Passenger issue isn't resolve !

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Buying and A rating an Imperial Cutter.
I've avoided every single exploit/loophole/unfair advantage for 3 years and have a A-graded Python, A-graded FDL, C-graded Anaconda (with A thrusters and FSD)
I don't have it in me to grind for another 3 years just to add the biggest, coolest ship in the game.
Now I can.

Indeed. Same circumstances for me. It was so cool to discover a decent paying activity that was working as intended for once. I feel as if all I've missed out on is a year of meh.
 
VIPs allow for maybe 50 million credits per hour. Frontier have already shown they are happy with people earning that, when they introduced the Palin-Thargoid mission.
There were and are several other ways - not just missions - to earn that much as well, even before the Palin mission.

Ones which are more interesting than flying in a straight line in supercruise for 40 minutes, even...

(But we all know that given the choice between thinking and boring grinding to achieve the same end result with similar efficiency, a large fraction of the Elite player base will choose boring grinding every time)
 
Its no where near the Cr/Hr that smeaton or quince or any other gold mine offers, but I do genuinely enjoy jumping into my clipper, picking up a VIP sightseeing tour for a few million, I get to do some genuine flying, read some lore from the beacons and half an hour later or less I'm back at my starting point handing in a 5/6/7 million credit mission. For me thats win win as I've enjoyed the flying of my favourite ship, taken in some sights and scenery, made some bank and gotten even further into the good books with a local faction. And this can be done virtually anywhere, I have a few places I frequent regularly and as such I make it my business to get cozy with the bgs factions there, once you are past neutral and into cordial you will see some decent paying missions (~1M), take them trying to find ones that give you the best reputation gain, hand them in and you will quickly progress through the ranks, once friendly and allied you will see missions for millions or even the odd one for ten or twenty millions.
 

sollisb

Banned
It's a problem of massive payouts cause if players can't make a lot of money in our systems they will leave to find another way to make money. They are all here only for passenger missions, they do nothing more. The quantity of ships doing missions in our systems is link to the massive payouts.

At this time players doing passenger missions in our systems affects the influence of all minor factions.
It affects our BGS by increasing and decreasing randomly the influences of all minor factions present in these systems. This makes very hard for us to play with the influences to start wars and conquer stations. Also it triggers wars we don't want and are really hard to win, and can make us lose stations we already own, cause we can't fight against thousands of players who influence the result of these wars by doing missions.


Your problem is not the number of ships, nor the number of missions.. It's the BGS and the whole 'random' crap coded into it. Don't blame the players.. Blame the designers.

Maybe we should start fencing of whole swathes of systems so a few commanders don';t get their panties all twisted up. Maybe the entire BGS was implemented just for them.

Additionally.. What you neglected to actually show, was the amount of missions actually being taken at 'your' system. For all you know, 1000 of those visits were just pass-throughs?

What you are actually asking for; is that FDEv change the entire missions structures just for you and your system. Entitled much?
 
I remember a time when us Space Truckers used to be the bad guys. Making our millions trading Slaves and Gold, how dare we...Sadly to some extent that’s still exactly what I’m doing. I have a bunch of passenger modules in storage, apparently I’m doing it wrong “still” with my boring hauling...
 
Sorry, but I have no sympathy for the OP or his player faction.
ejzj09M.gif


Making a player faction and getting it in game doesn't mean they get a free pass on maintaining or conquering surrounding systems, especially if they chose a system that they themselves were likely taking advantage of for things like long range missions. If your player faction isn't big enough to counter other player traffic through said system(s), then it's best that you lose control of it until you do have sufficient numbers working on it.
 
Sorry, but I have no sympathy for the OP or his player faction. https://i.imgur.com/ejzj09M.gif

Making a player faction and getting it in game doesn't mean they get a free pass on maintaining or conquering surrounding systems, especially if they chose a system that they themselves were likely taking advantage of for things like long range missions. If your player faction isn't big enough to counter other player traffic through said system(s), then it's best that you lose control of it until you do have sufficient numbers working on it.

Trying to con fdev into yet more nerfs just because it inconveniences their own player group is just sad tbh :/ had the op gone about this differently the "black birds squadron" might have even got some sympathy but after reading this thread I'm more likely to head that way when I fancy some passenger missions lol ;)
 
Sorry, but I have no sympathy for the OP or his player faction.
Making a player faction and getting it in game doesn't mean they get a free pass on maintaining or conquering surrounding systems, especially if they chose a system that they themselves were likely taking advantage of for things like long range missions.

We don't choose these systems for long range missions. Long range missions are implemented in game only since november 2017, our faction is implemented in game since 2015.

If your player faction isn't big enough to counter other player traffic through said system(s), then it's best that you lose control of it until you do have sufficient numbers working on it.

We are ~30 players, and 30 players can do nothing against thousands of players !

We want it to be nerve only cause we think making between 50 and 100 million cr per hour is too much, it kill the life cycle of the game. New players can buy an anaconda only after 1 week of playing...

Our problem to manage our systems since the long range missions exist is just a collateral effect, it's not important, we can play with.
 
Sorry, but I have no sympathy for the OP or his player faction. https://i.imgur.com/ejzj09M.gif

Making a player faction and getting it in game doesn't mean they get a free pass on maintaining or conquering surrounding systems, especially if they chose a system that they themselves were likely taking advantage of for things like long range missions. If your player faction isn't big enough to counter other player traffic through said system(s), then it's best that you lose control of it until you do have sufficient numbers working on it.

Thank you!

I thought I was the only one that thought this could be filed as "BGS working as intended"

Then covered up by a design team in crisis.
 
We don't choose these systems for long range missions. Long range missions are implemented in game only since november 2017, our faction is implemented in game since 2015.

We are ~30 players, and 30 players can do nothing against thousands of players !

We want it to be nerve only cause we think making between 50 and 100 million cr per hour is too much, it kill the life cycle of the game. New players can buy an anaconda only after 1 week of playing...

Our problem to manage our systems since the long range missions exist is just a collateral effect, it's not important, we can play with.

Sure...

Oh, now I understand [big grin]
 
Sorry, but I have no sympathy for the OP or his player faction. https://i.imgur.com/ejzj09M.gif

Making a player faction and getting it in game doesn't mean they get a free pass on maintaining or conquering surrounding systems, especially if they chose a system that they themselves were likely taking advantage of for things like long range missions. If your player faction isn't big enough to counter other player traffic through said system(s), then it's best that you lose control of it until you do have sufficient numbers working on it.

I missed that completely. And I though I was a complete cynic. I need to get in some more practise.
 
We don't choose these systems for long range missions. Long range missions are implemented in game only since november 2017, our faction is implemented in game since 2015.

That's life.

Our problem to manage our systems since the long range missions exist is just a collateral effect, it's not important, we can play with.

So ask FD to put things back to normal. ;-)

Or maybe....as has been suggested, lobby larger player groups to help out? See what happens with the BGS and what kind of affect the larger group can have? As opposed to the arbitrary nonsense we got instead.

My personal opinion is that in lobbying FD to get the rules changed, it's not playing the game or the BGS. It's exploitative of a design team that doesn't know what it's doing, and needs us to make better decisions on their behalf.

Hence the title of this thread.
 
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Maybe my fellow Black Birds did not express in the way they should have. As a matter of fact english is not our native language and sometimes people use wrong shortcuts to express their ideas.

Our concern is about our influence dropping in the system affected. We do know BGS. And we do know how to play with it. We have been running 20 systems for a long time now, and we only met those troubles with the long range passenger mission in the last 3 monthes or so.

This affects our gameplay a lot. In January we fought a war for 5 days non stop with 50+ allied commanders, only to win the war with a tiny advantage. This is not normal.

Of course this is just a game, but some people put more heart into it than other.

What we do request is Frontier please look into this and increase the diminushing return of those missions. This will not affect anyone's gameplay, apart for player factions struggling a lot in those systems. Because we are not the only PMF affected by this.

Attacking the cash cow was the easiest side to attack and this was a mistake

We are sorry if some people have been offended or felt attacked by what we posted in this thread. But please try to understand our concerns.
 
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