Should fdevs feel under pressure?

What is precisely the point? When considering how to develop a game well you think a game that's had a disastrous development is a better example than one that's been a success? Don't ever run your own business.

You're misinterpreting what they're saying. They are saying Star Citizen is in even worse shape than Elite.
 
Just objectively look at what's been going on...

They've had to completely remove 2 mission types recently.
CQC is a failure. Can't get a game.
Multi-crew is a failure. No-one uses it.
The new CG is a farce. The station doesn't have enough spaces so people are floating around aimlessly waiting to dock for ages.
Beyond crime and punishment and engineers changes haven't exactly been met with overwhelming support (this isn't an invitation to debate either, whether you like it or not it's at least split opinion).
They had to completely jettisone the seasons releases - meaning people who paid exorbitant prices for all the paid expansions have, 4 years later, had one and could justifiably be asking for some kind of refund.

I want this game to be a success but it seems like they're going to have to invest a bit of resource to get it back up to speed. Is development resource possibly being diverted into Jurassic World? It feels like this beyond update has been given a fanfare when really the changes are, although welcome in the main, fairly underwhelming.

Ummm, got any facts to back this lot up?

Split opinions always exist about any subject, at least 1 person will disagree with any point of view, doesn't make it right.

I see mere speculation, so little fact, do we have to continue down this road on the forums? Maybe its time to call out all who make such claims and start asking for factual evidence to back up such statements.
 
Star Citizen doesn't even have a shape to compare to Elite.

Unless you count a couple of Cryengine levels held together by unstable netcode a shape. Then you're good.
 
The new CG is a farce. The station doesn't have enough spaces so people are floating around aimlessly waiting to dock for ages.

Strange as this may sound to people, this isn't the first CG I've participated in where the target station was an outpost. https://forums.frontier.co.uk/showthread.php/379929-Winged-Hussars-Appeal-(Rares)

Although, this is the first I've personally witnessed where people made a big deal out of it. Leading me to conclude that people are just looking for things to complain about.
 
Just objectively look at what's been going on...

They've had to completely remove 2 mission types recently.
CQC is a failure. Can't get a game.
Multi-crew is a failure. No-one uses it.
The new CG is a farce. The station doesn't have enough spaces so people are floating around aimlessly waiting to dock for ages.
Beyond crime and punishment and engineers changes haven't exactly been met with overwhelming support (this isn't an invitation to debate either, whether you like it or not it's at least split opinion).
They had to completely jettisone the seasons releases - meaning people who paid exorbitant prices for all the paid expansions have, 4 years later, had one and could justifiably be asking for some kind of refund.

I want this game to be a success but it seems like they're going to have to invest a bit of resource to get it back up to speed. Is development resource possibly being diverted into Jurassic World? It feels like this beyond update has been given a fanfare when really the changes are, although welcome in the main, fairly underwhelming.


Multicrew gets used more often than you think For example, I use it to help friends get used to things like combat and using fixed weapons in my ship fighters.

The point of that CG is to upgrade the small station's facilities, else there wouldn't be a CG there. If you don't like the CG, you don't have to particpate in it.

Everyone I personally know who plays (including me) adores the straightforwardness of the new engineers, combined with material traders and materials now appearing more often as a mission reward choice. Crime and punishment has *mostly* been met with cautions optimism from what I've seen.

They haven't "jettisoned season releases," official statement from FDev is that Beyond is Season Three. Furthermore, they've stated specifically that there's a premium release for end of 2018, that those who paid for the lifetime purchase will be getting for free. Your information is inaccurate, full stop.

Should they feel pressure? Not particularly on any of the points you've raised, except maybe CQC - I'll admit I've got nothing there. I haven't successfully managed to get into a match yet. And your questions completely overlook the massive sweeping changes and improvements to everything that have already been implemented. Two mission types being removed (TEMPORARILY, mind you) hardly indicates much of anything.
 
Its a great game, with so much history.

however, ignoring DBOBE, when you look at who is making it, you get experts in Kinectimals, rollercoaster tychoon, etc.... seriosly, look at the devs linkedin prfiles for the games they have done.

Lets have a look..... they have all worked on Elite Dangerous, amongst many other games. Those other games were in some cases using leading edge tech at the time they were being made. Pretty good items to have on a CV.

Maybe you don't like some of the games, but in ICT, experience is like gold, an extremely valuable and rare commodity. Seems like FD have kept their experienced people and have put them to work on the companies most difficult projects.

Excellent people and resource management.
 
Its a great game, with so much history.

however, ignoring DBOBE, when you look at who is making it, you get experts in Kinectimals, rollercoaster tychoon, etc.... seriosly, look at the devs linkedin prfiles for the games they have done.

Kinectimals have been touted as biggest redemption for Kinect if there ever was. Kinect 2.0 was used by Zoo Tycoon which was impressively good looking game with life like animals.

Rollercoaster Tycoon 3 has been seen as living as classic, shift copies even today, and have ensured Planet Coaster success.

Seriously, if your goal was to diss on developers, you failed spectacularly.
 
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Noone should feel under pressure in general. Its not fun. :)

Kinectimals have been touted as biggest remption for Kinect if there ever was. Kinect 2.0 was used by Zoo Tycoon which was impressively good looking game with life like animals.

Rollercoaster Tycoon 3 has been seen as living as classic, shift copies even today, and have ensured Planet Coaster success.

Seriously, if your goal was to diss on developers, you failed spectacularly.

His point is that none of that is relevant to ED. I can be a great cook, but that is not a good reason to make a Formula One mechanic.
 
Fdevs are under pressure enough from all the forum salt about how they're "incompetent" , "game is doomed" etc. Sure Frontier made a few mistakes early on such as listing goals such as spacelegs in its earliest days, which sounded like it was within years when the tech hurdles to overcome would realistically make it possible more like two decades from now with a game of ED's scope. But they've been mostly professional about it , don't announce things too early to put undue and unneeded pressure on devs, and announce upgrades and betas when they are realistically ready to come out in a few months. Compare to other genre games such as NMS, SC, ME:A, X:Rebirth, etc. and Frontier is on a very high bar with how much was accomplished from the ambitious goals so far.
 
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Well they went enough under pressure to change their release plans, thats why beyond exists, but they need to eb careful not repeating the same mistakes.
Engineers improved for example, but are still far from what people wanted: not random. Engineering isn't random. Also FD wanted to make a relaistical space sim, so I never understood why they went with this mechanic to begin with, because it doesn't supports a realistical approach.
Material gathering is also way too random, it needs more cosnistency and a bit randomness.
the new C&P is definately much better, has soem edge case issues, but for those they can surely find some solutions for.
 
His point is that none of that is relevant to ED. I can be a great cook, but that is not a good reason to make a Formula One mechanic.

In game development what is revelant is your professional skill.

It is like claiming that good director who directs comedies can't do horror. Good pro will do everything that will be thrown at him or her.
 
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