I don't mean to sound rude here but this is getting a little ridiculous. These are bugs you have left in the game frontier and it's not just that which is the issue, your game is heavily unbalanced mid to late game.
it takes hours upon hours upon hours of repeat missions to make any kind of decent income to buy modules for ships or even new ships, the missions can be fun when mixed up but most missions don't pay very well.
Myself i have many of the big ships and it costs me so much for re-buys and yet on a mission board i'm still unable to get missions which payout what i feel to be a fair amount despite having the rep.
The skimmer missions paid 1-6 million with allied with a faction. I feel some of these are fair pay but why is a mission to collect a black box only 500k? Why limit someone to feel they only can pick those skimmer missions? Why is it i still see missions offering 130k ? I don't care if i'm not allied with a faction i think that the reality is they should pay more based not on your rep but for gameplay reasons and balance this should be based on your rank/assets and how long you've played.
I've sank thousands of hours into the game and i haven't once felt rewarded for anything i have done. Players actively seek out the highest paid missions and exploits just to break your game, and i imagine from your guys point of view it ruins the game and it does with respects to immersion.
But just removing missions just because of a bug? Yes its damage control but hell.... Why don't you fix the issue of the mission payouts.
Simply do the following:
Calculate different milestones in a cmdrs career i.e early game (which at the moment feels fair as is) mid game really needs work, re-buys of ships such as the gunship can cost 4-5 mill or more. If that is the case why not pay 4-5 mill per mission?
Late game... people should be earning close to 8-9 mill per mission to be able to afford re-buys and ships modules etc.
The game isn't centred around credits to buy bigger ships solely but its something WE NEED to do to be able to go and achieve activities we want to do. For instance CG's will need someone to have a decent trade ship or a combat ship. People who want to do the thargoid content will need certain modules/weapons. These are all things to work towards and is what i consider end game. SO why make it inaccessible for players to earn decent money to be able to have the means to take part in those things? You are always bringing out new ships and modules, so why make it more of a grind to get them... people will always need to grind credits so why not make it a little easier?
I work 10 hour shifts Monday to Friday, when i get home i can only afford to spend 1-3 hours in game, why is it i feel i don't get paid for my time in game? Well i think the questions and answers are all here.
The balance of the game is very bad, your player base wants to exploit it, because playing the game as you intended is BORING. Just nerfing things does not fix the issue it only aggravates the player base, not only the ones who use these exploits but also people like the OP who just enjoy skimmer missions.
We all want a game which is enjoyable, immersive and fun. With any simulator game or MMO there needs to be a balance between realism and gameplay and i think you need to compromise to keep players happy.
I know this is a tough subject but i would really appreciate if you would send my comments on to Sandro Samarco and the development team as i think this says it all; even if it may be a little blunt!