PvP Why PvP is not popular in Elite Dangerous?

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My thought on this was because there were very few people interested in Engineers...because it was not fun nor necessary. The removal of 3 levels of RNG makes it more palatable to more people in the game. (number of rolls, roll outcomes, and experimental lottery) Didn't have anything to do with PVP.

Who complained about that in depth?

It wasnt PVEers, as a matter of fact they dont care capping out. You can grade 3 something and take on the baddest NPC in the game.

It wasnt PVEers that wanted those changes.

It ALWAYS PVPers that bring up the balancing problems with this game because we take part in ALL OF THE GAME.

Because we dont sit in the black and post on the forums as an explorer talking about PVP.

We actually have the experience, thousands of rolls.

And we actually look out for everyone else below the 1% the "small minority" as you guys put it.

Ya'll wonder why its so small. ITS NOT BECAUSE PEOPLE DONT WANT TO PVP.

Its because its unbalanced. And they beyond changes are all about BALANCING. And guess what. EVERYTHING Is probably going to get balanced. Including Player Vs player activities when it comes to objectives in this game, after they sort crime and punishment, Engineers and Karma.

Like why do you think they are doing it?

Look at it from a Developmental standpoint. Its not hard.
 
Like the other cmdra who quoted my post, your respond is based on whether or not Solo & Combat logging is good or not, which, true or false, is kind of irrelevant to the thread's question. Would you say that PvP will become more popular if there was only Open and if Combat logging was somehow out of the picture?

as a percentage of players playing absolutely, a bigger percentage of players would PvP... however until we are FORCED to play games there is always another option.... walk away, and i feel a signifiant portion who backed ED based on modes etc would walk away rather than play in open.
 
No, it doesn't. As has been said already- Engineering is not PvP-exclusive. Last time I checked it's available for use by all game play styles. (PvP or PvE)



And now we have "Whatabouttery". C&P and Karma are indeed directly related with PvP- but that has nothing to do with your assertion regarding Engineering.


Again the changes didnt come from PVEers from Private and Solo now did they?

He didnt say, Level Playing field for no reason.
 
Who complained about that in depth?

It wasnt PVEers, as a matter of fact they dont care capping out. You can grade 3 something and take on the baddest NPC in the game.

It wasnt PVEers that wanted those changes.

It ALWAYS PVPers that bring up the balancing problems with this game because we take part in ALL OF THE GAME.

Because we dont sit in the black and post on the forums as an explorer talking about PVP.

We actually have the experience, thousands of rolls.

And we actually look out for everyone else below the 1% the "small minority" as you guys put it.

Ya'll wonder why its so small. ITS NOT BECAUSE PEOPLE DONT WANT TO PVP.

Its because its unbalanced. And they beyond changes are all about BALANCING. And guess what. EVERYTHING Is probably going to get balanced. Including Player Vs player activities when it comes to objectives in this game, after they sort crime and punishment, Engineers and Karma.

Like why do you think they are doing it?

Look at it from a Developmental standpoint. Its not hard.

That's your opinion.

Mine is that the devs were looking at the acceptance rate of Engineers...realized it was pants...and removed RNG to get more people interested.

...and there are only 320 days until the end of 2018! Will you uninstall the game when you leave...or just keep hoping that PVP will be a 'contender'?
 
Again the changes didnt come from PVEers from Private and Solo now did they?

He didnt say, Level Playing field for no reason.

Don't be so blind, you can't really believe that Frontier have listened to zero feedback from players in Group and Private about engineering, believe it or not it isn't just 'Open only PVP groups' that have Frontiers ear on these matters.
 
Very probably from analysis of their game statistics - like how many players initiate combat with other players....

Oh gee Rick, I wonder that is?

All objectives can be taken in Private and solo. ANd yet they still balance the game around PVP.

The META for objectives is in private and solo because of the ship builds for maximum efficiency. Its not that people dont PVP or arent capable.

Its that you are putting yourself at a disadvantage for outfitting to do so. Removing the need for ANY Engineering vs Another player.

Removing the need for things like hatchbreakers, Wake scanners, Grom missiles the list goes on.
 
Who complained about that in depth?

It wasnt PVEers, as a matter of fact they dont care capping out. You can grade 3 something and take on the baddest NPC in the game.

It wasnt PVEers that wanted those changes.

It ALWAYS PVPers that bring up the balancing problems with this game because we take part in ALL OF THE GAME.

Because we dont sit in the black and post on the forums as an explorer talking about PVP.

We actually have the experience, thousands of rolls.

And we actually look out for everyone else below the 1% the "small minority" as you guys put it.

Ya'll wonder why its so small. ITS NOT BECAUSE PEOPLE DONT WANT TO PVP.

Its because its unbalanced. And they beyond changes are all about BALANCING. And guess what. EVERYTHING Is probably going to get balanced. Including Player Vs player activities when it comes to objectives in this game, after they sort crime and punishment, Engineers and Karma.

Like why do you think they are doing it?

Look at it from a Developmental standpoint. Its not hard.

If all the Engineering changes amounted to "offense/defense" modules, then you'd have a valid point. Last time I checked the changes encompassed almost the entirety of the Engineering system, not just changes related to modules regarding pew-pew or combat in particular.

We are looking at it from a "Developmental standpoint". You're just trying to oversimplify (many) things to in order to strengthen your very weak argument.
 
That's your opinion.

Mine is that the devs were looking at the acceptance rate of Engineers...realized it was pants...and removed RNG to get more people interested.
I think you got that idea from the live stream where a fashionable feller with a zebra snake told you this.

Here's a quote from 2018:
For your information, here are the updated rules for engineering! They are focused on providing a clear line of progression during the engineering process, making the results of each craft more predictable and always positive.
https://forums.frontier.co.uk/showthread.php/401887-Engineering-Update-Rules-and-Feedback

Straight up facts. As always :)
 
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Don't be so blind, you can't really believe that Frontier have listened to zero feedback from players in Group and Private about engineering, believe it or not it isn't just 'Open only PVP groups' that have Frontiers ear on these matters.

As a matter of fact. They do.

Almost all Balancing in this game comes from people that play in open and PVPers. BECAUSE THEY KNOW THEY GAME, and can back it up with video evidence, Screen shots and MATH.

We just dont go exploring, have grade 2 engineers and run our mouth about things we dont know about.
 
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stormyuk

Volunteer Moderator
Removing the need for things like hatchbreakers, Wake scanners, Grom missiles the list goes on.

Are you saying all those are PvP only?

Hatchbreakers and Wake Scanners are useful in PvE, Hatchbreakers for PvE piracy, more so when C&P changes come if you don't want murder bounties. Wake Scanners are a necessity if you want a G5 FSD upgrade. Grom missiles agreed.
 
Yeah I am. And stop badgering me.

Who's "badgering" you? All I've seen so far is well-structured responses to your statements and questions. You, on the other hand, seem to be shouting left and right, and making assumptions about people, oversimplifying with your responses, etc.

"Use your gimballed eyes." etc...
 
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As a matter of fact. They do.

Almost all Balancing in this game comes from people that play in open and PVPers. BECAUSE THEY KNOW THEY GAME, and can back it up with video evidence, Screen shots and MATH.

We just dont go exploring, have grade 2 engineers and run our mouth about things we dont know about.

I honestly can't believe you are naive and/or arrogant enough to believe that, there are triple Elite groups, (many), that are not PVP focused at all, Frontier have said PVP groups give organised and disproportionately loud feedback but don't confuse that with 'that is all they listen to'. Use some logic here, if the majority of your playerbase doesn't get involved in PVP you would be incredibly stupid to only take that minorities group feedback and nothing else. There is much more to balance than 'grade 5 everything pew toys', there is much more to balance than 'hunt the hollow box' and there is much more to Elite Dangerous than just PVP.
 
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As a matter of fact. They do.

Almost all Balancing in this game comes from people that play in open and PVPers. BECAUSE THEY KNOW THEY GAME, and can back it up with video evidence, Screen shots and MATH.

We just dont go exploring, have grade 2 engineers and run our mouth about things we dont know about.


Nice bit of condescension there...you weaken your position every time you do this.

And your math and evidence...doesn't matter in the face of the devs actions and inactions. PVP might be improved...but it will always be a sideshow. Why? Because it will never have input into the game itself...PVP is just like CQC..nothing you do with it adds to or subtracts from the game...or adds to your benefits of doing it. Your hopes and dreams, notwithstanding.
 
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