Target Lock Breaker spamming needs adjusted ASAP

Yes, but this ignores the point being made here. A ship shouldn't be sat unable to even target anything because of the lock break spamming. If you haven't truly been on the receiving end on it when jumped by a wing of 4 or more who also use engine killing mines etc, then you don't know why I'm asking for it to be adjusted.

A large ship has a large Hull, very easy to target and strike with plasma, especially advanced plasma. Being unable to even remotely defend yourself during extreme spamming is not good design, I'm sorry.

Personally it's disappointing that I cannot express this opinion without some people thinking it means I need combat advice, or being flat out insulted by some of the poorer attitudes on show in some posts.

If you are being ganked 4 v 1 there is no fighting. You run


4 smalls are more than enough to murder a large in this situation.
 
So you're already flying a much more powerful ship, and because you have absolutely no idea how to fly you want it nerfed? Pathetic.

Yep, because wings target lock spamming huge ships successfully must mean the pilot in said ship is pathetic right? Another "miss the point" post.

If you are being ganked 4 v 1 there is no fighting. You run


4 smalls are more than enough to murder a large in this situation.

Without target lock breaker in play you can effectively defend yourself with good target priority and sharp control. It's the target lock breaking that destroys any chance, especially if you are up against some silent runners.
 
If you haven't truly been on the receiving end on it when jumped by a wing of 4 or more who also use engine killing mines etc, then you don't know why I'm asking for it to be adjusted.

If you are attempting to do anything except leave in a 4v1, you have unrealistic... everything, basically.

A large ship has a large Hull, very easy to target and strike with plasma

Congratulations on discovering that large ships have inherent weaknesses.

Personally it's disappointing that I cannot express this opinion without some people thinking it means I need combat advice, or being flat out insulted by some of the poorer attitudes on show in some posts.

Complain about getting outflown, get told to git gud. Circle of life yo.
 
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Probably one of the dumbest things I've read on here. Banks are immensely important to the shield strength of big ship, offering more regeneration potential than there are shields in the first place; removing feedback rails would make for nigh-unkillable bigs. Large ships need counters, otherwise they never die; even now they're a pain to fight.

That's easily dealt with. Whilst we're casting dispel magic let's get rid of shield cells too, or nerf them and limit them to one per ship. They're a totally crap mechanic that just add vast amounts of tedium to fights.
 
Fair cop - I missed that point. BUT if you were running away - why are you complaining about Target Lock Breaker? This does not affect your ability to run away one jot.

Perhaps you didn't run away fast enough?

And FYI - I have failed to run away quick enough many times - and died. It's a game. There should be risk. There ought to be risk of dying. Otherwise where's the challenge?!

I do accept there is a cohort of players who think there should be no risk, no challenge etc. I just don't think their voice should carry much weight...

It's a game unlike most other games where you can effectively be put back to the start of your save if you lose enough insurance money. I'm not posting this due to a death or anything. I'm just posting this out of principle because it really can become ridiculous when you're being struck in numbers by stealth ships who also have the means to switch off engines and FSD etc.

Being able to at least target your foes for more than a split second should be possible. That's my opinion and my appeal here.
 
If you are attempting to do anything except in a 4v1, you have unrealistic... everything, basically.



Congratulations on discovering that large ships have inherent weaknesses.



Complain about getting outflown, get told to git gud. Circle of life yo.

Outflown? Yep, apparently that happened. Attitudes here are quite something. Let's leave target lock in the game without any adjustments because apparently anyone who thinks it's a bit off is being outflown.
 
Yep, because wings target lock spamming huge ships successfully must mean the pilot in said ship is pathetic right? Another "miss the point" post.



Without target lock breaker in play you can effectively defend yourself with good target priority and sharp control. It's the target lock breaking that destroys any chance, especially if you are up against some silent runners.

No even without TLB you will die. You can target one ship at a time. Assuming one chaff per ship that's 40+ moments of *no damage* glitter.

They are smaller, faster and can get out of your firing arc long before you can do anything significant. Mean while the three enjoy open season on you.
 
Yep, because wings target lock spamming huge ships successfully must mean the pilot in said ship is pathetic right? Another "miss the point" post.



Without target lock breaker in play you can effectively defend yourself with good target priority and sharp control. It's the target lock breaking that destroys any chance, especially if you are up against some silent runners.

Weird its like TLB give them a chance vs your vett/cutter/ other big ship/ WEIRD ITS SEEMS BALANCED that someone who didnt feel the need to grind out rank to get a ship still has a fighting chance WEIRD, THIS IS ALL WEIRD. my point being yes the TLB does give them a chance to fight your vett, and if you DIE to a smaller ship its your own fault, just because your vett dosnt will 100% of the fights its in you go to the forums and scream at the counter to large ships, shows your lack of understanding of concepts like balance and fair play in a game.

Git Gud and move on learn to fly a ship that isnt a TLB mag in combat effectively and the problems you complain about are gone.
 
Outflown? Yep, apparently that happened. Attitudes here are quite something. Let's leave target lock in the game without any adjustments because apparently anyone who thinks it's a bit off is being outflown.

You missed my post where I said I agree it could use a short cooldown. Your insistence that it's the reason you lost a 4v1 is why you're not being taken seriously.
 
Outflown? Yep, apparently that happened. Attitudes here are quite something. Let's leave target lock in the game without any adjustments because apparently anyone who thinks it's a bit off is being outflown.

Well, I'm glad you have finally seen sense.
 
Wait.. He's using turrets?

So.... The expectation here is that a smeaton special should be able to just drive by a fleet of medium ships and destroy them without any possible weakness.

Hmmm.....

Legit argument!
 
Yeah, it's quite a pain when using a lot of weapons.

I run fixed hitscan (rails/lasers) and it doesn't really bug me though. But that's a bit of an outlier build (and unpopular in PVP)
 
Yeah, it's quite a pain when using a lot of weapons.

I run fixed hitscan (rails/lasers) and it doesn't really bug me though. But that's a bit of an outlier build (and unpopular in PVP)

Fixed weapons are not an outlier in PvP. Or do you mean specifically on a Corvette?
 
I already made a report to this a long time ago: >click here<

"during a time period of 255 seconds (0:45 - 5:00) I had a total of around 50 (!) target disruptions. In addition to these target disruptions my targets made use of chaff 20 times."

https://www.youtube.com/watch?v=QowMzKUmzes

Once again you are showing us your poor flying skills.

You were 4-0-2 all time, no pip management at all;
Your throttle control was sloppy, for most of the fight, you were going 47m/s;
You were not using your lateral/vertical thrusters a lot, if you used them in the first place.

Yet you are complaining about 3 opponents hitting you 50 times in more than 4 minutes.
You are literally asking for a "I WIN" button here.
 
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