Hello Commanders!
Just clarify my statement about not wanting Commanders to only ever train one or two fighter crew.
It's absolutely not that we want to force players to continually cycle through new crew (which is why we'll hopefully get around to making a change here), it's because we want to retain jeopardy. If the only risk was some extra credits cost then we think the risk would be too easy to mitigate.
Part of the concept of attachment with crew is knowing that you have kept them alive during situations where you *might* have lost them.
hope this makes some sense.
Sorry if I am repeating someone's solution, but how about making NPC crew rescuable? We already have NPC rescue ships in signals. It could add new gameplay experiences.
For example:
After a ship destruction, commander could get a mission of rescuing his crew member, first by searching for special signal source in the system where his ship was destroyed.
If he waited too long, crew member could already been rescued either by "goodguys" or the pirates (with a chance, depending on system type and/or some other variables).
If rescued by "goodguys", pilot receives a message, which says, where he can go and pickup his NPC, after paying a rescue fee.
If commander had a bounty, his NPC is at a detention facility, and commander can get NPC back from the system in which NPC is held, only after paying a bounty.
If rescued by pirates, pilot can either pay ransom, or to do a mission/-s for the pirate faction, with appropriate consequences.
As for the risk of loosing a skilled NPC pilot, he could just "refuse to ever fly with you again!", after 3rd such rescue (maybe depending on how often he ends up "rescued" by pirates), or request higher wages, or some "cooldown period" ("find my after a month - then we will talk")
It is just a rough thoughts, sorry.
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