The Star Citizen Thread V2.0

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I agree that under the current configuration of the IFCS and not yet correctly implemented things like ship power plants, the whole game is a circle-strafe twitch shooter ala Descent. The hope is that CIG fixes all the issues with the ships in the next couple of month.

Yes, I'm not knocking the game. It has potential and it just needs a LOT of tweaking and a change in gunnery to bring that potential out.

My main beef is with the rabid fanboys who insist that the "GAEM IS PERFECT NAO" because it came from the loins of Chris Roberts. They have the potential to really hurt the game and stunt its growth.


All this is just my opinion there are people who might want a browser clicky game like it is today. Shoot the three monkeys and win an iphone. I'll be checking to see which direction they take the combat. If they show that they're willing to re work the mechanics a lot, then fine. If they show that they're content with selling overpriced ships while keeping the combat as it is now, then Elite can more than cover my spacefaring needs and I'm already having fun discovering various ship vs ship tactics and counters.
 

Lugalbandak

Banned
I love SC , looks neat , different controls. but one really really great back down for me is the point and follow mouse , and the planning on doing so much on "automation mode".
 
Good evening Bains!

I have to add something though, while I do chuckle at the pics, I really wish they'd work on those controls and make flying fun.

Or is it just me? I see Nowak not having fun with the Elite controls, and I wonder if tastes can really differ that much. When I picked up the alpha I was immediately in love with those controls and the entire feeling of flight. There was no need for them to grow on me. I wasn't necessarily good at flying but I enjoyed myself immensely. Is it really just a matter of my personal preference?

I'm not even talking about the autoaim there, which I think is a problem they CAN fix.
I suspect it has more to do with the control methods. Mr. Nowak mentioned that he uses the mouse to play (unless that has changed, in which case I'm sure he'll correct me), and in that regard, SC's control method seems like it's more intuitive to play with a mouse. For now.

Meanwhile, mouse control in ED feels unnatural and unintuitive for newer players with the default settings, and it would take a bit more time to get settled into that control style. I'm guessing that if Mr. Nowak, or indeed, most of the other players that are uncomfortable with the control style, used played with a joystick, game control would feel more natural.
 
Good evening Bains!

I have to add something though, while I do chuckle at the pics, I really wish they'd work on those controls and make flying fun.

Or is it just me? I see Nowak not having fun with the Elite controls, and I wonder if tastes can really differ that much. When I picked up the alpha I was immediately in love with those controls and the entire feeling of flight. There was no need for them to grow on me. I wasn't necessarily good at flying but I enjoyed myself immensely. Is it really just a matter of my personal preference?

I'm not even talking about the autoaim there, which I think is a problem they CAN fix.

Sad thing is while AC flying is subject to change Elite is past that phase. Wish I had more fun with Elite because a lot of people praised it I went in there with good expectations. It's not that the game is bad or anything it's just not my style Elite is somewhere similar to where Arma 3 is for me. It is too far right in the simulation scale while Arena Commander is too far left on targeting side.

I just want something more in the middle which I hope Star Citizen will shift there. We definitely need a lead point indicator for class 1 weapons and lead point indicators with a little gimball for class 2 and up. On top of that the Signature/radar system must be implemented with a map size increase. I think then we will see a different kind of more tactical gameplay emerge.
 
Maybe you just miss the big orange arrow telling you where to look next.

Well, maybe he does not like the orange arrow either? ;-)

But in general agree with you there. I think one of the Elite Dev's said it the best as to why they removed their "Arrow" early on. It was because the entire team became dependent on the arrow, to tell them where to go, where the enemy is and they totally ignored the radar. As soon as they removed the arrow, they instantly became more immersed into the game, suddenly had to pay attention to where enemies were flying and etc. Hopefully as SC starts concentrating on content more now that Rubber Banding is sort of fixed, we can lobby for arrow removal...

After arrow removal, I really really really want to remove the independent weapon aim from weapons and reducing the weapon aim from the entire screen to something what Elite does. I mean I find it utterly ridiculous how the current gimbals work in SC, not to mention them wanting to use Head Tracking for weapon aiming too..
 
Sad thing is while AC flying is subject to change Elite is past that phase. Wish I had more fun with Elite because a lot of people praised it I went in there with good expectations. It's not that the game is bad or anything it's just not my style Elite is somewhere similar to where Arma 3 is for me. It is too far right in the simulation scale while Arena Commander is too far left on targeting side.

I just want something more in the middle which I hope Star Citizen will shift there. We definitely need a lead point indicator for class 1 weapons and lead point indicators with a little gimball for class 2 and up. On top of that the Signature/radar system must be implemented with a map size increase. I think then we will see a different kind of more tactical gameplay emerge.

I would not consider ED a simulation in terms of realistic space flight at all. That was not the goal of FDEV and they made that very clear in various statements. It has some light-weight simulation aspects but it is still extremely simplified for the sake of accessibility and fun, nothing in comparison to a proper flight sim.

I actually hope that SC will be more a simulator-grade experience than ED, well-knowing that this might not be the case.
 
That's a good news:

Leader Boards, Lobby systems, Key Bindings have all had design focus and are being worked on for release in 13 or soon after. Also we’ve got two new awesome game modes for DFM which we plan on showing at Gamescom and releasing with 13.
- Erin Roberts, Foundry 42 report
 
Would like to talk about SC, but since the developement is so slow ...

Really like how scanning is implemented in ED. Everything they introduce is well balanced and makes absolutely sense. No eye candies to please the crowd - only functional and well thought features!!: ;)
https://www.youtube.com/watch?v=WlYyA9VIoGA

What is this warrant scanner thing in the video? Was this something that was in premium beta then removed for standard beta? I thought you get bounties without having to scan anything? And isn't this offtopic?
 

Bains

Banned
Indeed!..key bindings here we come! :)

Curious about the new ships in the DFM though..Gladius and Avenger perhaps?

Well in the recent 'around the verse' sandi and lesnick said we should definately get the gladius because it was a proper dogfighting ship, meaning my hornet has already become obsolete while we are still in pre pre pre pre pre pre alpha.
 
Well in the recent 'around the verse' sandi and lesnick said we should definately get the gladius because it was a proper dogfighting ship, meaning my hornet has already become obsolete while we are still in pre pre pre pre pre pre alpha.

If we are in pre pre pre alpha, why do you need to buy a $5 pass to play Arena commander then? You don't pay it if you have alpha access, but then again, it isn't alpha yet if it is pre pre pre alpha right?
 
Yep, both scanners look functional, and the sound design is again superb. We are talking about SC here though...:)

Speaking of scanning, here are some nice reticles CIG gave us in a past jump point. I wonder what happened to those, they looked very good.

(click for full size)





 
Would like to talk about SC, but since the developement is so slow ...

Really like how scanning is implemented in ED. Everything they introduce is well balanced and makes absolutely sense. No eye candies to please the crowd - only functional and well thought features!!: ;)
https://www.youtube.com/watch?v=WlYyA9VIoGA

But a complex scanning feature wouldn't make any sense in a arena dogfight game... I think the earliest possible implementation of this feature would be Arena Commander 3 (or whatever ArCom version with larger maps and more complex game modes)
 
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Bains

Banned
If we are in pre pre pre alpha, why do you need to buy a $5 pass to play Arena commander then? You don't pay it if you have alpha access, but then again, it isn't alpha yet if it is pre pre pre alpha right?

Well, I think it's because in Star Citizen land cognitive dissonance is what the force is to Star Wars.

to expand:

In Star Wars

"the Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together."

In Star Citizen Land

"Cognitive Dissonance is what gives a Star Citizen his power. It's an energy field created by CIG. It surrounds us and penetrates us; it binds the PU together."
 

psyron

Banned
Well in the recent 'around the verse' sandi and lesnick said we should definately get the gladius because it was a proper dogfighting ship, meaning my hornet has already become obsolete while we are still in pre pre pre pre pre pre alpha.

Hey, Bains, what do you complain, it's because SC is like real life, already one year past therefore of course the hornet has become obsolete. It's pure logic. ;)
You know, just kidding. ;)

Edit:
Right, I really have to control my temporary antipathy for CIG. But so difficult!
;)
 
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