That's nice, dear.
But he put more thought, and more words into his points than your emergency defense post it seems![]()
The OP has taken the time to write a well thought out review of ED. There is no where in it he says he can't stand the game he just points out that with a few changes here and there it could be a much better more immersive game and in my opinion he is right. I really like ED and play every day for an hour or three but I would be lying if I didn't admit that aspects of the game can be boring and repetitive.
Elite: Dangerous has a way of feeling realistic without feeling real.
I agree with a lot of your points, OP but I have come to the conclusion that I doubt it will change much and I just have to accept that it’s not particularly exciting. Having accepted this I think i have more enjoyment.
I load up ED and enjoy it for a while and when the inevitable happens, and the sterility of it all hits me, I play something else for a while instead. But I always end up loading ED again at some point.
Agreed, I have stopped playing. It's a nice galaxy, shame they couldn't put a decent game in it.
This made me laugh, because it is quite literally the picture perfect, one sentence summary of everything Elite is, and that is wrong with the game. In one single, concise sentence.
Lots of words, might as well have written 'i want to play another game'
Agreed, I have stopped playing. It's a nice galaxy, shame they couldn't put a decent game in it.
Pretty much.
How many years does it take for some of these people to finally admit that ED is never going to be a game they like or appreciate?
I've never spent more than 30 days with a game I disliked as much as most of these people dislike ED.
Whatever... TLDR.
Lol. How can you pass judgment without reading it. You may as well just write "Whatever... TLDR".
Lol. How can you pass judgment without reading it. You may as well just write "Whatever... TLDR".
And the universe should be persistent and smaller so the servers can handle everything, even if logged out, your ship remain in space vulnerable. Also the universe is too big for you to actually care about things which forces the game engine to have temporary things, and nothing persistent.
That fact is that we all thought, in the beginning, that Elite Dangerous was going to be the be all and end all of space games. Surprise!! We were wrong.
Lets take this quote:
It means the OP has no understanding of what an engine even is, doesnt get what needs to be done with the networking and why that is impossible, but feels like it should happen anyway. When you are this clueless and ignorant, being verbose isnt a plus. The only way people can agree with this is if they dont understand much of it either, or when they are people like blackcompany or NMS who will agree with every complaint by default.
Yep you're right there and you did read it. Doesn't mean everything else is wrong.
I guess ED invokes so much passion is because many of us played and loved the original. We all dreamed of a modern update and all had our own ideas about how it should be.
I always get this constant feeling that Elite is mostly a simulation demo and everything is pretend. It seems that those people that do get together and create their own thing, is a pretend of some sort. Let’s pretend that this is something we can do.
THE UNIVERSE:
There should be 2 separate universes, OPEN PLAY and SOLO/PRIVATE, the game needs to move everything to SOLO/PRIVATE what we have today, and a new OPEN were everyone starts fresh, but only when the game has been fixed and stabilized. And the universe should be persistent and smaller so the servers can handle everything, even if logged out, your ship remain in space vulnerable. Also the universe is too big for you to actually care about things which forces the game engine to have temporary things, and nothing persistent. I loved the way it was in the early stages of beta where there was a limited amount of systems, your learned the systems and they grew on you, I still can feel the sense that I am home when I see Eranin or passing through.
THARGOIDS:
At first, sounded so great and I really looked forward to this, but ended up you just go to an USS, and there they are, on your terms and they just standing there like just waiting to die from you. At first when we saw the first hyper dictions, it was really scary!!! And Frontier really nailed this so good, best possible way I can think of. But then...they executed the next step of this very badly. The Thargoid could be a great PvE aspect of the game but ended up failing horribly.
POWER PLAY:
What we though Power play would be, was a great faction system, where people choose their factions and then these faction battle against each other over things around in the bubble, like taking over stations and raging war against one another, and that you were allowed to engage people without getting wanted if they wasn't in your faction. Players who are not in your faction are automatic hostile and red, unless you end up in a populated area, such as stations, then they will be neutral yellow colour until you fire upon them or they fire upon you, then they will get red and if this happens near a station, station will intervene. And other players of your faction are green and you can use healing lasers on them without need to be in their wing and so on. Power play could open up a PvP aspect to the game and a very interesting thing too, not just people "duelling" outside stations. People are bored these days, they need something interesting and motivation like a sense of purpose and that things matters.
ENGINEER:
The damage this have been doing to the game is horrible, allowing big slow ships to turn fast and boosting at such incredible speeds and agile as a small ship, and there is also a lot of other things that have ruined the delicate balance of the game, thanks to Engineers. Engineers have allowed some ships to be the number one choice, where the rest of the ships don’t matter.
SHIPS:
The ships in the game should never been like a levelling system, each ship should have their strength, each ship should have their special thing, and a nice mix of it all, making it a hard choice to choose a ship, not just taking the most expensive ship and that’s the best one. Sidewinder should always be the worst ship, it's your starter ship too so, only take a Sidewinder if all your ships are destroyed and are on cooldown.
MULTI-CREW:
Oh my god, where shall I start? First of, people is now holograms, what? Would you like to be hired by a hologram boss to go out fighting on a dangerous mission? I am talking about the NPC Crew who actually dies if you loose your ship. It's not safe for me to actually fly this ship, but it's ok, I hire you to come fight with me, and if you die, I don't care, I just hire another one, for real?, this is crazy, you should at least hold accountable for being responsible for someone’s death. The NPCs, they are not holograms. And where people can teleport to a ship in an instant using a computer generated character. What happened to, keep the game immersive and as realistic as possible, when we all know why Frontier did this, it was because it was too much work for them and so they took a shortcut, so they made this cheap system of a multi-crew. And all the problems with multi-crew, oh my god, all the limitations, you just want them to leave your ship so everything unlocks again, such as outfitting, deploy SRV and so on. Those crazy things when you have a higher combat rank than your crew, ending up that you get all the credits and they get a small portion of it. Multi-crew feels like a fun thing to just try out then leave it to rot, until Frontier actually doing something about it, but they won't, they want it to be so bad so they don't need to work on it, they are happy now where it is.
[CREDITS:
Oh boy, this is so unbalanced that it's crazy, with no real money sinks in the game, and all the abusive things players can do, have made the credits lose their value a long time ago, now everyone have so much credits so all the work is for nothing, now when they making a new "currency" with materials and data instead. It has come to a point that you really don't care if you loose your ship in a major explosion, you buy it back in an instant and you don't even notice it when having that huge pile of credits. There is no time, before getting a new ship, you magically spawn with it.
REALISM AND TIME:
When docking with your almost completely broken ship and need to repair it, or just dock with a ship that needs refuelling, those things should take time, the fuel refuelling can be automatic, as soon as you land, and you should be able to see if from the window how a robot arm with a giant hose connects to your ship, and then it starts filling up (can be disabled of course so you have to press refuel manually if you don't want to spend money on it) and it will take a little time, not long, in the mean time, you can check mission board or do other things. And repairing a ship, also takes time but takes a lot longer, in fact it can take a pretty long time up to an hour, so it could be a good idea to jump into another ship while that other ship is being repaired and while a ship is being repaired, it's locked, you can't interact with the ship, replacing modules or anything, but you can switch to another ship, depending what type of ship being repaired it takes different time. Repairing an Eagle takes a lot faster than repair of an Anaconda. Losing a ship should not result in instantly getting a new one, which will also take time, much longer time than repairing, maybe up to 8 hours depending on the ship type. This makes owning multiple ships a good idea.
PLAYER INTERACTION:
There is no player driven economy and there are so many limitations when it comes to player interaction, which makes this online game feel like a singleplayer game. And the buggy wing system, after all this time, hasn’t been fixed properly. Have not been any cooperative aspects to it for years. I know that they implementing Wing missions now, but it is not enough.
PLANETARY LANDINGS AND ENVIRONMENTS:
I love the idea of able to land of planets but this gets old fast, with no proper interaction with the planet surface people gets tired of it. Their next step should be able to fly down to a gas giant, through storms of lightning, collecting maybe some kind of expensive gas or what ever they can sell, and water worlds, where you actually dive into the ocean with your ship, docking with underwater bases, and seeing marine life in the water. And when exiting the ocean you see water on the windows of the ship slowly falling off. And Frontier should start introducing weathers and stuff too; they need to start somewhere, like rain of different types, snow, blizzards and heavy winds, and heavy winds makes it hard to fly straight and can be very hard to properly land the ship and so on. And also dangerous environments that damage the ship or preventing the radar from working or other disruptions.
TRAVEL:
Align, jump, align, jump, align, jump, align, jump, this is what we are use to and it is boring like crazy, and it is very repetitive, why isn't there like a mini game or something when doing multiple jumps, flying thru tunnels in the hyperspace each new tunnel is entering a new system, throttle down in the current tunnel, allows the ship to exit the hyperspace to the next system in queue. You will see your fuel meter go down while flying in that tunnel, and if you notice, omg, I will run out of fuel soon, better press X button, to throttle down, to exit the hyperspace to get some fuel into the tank, either from the sun, or a gas planet if there is no stations. Depending how well you doing in the tunnel minigame, it reduced the time it takes to reach for the destination, but if you want a more passive approach, like watching netlix or need to do something else, you can just let it fly passivly, and it will take longer time. Supercruise is really cool, but need some tweaks I belive. Also the ships engine sounds should be heard in supercruise and not the same for every ship.
CQC:
Oh no don't make me talk about this mess. NOBODY plays it, maybe for a reason? Is sure would be more interesting if people could actually queue up with their own ships without the fear of paying credits for buying back their ships, and no cooldown (with engineering disabled until they sorted out the balance) on various maps and fun game modes and allowing players to earn rewards for doing this, credits and reputation within their factions, allowing them to get better prices, new equipment and so on, but of course can you get this without the PvP too. Na lets throw them into a boring arena with the most boring ships we made, like the famous suicide winder without any purpose what so ever, yet again, no motivation. Good one Frontier, you really did it this time, put a lot of work into something, and ruining it completely, ending up all the hard work and resources... for... nothing!
INTERFACE and HUD:
Needs a complete overhaul. Needs to be faster, more customizable and easier to see things and not cycling through lists. Also, should be able to see shield meter and hull meter attached on the sides on your target and their statuses without need to check down in the corner.
Lol. How can you pass judgment without reading it. You may as well just write "Whatever... TLDR".