Do you have any information that says a Dedicated server box gives a better service than a P2P system? Because I will tell you that is . The reason is that any servers is completely dependent on the quality of the code. All things being equal, do you have any information to back up that statement?
I am aware of ED's architecture. The important part as far as combat is concerned, is wholly reliant on P2P. The experience is poor for me.
Whether SC's servers are in their own datacentre, or in Google's cloud service is completely immaterial. They are both dedicated client server models with high performance servers on high performance internet connections and will provide a better quality of service than relying on the player's hardware and internet connectivity.
EDIT : I totally understand why ED went with the P2P setup. Hosting all realtime player interactions on dedicated servers is a HUGE undertaking in terms of infrastructure and most importantly, opex. You can't have that kind of opex without a sustained revenue stream (subscription, microtransactions, whatever).
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