They are the same. Like driving a old lemon and a ferrari is the same.
Actually they are the same for those who cannot drive a car
They are the same. Like driving a old lemon and a ferrari is the same.
It really depends on what's important to you -- what your content is.
Is the journey more important, or do you focus on the destination?
It's not though - the early game is great fun, there's very little content locked behind a grind.
However the big fans who do the videos and post here all the time are substantially people who've earned a bucketload, got the big ships etc and so new players see all that and assume they've got to rush to the same point to take part creating a sense of pressure that isn't really here.
Instead of taking their time and enjoying it they go into hardcore grind mode, aided by more experienced players encouraging them and providing ways to reduce the whole game down to it's mechanics and the fastest way to grind to the late game ships and status.
Just look at how people talk. Canyon racing HAS ALWAYS BEEN FUN - just because it's more fun in a top spec ultra-engineered racing iCourier doesn't mean it's not fun at the lower levels and doesn't mean it wasn't fun before engineering - but when players start the "Engineer it!" advice starts often before anyone even mentions the E-A grades. When I started to see people upset because their G5 engineered FSD didn't get great range and it turned out they'd G5'd an E-rated module it was time to take a step back and look at what had happened
The majority of us love this game and want new players to have a good experience - we should all be united in wanting the early game experience to be good and for new players to be able to survive and have fun right away with no grind barrier. Instead currently it feels like a large portion want to turn it into a grind-fest to the late game and FDev to spend their time working on things for people to do in big ships. It becomes a feedback-loop that will become destructive and ruin the early game experience that we all loved when we started before engineers, guardians, thargoids or the rest even existed.
They don't - players do that all by themselves. FDev's publicity stuff is mostly Cobras.Frontier’s mistake was making ship progression the only long term goal and prospect.
I have played the "early game" twice now, that it seems a lot less fun now is one of the points of the OP. Have not watched any videos or whatever.
The point is that you can rush through the early game now as rewards are so high for so little work. Not sure how much of your post addresses that.
The grind is artificial though. People think they need an anaconda to play the game so they grind the best and nearest money making scheme to get one, when in reality all you need is a Cobra that will do virtually everything in the game to a pretty good standard.
In my opinion progression comes to an end at the Cobra/Viper mk4 ships. Anything after that is just personal choice with what you want to do in the game. Some don't go any further than the Cobra.
With so many long term players here and player numbers higher than ever
<citation needed>
Same thing.![]()
They don't - players do that all by themselves. FDev's publicity stuff is mostly Cobras.
The grind is artificial though. People think they need an anaconda to play the game so they grind the best and nearest money making scheme to get one, when in reality all you need is a Cobra that will do virtually everything in the game to a pretty good standard.
In my opinion progression comes to an end at the Cobra/Viper mk4 ships. Anything after that is just personal choice with what you want to do in the game. Some don't go any further than the Cobra.
It’s all manner of ships. But you don’t put something like Anaconda in the game and then claim “frontier don’t”.
Saying "you can do anything in a cobra" is daft and not very helpful.
....(snip)
On the other hand, the first Triple Elite after the release of 1.0 (which would at the time have been 1 billion trade, 80 million exploration, some tens of millions combat) ... only took a month. And getting the Anaconda was pretty early on in that process....(snip)
I don't mind credits as I need em myself, but it's just a plain fact it was better and more meaningful before. It's more like new people are missing out rather than 'I had to so you have to'. Would you trade your starting experience for what people get now? Hell no. It's basically engineers instead of credits.. shudder.
It's very helpful - many believe they can't. They need to know it's not like the games where you MUST grind to the big kit before you can start joining in - I've watched countless people labour under that impression, quit over the grind then come back and enjoy themselves in smaller ships.
looking out the window seems so totally real.
interacting with the social simulation seems so totally fake.
Its so jarring.
Sorry for the rant o get a blog, but the above makes playing this game so frustrating. If only the social simulation could be half as good as looking out the window. Instead it just seems so utterly contrived.
What has prompted this vent o get a blog, not this post again is just the venting needed after restarting the game on my sons X Box. Its nice playing on a hoooge TV screen.
What is not so nice is just how utterly fake and easy the economy seems now, compared to when I first started out on my PC. Yes the game had plenty of fakeness then, but at least the social simulation seemed somewhat more "real" in that the game was not in a massive rush to give money for doing essentially nothing.
I have had to spend basically zero time in the sidey, due to getting regular 100K missions that require 1 or 2 jumps at most, nothing happens on these missions, I have had a couple of interdictions but they were cake to avoid. Mostly its money for spending a long time in super cruise.
I really like exploring so I know there is a game style I will enjoy after grinding my way up the ships, I like pew pew a bit but cant pew pew on a x box controller, can barely dock with it.
If I was starting the game totally new and after the initial look out the window rush had worn off, I wonder if I would stick with it.
I dont necessarily want dark souls in space but some element of challenge would be appreciated. However that is not really the core issue, its the jarring unreality of the reward in relation to the task needed to gain the reward. This jarring unreality is then leveraged massively by the excellence of the flight simulation.
However, assuming that people need to experience things the way you or I do reminds me of the often repeated "Back in my day, we had to walk to school each day, uphill in snow, BOTH ways!"
Those things existing does not in any way equate to "making ship progression the only long term goal and prospect" - that's just not so at all. I'm not sure what else to say it's so obviously wrong..
I don't think what he's saying is helpful if we are trying to figure out ways to make the end game few more rewarding.
So I can ignore all the threads about people complaining commanders are all rushing to Anaconda as “obviously wrong”.
Why on earth would we want to do that?
This thread is about the early game and how to improve that.