something like Powerplay. Though I am really hoping it is not following the current Powerplay mechanics.
I have killed Cyclops ships it was great but there was no reason to do it, no outcome. I have rescued passengers and taken materials to rebuild stations but it feels like it doesn't matter, everything is passive. Lets hope the current larger dev team we seem to have for Thu year can throw in some more mechanics so we can feel more engaged.
I am 100% with you on that. That is why I am so disappointed with 2.4 so far. FDev has this truly great stage and despite that they manage to make it boring by:
- by starting of with CGs with unrelated activities a few times in a row
- providing no reason to fight or not to fight Thargoids
- leaving it unclear if players can affect anything at all
- station repair requirements, which exceed the needs for building new one by far
- no actual story, just events happening without taking player actions into account
- that background story we actually have is being hidden on some planets, with
no real game mechanics to find them - nothing to experience; just an overall very awkward play button for audio logs in the end
- and when there are somewhat new activities like the interaction with the Thargoid bases, they lead to nothing - dead end.
At this point I am more excited for the QoL features, fixes and balancing changes. Shouldn't I be more excited for Thargoid content, as it is the headline of 2.4?