Is there a docking request shortcut yet, or is it still 1-e-e-s-spacebar-s-spacebar-q-q-1

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I must admit,
typing out
"1-e-e-s-spacebar-s-spacebar-q-q-1" every single time is bugging the crap out of me...

I could go ranting and raving about it, but then, maybe there were some QoL changes I'm unaware of, since 1.4..?

Heh, my gamepad is;
X+D-pad Left, Right shoulder, A, A, B, B.

I think. Gonna have to watch what I press tomorrow. Lol

I thought that was enough buttons!
 
leftshift-hatleft, fire2, fire2, fire, fire, leftshift-hatleft to request docking and return to normal view,
leftctrl-hatleft, leftalt-hatleft for landing gear/zero throttle.
 
I just say 'Auto dock' and as if by magic my ship requests docking, docks, refuels and re-arms without me so much as touching a button. The joys of Voice attack.:cool:
 
if you take a closer look at the op's post he does almost the same as you, just with returning back to the first tab.

So five additional clicks to close the nav menu? It can't be nearly the same if there is a 100% increase in number of clicks. Besides, looking away from the menu closes it, so no need for any additional clicks after requesting docking permission.
 
I must admit,
typing out
"1-e-e-s-spacebar-s-spacebar-q-q-1" every single time is bugging the crap out of me...
I could go ranting and raving about it, but then, maybe there were some QoL changes I'm unaware of, since 1.4..?

Get the Voice Attack app, an HCS voice-pack and say "Request Dock". Simple. o7
 
Get the Voice Attack app, an HCS voice-pack and say "Request Dock". Simple. o7

Its SIMPLER...but its not 100% reliable and its a bit context dependent on where you're looking when you say it...
Its just the same sequence of keypresses...as a macro then activated in VAC (You could substitute any voice activation software)
I have the same macro programmed to my Cougar MFD...
But it would be much nicer, more elegent and more reliable in Frontier simply gave us a keybinding for it...
 
Wow, had no idea PC docking request was such a process. Lol

It's pretty easy on the PS4, haven't even considered needing to change it.

Though, the third party tools you guys get are pretty damn nice. I'll just take my quick docking request and go sulk in the corner at all I'm missing out on. 😒
 
So five additional clicks to close the nav menu? It can't be nearly the same if there is a 100% increase in number of clicks. Besides, looking away from the menu closes it, so no need for any additional clicks after requesting docking permission.
the OP's request queue:

"1" = open the left side panel. well you have to do something to look there too, so equal
2x"e" = switching to contacts tab, same
"s" = dont know why, not necessary, eventually bad memory when writing the post
"spacebar" = open action menue for the spaceport
"s" = scroll one down to request docking
"spacebar" = to activate - until here exact the same amount of actions you have described
2x"q" = back to navigation tab because its the "anchor" of your muscle memory macro.
"1" = closing panel, looking back forward -> unless you play in VR, or with headtracking, you have to do something too to move your avatars head

and regarding the headlock:
some player (including me) like to be able to freely look around without having those panels automatically blocking the view, and have have a key required to open them
 
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What about the roll, roll, boost, roll, yaw, fire, fire, left hat, button, button, roll, pitch, pitch, boost, fa off, boost, fa on , pitch roll, fire fire fire, just to kill an NPC!
 
You mean it's not muscle memory yet? Doesn't even take me 2 seconds at this point.

I usually have docking permission before I realized I requested it.

Haha, I've requested docking a few times only to discover I've cancelled my request, because I did it so automatically, I forgot I did it.
 
Why does the docking request exist in its current form at all?

Why is contact initiated only through a list of NPCs when there is no purpose or need in game to contact any other entity on that list? They buried a required game mechanic that players use repeatedly under a pointless sequence of unnecessary clicks, first making you go to a contact list full of contacts that you don't need to contact, ever, making you select the station from that list, and then utilizing a menu that has one specific function, to request docking. The only way it would make any sense was if you could communicate with all NPC vessels and make requests/issue orders but you can't even do that. Burying the ONE active NPC communication requirement on the contact list was a horrible decision.

Basic UI design: if you only have one function, you don't use a drop down list. A button works just fine.

What if during combat in order to deploy weapons you had to go to the right hand function menu, click on a screen called "Weapon System" and choose "Deploy" every time you wanted to fire? Does that make it more fun, more challenging, or more realistic? Or just overly complicated.

Hint: the designers wisely chose to add the option to deploy hardpoints by pulling the trigger.

Why not do the same for docking permission, allowing a hotkey to acknowledge ATC's initial communication?

Exactly. The current process is overly cumbersome and poorly designed. Very poorly.
 
This is actually a symptom of a wider issue.

Personally, I think FD should go all-out. Every single option, whether it be a control input or a selection anywhere at any leaf of the various menu trees should be bindable. That way we could choose which functions we wanted as hotkeys, which we were prepared to access through in-cockpit menus. Docking request? Target the station and hit the bound control. Or, if you want to use that control for something else, leave "docking request" unbound and navigate the menus like we currently do. Bind a hotkey to reboot/repair so you can do it as fast as NPCs do. Bind a hotkey to things like turret fire modes, to quick selection of a specific fire group, to powering up or powering down modules... etc etc etc... You simply can't go wrong with giving us MORE options to customize our control configurations to suit our individual preferences.
 
This is actually a symptom of a wider issue.

Personally, I think FD should go all-out. Every single option, whether it be a control input or a selection anywhere at any leaf of the various menu trees should be bindable. That way we could choose which functions we wanted as hotkeys, which we were prepared to access through in-cockpit menus. Docking request? Target the station and hit the bound control. Or, if you want to use that control for something else, leave "docking request" unbound and navigate the menus like we currently do. Bind a hotkey to reboot/repair so you can do it as fast as NPCs do. Bind a hotkey to things like turret fire modes, to quick selection of a specific fire group, to powering up or powering down modules... etc etc etc... You simply can't go wrong with giving us MORE options to customize our control configurations to suit our individual preferences.

That WOULD be a great way to handle it. Even on PS4, more binding options would be cool.. we're a bit more limited, since we have to use button combinations.. but to be able to prioritize the most basic things that we use on a regular basis (like docking requests) would be great.
 
For me, the main issue with the Docking KB string is that, particularly at Outposts with limited platforms, it may take several attempts before a vacant spot opens up. One solution (not sure how much coding involved) would be to engage AP initially into a holding pattern which then automatically shifts to docking mode as necessary.
 
Exactly. The current process is overly cumbersome and poorly designed. Very poorly.

I believe that it was design this way deliberately, not poorly. The stated intention was to "encourage" the players to use the side menus at lot, or so I recall. Mind you, getting old so the memory isn't.... er what was I saying?
 
The stated intention was to "encourage" the players to use the side menus at lot

Which would be fine if ED gave us the tools to export the UI panels onto other screens...so we can interact with them via Touchscrrens/Small Panels + Cougar MFDs etc...
 
Which would be fine if ED gave us the tools to export the UI panels onto other screens...so we can interact with them via Touchscrrens/Small Panels + Cougar MFDs etc...

I'd thought about that when considering how feasible and enjoyable a cockpit setup could be.

Chair, stick, throttle, main screen and side panel screens for the ship functions and comms.
 
An option should be provided that allows players to smack two rocks together to receive docking permission, as that would be more modern and elegant than the current regime.

Failing that, a dedicated keybinding option should suffice, since there's never more than one space station in a single normal-space instance, nor should there be.
 
Why does the docking request exist in its current form at all?

Why is contact initiated only through a list of NPCs when there is no purpose or need in game to contact any other entity on that list? They buried a required game mechanic that players use repeatedly under a pointless sequence of unnecessary clicks, first making you go to a contact list full of contacts that you don't need to contact, ever, making you select the station from that list, and then utilizing a menu that has one specific function, to request docking. The only way it would make any sense was if you could communicate with all NPC vessels and make requests/issue orders but you can't even do that. Burying the ONE active NPC communication requirement on the contact list was a horrible decision.

Basic UI design: if you only have one function, you don't use a drop down list. A button works just fine.

What if during combat in order to deploy weapons you had to go to the right hand function menu, click on a screen called "Weapon System" and choose "Deploy" every time you wanted to fire? Does that make it more fun, more challenging, or more realistic? Or just overly complicated.

Hint: the designers wisely chose to add the option to deploy hardpoints by pulling the trigger.

Why not do the same for docking permission, allowing a hotkey to acknowledge ATC's initial communication?

Well put!

I've seen some people actually saying they LIKE having to type unnecessary keystrokes for what is a single and always repeating function... I can't wrap my head around that... is it a desperate search for something - anything to do, with time they don't know what to do with?

Its impossible for me to think that way... If its a single ever repeating function, it should be a single button press. Its not like there's any dialogue or anything you could have a discussion about... All the station logic and good and bad standing is completely black and white. If they weren't going to give you a docking permission, their guns would already be obliterating you, by the time you ask to dock.

I know some games where you can actually talk to multiple contacts, with more or less sophisticated responses. Even in Rebel Galaxy that was made by just two guys. But here, where interaction is not even simplistic, but simply non-existent, there is no purpose for this nonsense.

No purpose, no right to exist in my book of design.
 
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