There is no true way to declare your intention to pirate in the first place. Pirate factions should give pirating missions, but the requirement should be that the piratee survives - this would require additional mechanics as part of the game. An actual way to target a ship (NPC or Player), pressing a button that flags that ship as an intended piracy target. Destruction of this ship is an instant fail - not only that, it would need to cost the pirate in the way of fines, thus making destruction of the piracy target totally against the pirates own interests.. A Pirate faction would not want it’s targets destroyed - repeat business, after all, is often more profitable than new business.
The pracy victim then gets a warning of “intent to pirate”, along with whatever message the pirate wants to send, or a generic one if that is their choice. An attack by the piratee will mean the pirate is no longer bound by the rules of piracy, in terms of keeping the victim alive. This means a player will have the choice to fight, or give in (along with fleeing).
The succesful completion of a piracy mission means the pirate in question recovers the required amount of goods, plus, the piracy victim remained alive, and preferably, has a reasonably undamaged ship.
Perhaps “Mass Lock” devices should be a thing for pirates, modules that allow small ships to mass lock large shops - so that piracy of, say, a T-9 or T-7 in a Cobra MKIII is possible.
These are just quick thoughts off the top of my head, having been pirated once in-game, by a player, I actually quite enjoyed the interaction. We had an interesting conversation about my un-armed ship - he was wondering why I was participating in a CG, in Open, un-armed. I then pointed out my reasoning.
My ship was an Asp X, midnight black paint job, set up for max speed but minimum power draw (low heat), and shielded just enough to allow me to take a few hits but get away, but not so much as to weight me down.
I explained that stealth (low heat signature) and speed were my tactics, and there was no my I’d be able to stand up to his engineered for combat FDL regardless (this made sense to him, once explained) - his demands, however, were reasonable, and I saw no point in risking a run, when 2 units of whatever I had was all that was requested.
It was fun, had me on edge in a way no NPC interaction ever has, we had a fun little chat, and everyone was happy in the end.
My only regret, is that I’ve only ever had one such encounter. The very rare instances in which I get interdicted (maybe 3 or 4 times since 1.0), have been people just shooting first. As I said, I know how to fly, and I know my skillset. I know how to set up my ships to get away, and I know how to fly to get away, I rarely lose a ring of my shields in these situations. Mostly, I am aware enough of my surroundings to avoid interdiction alltogether. I have been known to come back to a system with my engineered Vulture for the LULZ though, and whilst I’m not a good PvP combat pilot, I still find it fun.
The game has strong potential for PvP fun, but there are always a group of people that like to bully, because they can, there are always folks that just don’t want to play ball, so they play in PG or Solo (not judging here, it’s just how it is), and there are always ways to cheat the system that ruin it for everyone else.
Ideally, everyone would pay in the “spirit” of the game, but, as we know, it’s very hard to convince everyone to participate in this way.
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