.The 2 small HPs are pretty useless despite some advised to put railguns on them. It also has 3 military slots locked for HRP, MRP & SCB only![]()
Actually the Chieftain has three small HPs, and i found it quite easy to keep them pointed to my target during the beta. The ships good turn rate really helps there. So bringing three railguns, especially now that railguns can reliably be modified for less heat, is a very viable choice. Despite that, i tried three enforcers on the small hardpoints in the beta and they performed much better than i anticipated, so that's what i plan to carry in life.
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On the military slots: they are useful! During the beta, with the ships comparatively weak shields, you absolutely wanted to carry a combination onf HRPs and MRPs. If the info here is true, that the ship will get one of the class 5 slots upgraded to class 6, things will change a little. As the ship will then have reasonable shields, the military slots will most likely house SCBs. In either case the military slots provide additional survivability and unlike a raw health buff on the hull, military slots allow you to choose your flavour of additional survivability.
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The Chieftain is a combat ship and as long as it's being used as a combat ship the military slots are no disadvantage. Only if you want to fit the ship for a vastly different role, the limitations start to matter. This is FDs way of saying "choose another ship". I consider that all fine.
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