News Skimmer Massacre Mission - Temporary Removal

This is emergent game-play: Create a gold-rush, so everybody has fun and excitement trying to cash in before it's over, end it and then create another one somewhere else. Rinse and repeat. Well done FD. You made a lot of guys happy for a while, but don't forget to keep them coming. These last ones worked out quite well. The early prospectors made a lot of money, the latecomers got a few nuggets and those that were too late to the party got their hopes dashed. I can't wait for the next one. I'm off prospecting again, and I think I know a few rich seams.
 
Surprised this was nerfed so fast to be honest, did FDEV not think of all the conda skins they were gonna sell this week :D ? We all know the frontier store is basically funding the game at this point.
 
I don't mean to sound rude here but this is getting a little ridiculous. These are bugs you have left in the game frontier and it's not just that which is the issue, your game is heavily unbalanced mid to late game.

it takes hours upon hours upon hours of repeat missions to make any kind of decent income to buy modules for ships or even new ships, the missions can be fun when mixed up but most missions don't pay very well.

Myself i have many of the big ships and it costs me so much for re-buys and yet on a mission board i'm still unable to get missions which payout what i feel to be a fair amount despite having the rep.

The skimmer missions paid 1-6 million with allied with a faction. I feel some of these are fair pay but why is a mission to collect a black box only 500k? Why limit someone to feel they only can pick those skimmer missions? Why is it i still see missions offering 130k ? I don't care if i'm not allied with a faction i think that the reality is they should pay more based not on your rep but for gameplay reasons and balance this should be based on your rank/assets and how long you've played.

I've sank thousands of hours into the game and i haven't once felt rewarded for anything i have done. Players actively seek out the highest paid missions and exploits just to break your game, and i imagine from your guys point of view it ruins the game and it does with respects to immersion.

But just removing missions just because of a bug? Yes its damage control but hell.... Why don't you fix the issue of the mission payouts.

Simply do the following:

Calculate different milestones in a cmdrs career i.e early game (which at the moment feels fair as is) mid game really needs work, re-buys of ships such as the gunship can cost 4-5 mill or more. If that is the case why not pay 4-5 mill per mission?
Late game... people should be earning close to 8-9 mill per mission to be able to afford re-buys and ships modules etc.

The game isn't centred around credits to buy bigger ships solely but its something WE NEED to do to be able to go and achieve activities we want to do. For instance CG's will need someone to have a decent trade ship or a combat ship. People who want to do the thargoid content will need certain modules/weapons. These are all things to work towards and is what i consider end game. SO why make it inaccessible for players to earn decent money to be able to have the means to take part in those things? You are always bringing out new ships and modules, so why make it more of a grind to get them... people will always need to grind credits so why not make it a little easier?

I work 10 hour shifts Monday to Friday, when i get home i can only afford to spend 1-3 hours in game, why is it i feel i don't get paid for my time in game? Well i think the questions and answers are all here.

The balance of the game is very bad, your player base wants to exploit it, because playing the game as you intended is BORING. Just nerfing things does not fix the issue it only aggravates the player base, not only the ones who use these exploits but also people like the OP who just enjoy skimmer missions.

We all want a game which is enjoyable, immersive and fun. With any simulator game or MMO there needs to be a balance between realism and gameplay and i think you need to compromise to keep players happy.

I know this is a tough subject but i would really appreciate if you would send my comments on to Sandro Samarco and the development team as i think this says it all; even if it may be a little blunt!
 
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Hello Commanders,

As you are likely aware, an issue was recently discovered which allowed players to earn 200/300 million credits per hour by completing Skimmer Massacre Missions. We have removed this mission type while we investigate, and we will update this post as an edit once we have more information.

Thanks.

Shocking lol.

Such a recurring theme. Any symptom repeating this frequently should not have the cause examined?

See my post "There's an illness in the game." While Beyond, possibly inadvertently, does some band-aid type of adjustment of mission payouts via wing missions, an adjustment to commodity prices will have more long lasting effect.

A real solution to the economy would have lasting effects on gameplay as the current policy of trying to force an additional grind that is ultimately not viable/profitable on cmdrs clearly doesn't work. After all the nerfs this should be obvious, no matter how pig headed fdev chooses to be about it. That talking about the economy is being dodged has been made abundantly clear both in q&a livestreams where such things are skipped and developer responses to non-economy questions from emails with both.

Beyond is lovely, I'm enjoying it immensely, well executed if some aspects can use adjustment (something one might wish to believe of more relevance than another well thought out nerf). I timed my switch to pc well.
 
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Bad idea

My friends already told me that if they couldnt earn money quickly, they would leave the game... and I understand coz this game is really expensive on time, so ok, no need to earn 300 mega/hour, around 100 mega/hour is appropriate.
 
As I said in other thread - it was fun while it lasted :) Volynov truly earned to stand along such names as 17 Draconis, Quince and Smeaton.
 
I ran maybe 40 of these missions, didn't make a damn credit. I picked the reputation and material rewards every single time, they made engineering not tedious because things like MEF, EFC and BTC were no longer a chore to get! So instead of just, Idk, reducing the credit rewards in a hotfix on Thursday or some such, they remove the mission type entirely. I swear, FDev have the most nuclear approach to game design ever, you people are crazy.
 
Hey!

We're currently working on upcoming point updates which will contain bug fixes for all platforms! Keep an eye on this forum for more info over the coming weeks :)

While bugs are probably inevitable, I guess a competent company would "investigate" the root-cause of why there are continually so many - particularly such visible bugs in key game-play.
Rework is money; shoddy products harm reputation etc.

BTW is the long-term passenger mission reward (function) now considered fixed. Reward seems a bit low still, compared to non-long range missions. (Oh dear... better nerf the short range.).
You may sense an element of continual frustration.
 
Clearly the vast majority of the playerbase is against this idiotic grind, yet you insist in nerfing any decent way to get anything done. As far as developers go, you are in there with EA as the worse listeners.

Where was this survey of the player base that you are referring to? I must have missed it.

Oh and no even if the vast majority of posters to the forums agreed I doubt that posters are in the majority of forum users just as forum users are not in the majority of players.
 
A real solution to the economy would have lasting effects on gameplay as the current policy of trying to force an additional grind that is ultimately not viable/profitable on cmdrs clearly doesn't work.

I must have missed the part where the game forces one to grind. I think ship outfitting prices are absurdly high (a single core module can cost more than the hull itself, and some ships take several of that expensive modules), but I also honestly believe the grind is a playstyle choice, just as choosing not to grind is.
 
I don't understand how anyone can sincerely defend the existence of this exploit.

Consider any generic MMO. If an exploit was found that allowed skipping to 80% of the level cap for a few hours' action spamming, it would be seen for what it was and all progress received using it would be reverted. Why should anything justify keeping the loot in Elite?
 
Where was this survey of the player base that you are referring to? I must have missed it.

Oh and no even if the vast majority of posters to the forums agreed I doubt that posters are in the majority of forum users just as forum users are not in the majority of players.

Given that 3/4 of the online playerbase are in the 'exploit' system. over 10000 users before the idiot 'fix'.
 
Well with skimmer massacres CMDR could buy Cutter in a week.
Without them our CMDR have to spend... how much? Year?

The problem is that even the not-top ships costs are ridiculously high in comparison with mission rewards. It reminds me LA2 with never-ending grind.

No one is asking for you to stack skimmer missions we are just asking for missions to pay more and maybe rid mission stacking.

Why not just make it so you can only have 5 missions and give BIGGER payouts... they really just need to figure out what they consider their perametres of their progression system is. Then they can figure out exactly what people should earn and when, and make it fair so everyone feels like the game rewards you for the hours you spend.

To be honest they really need to factor in the fact most of the time you are jumping system to system earning NO money at all, so yes. Frontier really need to look at this issue, board hopping and mission stacking is a biggie and mission payouts is a biggie.

Its the one thing pushing players away from the game and will ultimately be the downfall of this game if it's not rectified. Sorry if this seems like i'm saying this game is failing or will die because im not, im just saying that after all these years of development a FUNDAMENTAL piece of the design of the game is hugely flawed and leaves many players feeling frustrated.

Yet it's still ignored and shrugged off? Why? Honestly it's not rocket science!

Sometimes i feel as a community we really aren't cared about!
 
players making 300M per hour / global known last few days /fast nerfed

missions re-log through game modes (caued XY exploits including this skimmer exploit) / global known from the beginning /still no fix

*insert gif "i have no idea what im doing"
 
I hate skimmers. They're twisted Dyson hairdryers that drop out of the sky, getting your ship a bounty and blown up.

I took great pride in blowing them to smithereens. It made the galaxy A Better Place For All. Apart for the skimmers.
 
This has caused a new bug to the mission board tab. click ALL next to money, go through a few different types, then it will freeze the board and you have to re-log to get anything working again.

shouldnt beta be longer, and actually alter and fix the game? i have never known a release have as many bugs as this one, then the one fix we get breaks the game further....
 
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