The thing is, this just creates acceleration. Which is fine, but understand as people pick up speed, unless you keep pace, they will leave you behind and the same basic argument (it’s not fair) will surface. Is this more it’s not fair people can have different priorities (one of which is credits) or not fair they get there first (ie they should play the same way and take 6 years to progress).
The game is designed to allow people to (to a degree) progress to ships and credits really as fast or as slow as they want. I’m all for escalating profit over time as people gain more. But that already tends to happen.
So I’m not sure what fair is to you. We won’t all run at the same speed. And the game forcing people to all run at the same speed, isn’t intrinsically fair.
Its not... people can earn faster than others if they are smarter or luckier but the speed at which they can earn is limited. no one should be able to earn 300 million an hour or rank to Imperial king in 2 hours. your statement here is suggesting that progress speed in ED is
limitless by design, but its not... unless you use exploits which are
not by design.
I dont underatand the sentiment of being left behind because you have done less or just started, being unfair.
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Think of a meal served with small portions that you take the time to savour until you are full. Not a Glut buffet surrounded by rampaging fat people.
If the game is portioned out, people wont get indigestion.
I feel that this games needs progress milestones.. maybe its the lack of structured leveling in ED that drives the player base to look for the fastest way to level to the
perceived top and so typically seek out exploits. If the game was divided up into portions that people work their way through then players will play to work through a portion to then progress to the next.
Ship class licences for example... small, medium, large... This way players work through the ships, get to know the ships and the game as they go. instead of just leapfrogging over most of them as they exploit through the road to riches.
If im currently on a small ship licence, then i dont need to earn BILLIONS of credits in mere hours.. because i dont need that much to run my small ship.
Once ive made my way to the larger ships i can honestly feel a sense of accomplishment because im in the big leagues and obviously money will be easier to make.
You have to visit Founders world and the pilots federation to buy your next licence level with a decal for your ship.
Maybe introduce licence paths for different careers... Explorer, trader, Fighter... these career paths fast track access to ships, modules and engineers that help that career path progress.
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Maybe Missions for Elite rank payouts should also only be available to Elite ranked players (and so on.... all the way down the rank chain). Elite missions should not even present to lower ranked players.
If im Novice... and on a small ship licence, then earning 300k credits for a mission is big money for me and feels satisfying within my current station in the game. I work my way through to medium ships and tycoon rank and suddenly im earning 1million+ credit missions and it feels like im getting there..
If the payouts where also improved for the type of activity... The amount paid should feel right for the work performed. Right now RNG can set you up with an Elite ranked mission and offer you peanuts for the hastle. It will offer you a full mission board filled with missions that you cannot take because you dont have the right ship with you or they are not the activities you are seeking to play (even when you are in the right system economy under the right political conditions). The RNG will give you nothing but Harmless ranked delivery missions for 1000cr when you are a tripple Elite commander in a Fully armed and operational Federal corvette looking for blood.
The grind is aggrivated by poor payouts, unmatched ranked mission, unrelated mission generation,
(the need to fart about finding whats worth your time... which then wastes your time) a gulf of credits to be earned ahead of you without structure that you feel obligated to rush through at any cost.
People keep saying... '
Play it your way'... 'The game is designed this way'... 'Anything is possible'....
Well i'd argue that the game needs some redesign and these statements maybe keep the game stuck where it is.... not working and cheating being the only way to enjoy yourself.