The best way of making credits right now in the game...

..should be killing the alien species that is slowly getting closer and closer to our core systems.

It's the biggest threat our corner of the galaxy has met in hundreds of years, yet the Pilots Federation is cheaping out, while we're supposed to risk our lives against them. They also hurt like hell, and repairs stack up quick.

Maybe I'm missing something, but can someone explain why isn't Frontier attracting its playerbase to the most fun and dangerous PvE content they added since release?

And yes, they're getting easier to kill with the new weapons? Drop the rewards slowly. In lore, the more people do an activity, the less they should be paid anyway.
 
So killing Thargoids that we don't fully understand from a lore perspective is a great idea. Especially when 3 of the shadiest super powers and funded by Pilots Federation are all advocating it. Seems like a good idea. /S
 
So killing Thargoids that we don't fully understand from a lore perspective is a great idea. Especially when 3 of the shadiest super powers and funded by Pilots Federation are all advocating it. Seems like a good idea. /S

Then communicating with them should be similarly rewarded, try not to be so triggered and see the OP's point. We;ve got all these players right now complaining about exploits and credits, and FD isn't making the Thargoids carrot+stick-like in any way shape or form. They even require repurposing of a ship or a dedicated one, which when you're not fighting thargoids causes you to be a potential victim (AX weapons no good against humans), AND they're 300ly away! They couldn't really be more UNfriendly and INaccessible as gameplay devices if they tried! At least if FD made the rewards silly for both hostile and non-hostile interaction, a lot more 'stuff' would be happening, that's for sure.
 
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AND they're 300ly away! They couldn't really be more UNfriendly and INaccessible as gameplay devices if they tried!

They're under 50LY away now, but I agree, Thargoid payouts should be increased as well as some scientific insentives to lure players to interacting with Thargoids and related content.
 
I'm having a different kind of fun lately.
I'm taking speed-engineered Chieftain to all non-human USS, and I'm snatching escape pods/black boxes from under Thargoid's noses.
When they're stupid enough to ignore me, I also snatch some materials floating around and scan Thargoid wakes.

Gotta help those poor pilots who put their necks on the line every day.
Anyone wanna join my effort? :p
 
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Maybe I'm missing something, but can someone explain why isn't Frontier attracting its playerbase to the most fun and dangerous PvE content they added since release?

While I fully agree with in-game reason - although superpowers being casual and not paying privateers not enough also sound plausable - it made me LOL a bit that you have to attract playerbase with credits to PvE content.

I went to rescue passengers from burning stations because what I saw - and then confirmed it as - was fun and it also paid nice money too along with rank increases.

I really didn't need multimillion motivation there.
 
(...) it made me LOL a bit that you have to attract playerbase with credits to PvE content.
(...)

Well, there isn't any RP incentive to attract players. Hell, the whole RP thing was dropped in favor of free-for-all do-what-you-want approach.
Hardly surprising that credits are the inventive now, wouldn't you agree?
 
Apparently there where some thargoid missions, given by attacked stations or there rescue ships. Added on tuesday, and since there was no attack last thursday...
I've never seen one. Maybee on this thursday.
 
Well, there isn't any RP incentive to attract players. Hell, the whole RP thing was dropped in favor of free-for-all do-what-you-want approach.
Hardly surprising that credits are the inventive now, wouldn't you agree?

Whole game is RP. It just doesn't spell it out, and there's no dice rolls for your stats.
 
Apparently there where some thargoid missions, given by attacked stations or there rescue ships. Added on tuesday, and since there was no attack last thursday...
I've never seen one. Maybee on this thursday.

If they pay less than 30m an hour, they won't qualify as the 'solution' this thread infers. Think more like 40m an hour to be enough to send people flocking to Thargoid attractions.
 
If they pay less than 30m an hour, they won't qualify as the 'solution' this thread infers. Think more like 40m an hour to be enough to send people flocking to Thargoid attractions.

Why would anyone pay such money for one mission - unless that includes killing serious numbers of Thargoid ships?
 

sollisb

Banned
Whole game is RP. It just doesn't spell it out, and there's no dice rolls for your stats.

It totally is based on dice rolls; Any stat you want to pick is based on a dice roll somewhere.

Random missions, paying random amounts to do a mission randomly selected from a list influencing a random amount. Combat Rank: Based on the number of kills of ships of random rank paying random amounts of bounties, with random NPC rank and random outfitting.

Naval Rank: Based on a random number of random missions yielding a random reputation amount. Then added together and if it goes over 100, a random naval mission will randomly appear.

Earnings: based on the number of credits earned from performing something that yielded a random amount of credits as reward.

Piracy: Random ships appear with random NPC level and random ship layouts and if killed yield random amounts of credits and loot

Engineering: Blueprints based on a given recipe of materials which can be randomly found in random locations at random times.

Need I go on ?
 
Whole game is RP. It just doesn't spell it out, and there's no dice rolls for your stats.

You're mistaking actual RP with imagining I'm someone I'm not in the game.
I can imagine I'm a naval pilot all day long, doing patrol duties, scanning docking ships etc but at the end of the day, no in-game mechanic supports naval career at all (which, BTW, is one of the oldest, most-requested things we've got yet to see).
I can't send info to station so that smuggler I've managed to scan before he boosted away, will be greeted with station's salvo.
I can't lock him on a landing pad pending investigation what he smuggled.
I can't communicate with NPCs, requesting for back-up, updating my chase status etc.

So yes, I can RP it in my head all day long, but it changes absolutely nothing about the game.
I may as well RP unicorn-powered fluffy flower-sniffer and it wouldn't be any different to legit lore career choices.
Pretending I'm someone is not RP in itself, not without game supporting my act.
 
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You're mistaking actual RP with imagining I'm someone I'm not in the game.
I can imagine I'm a naval pilot all day long, doing patrol duties, scanning docking ships etc but at the end of the day, no in-game mechanic supports naval career at all (which, BTW, is one of the oldest, most-requested things we've got yet to see).
I can't send info to station so that smuggler I've managed to scan before he boosted away, will be greeted with station's salvo.
I can't lock him on a landing pad pending investigation what he smuggled.
I can't communicate with NPCs, requesting for back-up, updating my chase status etc.

So yes, I can RP it in my head all day long, but it changes absolutely nothing about the game.
I may as well RP unicorn-powered fluffy flower-sniffer and it wouldn't be any different to legit lore career choices.
Pretending I'm someone is not RP in itself, not without game supporting my act.

No, I imagine I am just a privateer doing dirty work for factions. That's how I role play.
 
You're mistaking actual RP with imagining I'm someone I'm not in the game.
I can imagine I'm a naval pilot all day long, doing patrol duties, scanning docking ships etc but at the end of the day, no in-game mechanic supports naval career at all (which, BTW, is one of the oldest, most-requested things we've got yet to see).
I can't send info to station so that smuggler I've managed to scan before he boosted away, will be greeted with station's salvo.
I can't lock him on a landing pad pending investigation what he smuggled.
I can't communicate with NPCs, requesting for back-up, updating my chase status etc.

So yes, I can RP it in my head all day long, but it changes absolutely nothing about the game.
I may as well RP unicorn-powered fluffy flower-sniffer and it wouldn't be any different to legit lore career choices.
Pretending I'm someone is not RP in itself, not without game supporting my act.
The only way you'll ever see a legit naval career in this game is to fly head first into a WW.
 
Maybe I'm missing something, but can someone explain why isn't Frontier attracting its playerbase to the most fun and dangerous PvE content they added since release?

And yes, they're getting easier to kill with the new weapons? Drop the rewards slowly. In lore, the more people do an activity, the less they should be paid anyway.

for the life of me i can't be brought to do the silly gem collecting game that would get me the weapons to play the duck shooting game, and you think frontier is going to motivate me into it with ... credits? try again.
 
I take the low payout for Thargoid kills as a decent indicator that we'll have more peaceable means of interacting with them soon. Were it heavily monetised, every man and his dog would be blowing up flowers, with the move into all out war near inevitable.
 
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