It could equally be said that high rebuys, slow progress, gameplay gateways all also erode the community. Those have been the largest complaints about the game since day one.
Either all those people are wrong, and Frontier ignore them. Or Frontier see merit in their arguments and re-balance the game.
This argument is not about some form of imaginary subjective idea of what "Elite gameplay is meant to be". It's about objective fact, and how Frontier as game developers can hammer the game into a form that pleases as many people as possible, whilst still retaining as much of the original design as possible.
The use of these "exploits", highlights the cracks in game design, anyone observing this objectively can see that.
if I may drag on your tailcoats
We need to see a game developing that allows players to progress at a steady pace, with equality in all facets of the game play. We can take 3 of the top, trade, exploration and bounty hunting. We must always bear in mind that everyone is not the Red Baron reincarniated. We must appease all levels. If it means moving high level required content into newer zones, resource sites etc, then so be it.
From the get go, we had low, high, and Haz. Everyone knew what they meant. However, the game as emerged as every resource site must have content that is just engagable by new players or ungineered ships. The new engineered ships should have been moved to another resource site, where you knew, you enter at your own risk.
Equally, the other missions need to be balanced as rewarding versus the risk or time involved. Example here is the long range Pax Missions; They paid well, but took a long time. I saw no issue with that. You got rewarded for not being able to anything else. Likewise, the skimmer missions, while I think they should probably limit the max to 10 at a time, there is still a risk. I got attacked by cops yesterday. I also created a rather large bounty. Where the balance is needed is in the amount you can earn in any role, on a per hour basis or some arbitrary time scale.
Making things difficult to do, and then not rewarding is not good for the game health, or indeed the health of the players. Everything should be fun, maybe risky, and maybe lethal. The reward should reflect that. How-ever, it should never be so lethal as to be impossible.
3.0 is in someways, a great step forward, and a few steps backwards. The new graphics are amazing; The new C&P is good, but in my opinion, a little too unforgiving. For sure punish murder death kill big time, but silly mistakes should be dealth with, with cannon balls.
There are many things that could be added and improved. I believe it can all be done. But, nothing should be done that adds annoyance. I seriously want an E

D where I want to login and play, not one where I'm thinking, I'll play for an hour and see how the Gods of Randomness are treating me tonight.
<o