The internal contradiction of Elite Dangerous.

So? Threads change course. I was responding to the discussions on the 2 and 3 page that dealt with peoples thoughts on ship progression beyond the early game.

But every thread doesn't need to degenerate into "Now I've grinded my butt off to get my corvette why isn't there special content for me?"

There are already thousands of those and this thread is clearly not intended to be another one.
 
It all depends on your outlook on the game and what you want from it. I love Elite because the slow trickle story happens completely independently of me. I use my imagination to create my own story and motivations for flying my ship. I like that there is no progression and that I’m not just making my way through created content. The game is a true open World with no end game as such.

Some days I do missions, some days I bounty hunt. Other times I go mining or wing up with friends. I’ve owned nearly all the ships and fly small ships and large. I agree that owning larger ships is part of the progression but it ultimately isn’t the point of the game.

At the same time I have friends who have struggled getting the same enjoyment out of Elite as it doesn’t have a set structure or sense of curated progression. There is no ultimate end goal and so some players lose the motivation to play after they have the largest ship or lots of credits.

I think the game could do better and provide more structured missions. A lot more could be done with Naval ranking missions. Perhaps loaning ships to pilots for certain missions so ships are not walled off to new players. This would mean there is not such an immediate need to grind millions of credits but to just play and enjoy the game.
 
Just because you bury your head in the sand and pretend that nothing above a Cobra/Viper mk4 exists, DOES NOT mean that grinding doesn't exist. After you get to an ASP, it gets harder and more time consuming to get the larger ships. People interpret this progression as a grind when they see how long it can take. Large ships are fun in their own way. When a sandbox game presents players with an option to get larger ships, it's no surprise that players will want to try and get them. Saying "you can do anything in a cobra" is daft and not very helpful.

I see the usual happens on these forums when people out and out lie about you in the forums.

I never said grinding doesn't exist, but it is 100% self imposed as there are no real goals in the game apart from the ones you decide and the you decide how you go about that goal.

Why is it daft and not helpful when it is 100% correct. I am not trying to help anyone, just saying how it is.

I have no issues with people trying to get one, but how they get them is all down to them, they can grind it out and have a miserable time doing it, or enjoy the journey.

It is entirely up to them or you.
 
I don´t agree with any of your points, saw most people agree but I think is simplistic point of view.

Some math : a full A grade vette = 879 mil rebuy 46mil plus ranck grind.
Question: how many missions FDs agree to player have to do for make this kind money? for 1 mil each mission 879+46 missions = ? hs

I see it as a game and every game has progression system, this game you just got the ships and ranks.
There are all the other things that make this game special but we see stars and planets and at the station do the math how much we spend. Boyyyyyyyyyyyy
 
But every thread doesn't need to degenerate into "Now I've grinded my butt off to get my corvette why isn't there special content for me?"

There are already thousands of those and this thread is clearly not intended to be another one.

Ok. So blame the others for talking about their Pythons and Anacondas then, not me. I think the progression issues are related and relevant.
 
Sure, I like smaller ships too. If rediscovering them keeps people playing that's a good thing. But you won't know if you like larger ships or not until you try them. I don't think what he's saying is helpful if we are trying to figure out ways to make the end game few more rewarding. My fear is that FDev consistently hears feedback like what he says and think, "Well everything's fine!" and that there's nothing to balance or tweak with regard to end game ship progression

What end game are you refering too?
 
I never said grinding doesn't exist, but it is 100% self imposed as there are no real goals in the game apart from the ones you decide and the you decide how you go about that goal.

I have no issues with people trying to get one, but how they get them is all down to them, they can grind it out and have a miserable time doing it, or enjoy the journey.

I completely understand and agree. What I think is being missed is that the actions to unlock the larger ships are not difficult, they're just time consuming. That's what I think people mean when they say grind. It feels unfulfilling because it's as if the journey to get those ships are just artificially long. Is it really hard to get high rank in one of the navies? No, it's just takes a long time to do the same simple tasks over and over again. I just think they missed a chance to make ship unlocks more interesting. That could've applied to any ship, regardless of size. If most ships were gated by more than just credits, we would've have the gold rush mentality cropping up all the time.
 
I concur.

It's far, far too easy to make money in the game as it is now. I remember I spent the best part of four months maining a Viper Mk. III, and it wasn't only because I love the ship.

I haven't been playing as long as some of you; I started on Xbox with the v1.5 game preview and it took a long time to just get my Cobra. I'm on the PC now but I wiped my Xbox save last night and started with the basic SideWinder. After the starter mission I was in Eravate in Open with 11,000 credits. I loaded up on 20 data delivery missions, none of which required jumping more than 14 ly from Eravate. My the end of the night I had about 250,000 credits. Saw a few other hollow pips on the radar but never got attacked or destroyed.

I play ESO as well and I love the slow pace at which I can progress through that world. There will always be people that think the game doesn't start until they can get to the trials or raids so they follow those get rich videos on YouTube. Then they get their end game armor and weapons so they can get to the end game content. For me, that seems like bypassing the rest of the game. In ED I don't see an endgame. I have nothing against people that want to get rich so they can access what they consider game play but the game shouldn't cater to them by making credits too easy to farm.
 
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What end game are you refering too?

Well, there's no end game content in the sense that there's MMO style raids and instances. The closest thing to end game content I can think of would be getting one of the big three ships and engaging in high level PVP. I consider that "end game" because it takes a long time to get there and requires a lot of skill to keep doing it.
 
Well, there's no end game content in the sense that there's MMO style raids and instances. The closest thing to end game content I can think of would be getting one of the big three ships and engaging in high level PVP. I consider that "end game" because it takes a long time to get there and requires a lot of skill to keep doing it.

Thats the thing with ED. End level is whatever you want it to be. Myself I am not bothered about organised PvP and is not my endgame.

As to the bigger ships, I will get one when they introduce gameplay that makes them feel unique. Like a fully implemented NPC crew system. Then I will feel Iike I am at the helm of a ship and it will feel different to the smaller ships.
 
So to clarify what I'm talking about, and to hopefully address the original point...

People are legitimating concerned about how quickly new players get new ships. If you want new players to experience the same sense of progression you did getting your first Cobra or your first Anaconda, then I'm afraid that a change is going to need to be made where all non-Empire or Federal ships are locked behind either a quest or Pilot's Federation rank.

If it required a specific Pilot's Federation rank to buy and fly an Anaconda, then it doesn't matter how fast people earn credits. New players couldn't skip progression. They could even present as special "licenses", or like adding a sticker to your driver's license. Imagine getting a quest to unlock the Fer de Lance from the Pilot's Federation once you reach Expert combat rank. Or something similar to unlock a Type 6. There's a lot of ways they could do it.

Gold rushes come and go. Credit transfers between players do not exist, but there's nothing stopping someone from dropping some painite for a new player to sell. Credits are too exploitable to be the only way most ships are gated from players.
 
I think FD should understand one thing.

People always asking for more money will NEVER will be satisfied. It is wrong approach to balance game. It was wrong to dismiss running costs. Ohhh yeah, we all want Anacondas. What's the point of Anaconda if players trash it three times in a evening?!

Ok, we can't take back what's done, done. But for future, DO not be afraid to incur costs. DO not be afraid to say - this will bite you if you will do mistake.

Ohh yes, there will be keyboard/gamepad flippers. So what? So did had Dark Souls.
 
So to clarify what I'm talking about, and to hopefully address the original point...

People are legitimating concerned about how quickly new players get new ships. If you want new players to experience the same sense of progression you did getting your first Cobra or your first Anaconda, then I'm afraid that a change is going to need to be made where all non-Empire or Federal ships are locked behind either a quest or Pilot's Federation rank.

If it required a specific Pilot's Federation rank to buy and fly an Anaconda, then it doesn't matter how fast people earn credits. New players couldn't skip progression. They could even present as special "licenses", or like adding a sticker to your driver's license. Imagine getting a quest to unlock the Fer de Lance from the Pilot's Federation once you reach Expert combat rank. Or something similar to unlock a Type 6. There's a lot of ways they could do it.

Gold rushes come and go. Credit transfers between players do not exist, but there's nothing stopping someone from dropping some painite for a new player to sell. Credits are too exploitable to be the only way most ships are gated from players.

I think that it's closer that we feel it may detract from the game that it is that easy. Whether it is or not is another thing and at the end of the day it is up to FDev. I
To me it just make it feel pointless having the hauler or adder in the game if nobody will bother with them when one or two missions will basically let you bypass them altogether.

I very much doubt many will go back to the hauler. Some may do but it will be very rare.
 
I sold my Adder and vowed to never try it again once I heard what the engine sounded like [haha]

But other than that, yeah I get what you're saying.
 
If the main fun of the game or sense of accomplishment and resulting satisfaction is determined by how long it took you to go from a Sidewinder to X ship then there's a problem. Chastizing people cutting through the monotony of credit and rep rewards/ranks gain to get where they want to be is absurd. If the core gameplay loop is engaging and fun regardless of how many or few hours you play that's the important determining factor of a great game. Unfortunately though that core isn't there for some career types for a pretty sizable amount of people.

If missions are fun on their own merit, people will do them regardless of reward. If they're not, people will do however many to achieve a money or reward goal and move on to what they find fun. Guess which one is happening here?

Well this is the whole point, the 100K missions that allow to buy a cobra super quick are not fun, they are just fly from A to B.

When I worked my way to the first cobra it was fun, and it was not just doing missions. As others have said it made me feel like a real space ship captain who had his own ship and was trying to make it work, now I just land at a spaceport and get credits shoved down my throat for doing nothing. Again I repeat the point, its not just that money allows you to buy ship X, money is content, if you get lots of money for doing something easy it seems really fake and contrived, and this is my real problem with the current iteration for early play, its not fun, there is zero challenge and it seems totally fake.
 
I have been wondering if the answer isn't having different options. Look at how people talk about it - "Chastizing people cutting through the monotony of credit and rep rewards/ranks gain to get where they want to be is absurd."

It's farcically easy to make money these days, the process to get to almost any ship is hilariously brief if you go full throttle/all the tricks but this is still talked about like that.

Some people start the game and EVERYTHING is bad until they're in their Ship. They will never ever stop complaining about this and the more rewards are inflated and the game made easier to try and satisfy them the more farcical it will get for those just playing through as intended.

How much support would there be for just abandoning a part of the starting conditions. Put lower end rewards back to where they were and instead give an option to start with a Python and a significant amount more Cr. Heck make it a premium purchase option - just let these people skip it - this fight doesn't feel worth it anymore, at least the constant moaning, animosity and misery it brings doesn't
 
I would not mind the 100K missions so much if they were fun or challenging, that is the real issue.

When I took the first one, I did it with a sense of nervousness and slight trepidation, surely if I am being paid so much there must be some catch, some risk. There was even a warning that I was taking a mission I was not ranked for. I enjoyed that feeling, it the definition of immersive.

Then comes the disappointment when you just super cruise to the destination totally uneventfully.

It actually feels like there is part of the game missing. We have set the scene for some drama, then nothing happens.
 
...yet someone people are complaining because the removal of all the money making exploits have made everyone "stricken to poverty."

Amazing. Yes, I agree here, Elite is still Elite and flying around is still great fun but it's lost a good deal of excitement and the feeling of accomplishment. I think NPCs coming to hunt you need to arrive faster when payouts are higher at least. I shouldn't get the alert in my mailbox that someone's coming as I'm hovering over the landing pad to drop off the goods.
 
Yup, the good old days. I would run rares in the Cobra, sell my stuff, run a few missions or bounty hunt, and then head back onto the return leg of the rares loop. I remember flying into to Lave and the station came up green on my radar. Was so stoked that they considered me an ally, LOL.


I remember doing rares loops in the Cobra until finally making enough to get a better FSD or whatever.

I bought another copy of Horizons in last years summer sale, mostly for an explorer, and got an engineered A rated FSD AspX in less than a day (no exploits required). Okay, I knew exactly where to go to get stuff like the meta alloy for Farseer Inc and mats, but it still felt a bit off somehow.
 
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