About ATR

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This is the first game I ever knew where a certain part of the game is made especially to make the player loose. All other games - even the hardest arcade games - were made to be won by the player.

This isn't meant as content...it's meant to nudge behaviour of players away from the sitting in one place murdering.
If you are looking for examples of other games where this exists - think high level guards (higher than players can be) in opposition controlled cities in WoW; if you want me to show my age...type any swear word in Valhalla - Mary not being amused was purely designed to make the player lose.

Although I do like the idea of the ATR turning up and making people loose...that was perhaps the original intention ;)
 
Feedback? More like a closed Echo loop. Say something often enough and it becomes true?

A closed echo loop would inevitably introduce distortion over time, therefore diverging from clarity, or what one might call "truth".

Sorry, I thought we were basing our arguments off overdressed verbosity :)
 
It could have been interesting if it didn't boil down to "super magical handwavium powered shield disappearing device".

What would have been wrong with ships that have devastating flight skills and the engineering to match?

Considering the power level of shields this would be a fairly silly idea.

Either you could have to have LOADS of these ships, to remove shields in any relevant time scale (which means they will then have ridiculous power levels, and crush ships once the shields go down, in seconds, which isn't the idea) or you have a super long fight which is pointless because the idea is to make people run away.

Or, you do what FDev did, and create new military hardware only NPCs can have.
 
Considering the power level of shields this would be a fairly silly idea.

Either you could have to have LOADS of these ships, to remove shields in any relevant time scale (which means they will then have ridiculous power levels, and crush ships once the shields go down, in seconds, which isn't the idea) or you have a super long fight which is pointless because the idea is to make people run away.

Or, you do what FDev did, and create new military hardware only NPCs can have.

I think you are perceiving my point to be that a fight against ATR should be a slightly challenging but otherwise straightforward affair.

I am not suggesting every man and his dog can fight ATR and win; I am suggesting that ATR is utterly superior to the average human ship for belivable and engaging reasons. Weapons that make shields disappear is not that.
 
Personally I have no problem with the idea/concept that someone has invented a weapon that disrupts current shield technology. This has been kept under wraps by the authorities and is not available to the general public.
 
Personally I have no problem with the idea/concept that someone has invented a weapon that disrupts current shield technology. This has been kept under wraps by the authorities and is not available to the general public.

Why is it only the minimum wage mall rent-a-cops that have this technology, then, and not the crack military forces on the frontlines of various battlezones around the galaxy?
 
Why is it only the minimum wage mall rent-a-cops that have this technology, then, and not the crack military forces on the frontlines of various battlezones around the galaxy?

Considering just what outfit gets those weapons should point out that the ATR are not low rent security.
 
Considering just what outfit gets those weapons should point out that the ATR are not low rent security.

They have no presence in the galaxy outside of showing up for minor player on player scuffles that in the big picture sense are the galactic equivalent of a scrape at the local pub, or hauling a shoplifter at the mall to the local detention facility.
 
They have no presence in the galaxy outside of showing up for minor player on player scuffles that in the big picture sense are the galactic equivalent of a scrape at the local pub, or hauling a shoplifter at the mall to the local detention facility.

I thought C&P was for every Commander. I thought the ATR responded to Notoriety not PvP. Gaining a notoriety high enough to gain the ATR's attention does not stem from a bar room brawl. If dismissal and maligning is your only way to argue against a feature, you have truly lost the battle already.
 
I thought C&P was for every Commander. I thought the ATR responded to Notoriety not PvP. Gaining a notoriety high enough to gain the ATR's attention does not stem from a bar room brawl. If dismissal and maligning is your only way to argue against a feature, you have truly lost the battle already.

If you think that two CMDR's having a scrape compares to the Thargoid invasion it's you who've lost the battle my friend.
 
If you think that two CMDR's having a scrape compares to the Thargoid invasion it's you who've lost the battle my friend.

Lol. There you go with false equivalencies again. Anything to malign this effort. It's apparent. It is mostly amusing too.
 
My biggest disappointment with them is that we didn't get new unique ships for each faction. Surely FDev had a few ship concepts lying around they could have used to make the ATR more different than player obtainable vessels.
 
Oh dear there seems to be some here who have their knickers in a serious twist because there is something out there that they can't have - the salt is flowing freely again :D
 
If you think that two CMDR's having a scrape compares to the Thargoid invasion it's you who've lost the battle my friend.

The Thargoid menace is meant to be dealt with by the players. That's why we don't see ATR ships pounding the bugs. We would have nothing to do. The ATR was devised for one purpose: To run off serial killers in any given system. The ATR is part of Law Enforcement, sent by the Powers to keep the peace. In all reality they need to over power the best a player can do, to accomplish that. You were warned. Adapt or perish.

Rebutted, as you asked. Now, find another target to cry to.
 
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